Nov 09, 2007, 11:14 AM // 11:14
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#21
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by silfo
Splinter is still good, true, I am just disapointed in general because, well, who didn't like to see all those damage numbers that filled up the screen? It made me feel good inside.
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Tell me about it, I'm a tombs/urgoz addict, splinter is haxxor and I love it
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Nov 09, 2007, 03:08 PM // 15:08
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#22
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Ascalonian Squire
Join Date: Oct 2007
Guild: Exiles of the Iron Guard [EotI]
Profession: W/
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Well I played around with it yesterday and it's still not too bad. The advantage is that it has a pretty short recharge and a decent energy cost. Now instead of owning the mob with uber damage right off, you have to remember to re-cast and rinse and repeat. It's still quite good, it just doesn't give that fuzzy feeling inside watching 1000 damage numbers from this, ss, and mark of pain all at once. For a warr or a ranger looking for a decent AOE spell this is still viable.
I shouldn't have compared to ele's true, exhaustion sux. I was thinking right off of the spamming of SF all the time.
I'd like to see it changed back, or even changed to give you an extra attacks worth of damage, but I could live with this.
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Nov 11, 2007, 12:11 PM // 12:11
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#23
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Jungle Guide
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My problem is not that splinter weapon isn't worth using. My problem is that for a support class whose precise function and value could be dubious, splinter weapon and ancestor's rage were, in my opinion, the two skills that made it genuinely useful. The old splinter weapon was amazing because it had amazing damage potential. The new splinter weapon is merely "pretty good" because it has pretty good damage potential. And that's all the difference.
The problem for me is that most ritualist skills are crap and not worth using, like most of the channeling line. Most of that aren't crap are conditionally nonsucky and require crap that you wouldn't normally use, like most of the restoration line. A handful of skills that don't fall into those categories are potentially powerful skills with dubious value, like most of the communing line. And what isn't covered by the aforementioned categories is only "pretty good," like the elite weapon skills: Remedy, Quickening, Fury.
Which means that if I bring a ritualist, I have a huge pile of conditionally nonsucky skills powered by crap and a bunch of potentially powerful skills with dubious value. That means, for me to justify using a ritualist, I want skills that don't suck, don't require crap to not suck, are not just "pretty good," and are furthermore going to be potentially amazing. In PvE, Splinter Weapon and Ancestor's Rage are the only two skills that absolutely do that for me. And now Splinter Weapon has been firmly relegated to "pretty good."
The nerfs to counter nonsense like spiritway, ritspike and VoD, along with buffs to non-ritualist skills, especially the recent boost to healing prayers, have basically crushed any motivation that I might have to ever take a ritualist with me.
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Nov 11, 2007, 03:12 PM // 15:12
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#24
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Quote:
Anet: Would you like a coffin or should we put your ashes into an urn?
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...Frustrated was Oso, please.
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Nov 11, 2007, 03:30 PM // 15:30
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#25
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Untouched was Soyoil, too. XDDD
I'm serious, Anet keeps on doing this, pretty soon the only viable PVE build LEFT is gonna be the Minion Bomber. Which would kinda make it lose it's indie flavor.
Mmmmm... PB-AOE...
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Nov 11, 2007, 06:32 PM // 18:32
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#26
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills....
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So you mean they will become one of the top 3 professions to have for PvE, and become very competent PvP characters?
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Nov 12, 2007, 01:04 AM // 01:04
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#27
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Oso Minar
...Frustrated was Oso, please.
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For each equipped Channeling skill, gain one Morale. When you drop Frustrated was Oso, you suffer -10 Death Penalty.
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Nov 12, 2007, 01:06 AM // 01:06
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#28
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Wilds Pathfinder
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eh splinter still works fine what are you all crying about
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Nov 12, 2007, 03:12 AM // 03:12
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#29
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I said this a looong time ago, don't always listen to the playerbase, they normally have no idea what they are talking about. Channeling was fine when it got its very first buff, then players couldn't do anything else but abuse it to hell, now it's not even a proper attribute line anymore...
Splinter weapon is well deserved. Who cares if you don't hit those other one or two monsters, that's why people fight in groups...
But restoration got a kick in the nuts. It was supposed to have more raw healing power than healing prayers, and even that argument could go either way... now its set in stone that healing prayers is superior.
Last edited by Terra Xin; Nov 12, 2007 at 03:17 AM // 03:17..
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Nov 12, 2007, 05:04 AM // 05:04
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#30
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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sigh.....o Ritualists atleast you will still have your cool attack and spellcasting animations....
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Nov 12, 2007, 07:34 AM // 07:34
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#31
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by terminus123
sigh.....o Ritualists atleast you will still have your cool attack and spellcasting animations....
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Stop giving Anet ideas.
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Nov 12, 2007, 07:46 AM // 07:46
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#32
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Forge Runner
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Quote:
Originally Posted by ヽ(´ー`)ノ
Anet had better consider making PvP and PvE separate skills-wise.
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PvP needs to be put into a seperate game, the eternal screwing around with skills to create innovation, balance, and all that together for a variety of game modes is doing no good.
What was the name of this japanese game designer who said mixing PvP and PvE is like mixing oil and water? I.e. it just does not work. He was damn right.
In GW2 they are probably aiming for more casual PvP, which will probably screw the "serious" PvPers, while still balancing the game so much in favor of PvP that the development of better PvE environments and challenges gets seriously screwed.
This said, Splinter Weapon is still awesome. To put things a bit more into a healthy relation to in-game reality. No need to despair about this nerf.
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Nov 12, 2007, 09:49 AM // 09:49
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#33
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Academy Page
Join Date: Aug 2007
Guild: a Few Good Men
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Finished with Turai Procession farming which was a pleasure as long as it lastet, even after the loot scaling. Got about 3-5k for 2-3 runs a day.
But it is dead and it seems I have to put on my 330HP suit (http://www.guildwarsguru.com/forum/s...hp?t=10175262), and use more time to get the same amount of gold, until VwK gets nerfed.
And then what are we gonna do to get some coins in the bottom of our chest
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Nov 18, 2007, 02:18 AM // 02:18
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#34
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Now that it's no longer an enchantment, you can use this skill on spirits. Particularly with [skill=text]Grasping was Kuurong[/skill], [skill=text]Swap[/skill], [skill=text]Destruction[/skill] and [skill=text]Rupture Soul[/skill]. It's a hard combo to pull off, but it deals more damage than without ancestor's.
Quote:
Originally Posted by Draginvry
Stop giving Anet ideas.
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lol. That would be funny if they nerfed rit animations.... lol
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Nov 18, 2007, 02:39 AM // 02:39
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#35
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What will we do. We don't have a skill that says "win the game" anymore!
Wait, don't worry. Ursan blessing still does that!
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Nov 18, 2007, 11:07 AM // 11:07
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#36
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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*sigh* i always had this on my skill bar :'(.
i shall forever be known as
nerfed was player
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Nov 18, 2007, 07:18 PM // 19:18
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#37
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Ascalonian Squire
Join Date: Jul 2007
Location: Noitacol
Guild: Just Confuxed
Profession: Me/
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Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills....
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That's a problem for me... My only 2 characters are a Paragon and a Ritualist...
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Nov 19, 2007, 01:04 PM // 13:04
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#38
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
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Ritualists are going to need several buffs if they are to match the raw potency of a PvE Paragon. They're closer than most professions however.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Nov 19, 2007, 01:19 PM // 13:19
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#39
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Tell me about it. I was playing WoQ (weapon of quickening) supporter Rt/E and guess what? They asked if next time I can bring Para. A PARAGON. Hell, they even want a Mesmer more than my ritualist!!! THAT'S NOT NORMAL!!
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Nov 19, 2007, 03:29 PM // 15:29
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#40
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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Just means you found some players that know what they want ^_^
Tho I expect a WoQ Rt to be welcome in most places
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