Nov 08, 2007, 01:29 AM // 01:29
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#21
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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They are 20% mods, not 16% mods.
I'll try to simplify it for you.
The chance to trigger one is 20% (1 in 5)
The chance to trigger the other is 20% (1 in 5)
The chance to trigger both is 4% (1 in 25)
You cannot trigger both without triggering one or the other.
20 + 20 - 4 = 36
36% to trigger one. 4% to trigger both. Yay math!
Last edited by Spazzer; Nov 08, 2007 at 01:31 AM // 01:31..
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Nov 08, 2007, 01:45 AM // 01:45
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#22
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Spazzer
They are 20% mods, not 16% mods.
I'll try to simplify it for you.
The chance to trigger one is 20% (1 in 5)
The chance to trigger the other is 20% (1 in 5)
The chance to trigger both is 4% (1 in 25)
You cannot trigger both without triggering one or the other.
20 + 20 - 4 = 36
36% to trigger one. 4% to trigger both. Yay math!
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It is 32% to trigger one and only one, 36% to trigger at least one, and 4% to trigger both.
Here's a handy diagram showing a trial of the 25 possibilities:
Code:
12345
1XBBBB
2A----
3A----
4A----
5A----
A = Only A triggers
B = Only B triggers
X = Both A and B trigger
A triggers 20% of the time; 1 in 5 times (AAAAX)
B triggers 20% of the time; 1 in 5 times (BBBBX)
Both A and B trigger together 4% of the time; 1 in 25 times (X)
The number of times that at least A or B triggers is 9. Therefore there is a 9/25 probability (36%) of at least one triggering. There is a 8/25 probability (32%) of one and only one triggering. There is a 16/25 (64%) probability that neither trigger.
Last edited by Gigashadow; Nov 08, 2007 at 02:40 AM // 02:40..
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Nov 08, 2007, 04:07 AM // 04:07
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#23
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Ensign
Unlike recharge mods which no longer stack, fast cast mods still stack and you get a 4% chance of getting a super fast cast. Those super casts are awesome.
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Wtf when did this change? I feel totally stupid for taking 40/40 sets for LoD spams by reading this
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Nov 08, 2007, 04:15 AM // 04:15
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#24
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by deluxe
Wtf when did this change? I feel totally stupid for taking 40/40 sets for LoD spams by reading this
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Half Skill Recharge mods do stack, but if both would have procced at the same time (a 4% chance), you still only get 50% of normal recharge time, rather than the superfast 25% of normal recharge time. So it's still quite useful.
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Nov 08, 2007, 05:00 AM // 05:00
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#25
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Gigashadow
Half Skill Recharge mods do stack, but if both would have procced at the same time (a 4% chance), you still only get 50% of normal recharge time, rather than the superfast 25% of normal recharge time. So it's still quite useful.
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Ah yeah, I just misread. I remember that nerf now
I still have the 36% chance on a half recharge time.
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Nov 08, 2007, 05:18 AM // 05:18
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#26
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Gigashadow
With both mods you therefore get 4%*.25 + 32%*.5 + 64%*1, or 81% of normal average casting time, or a 19% reduction.
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That's an interesting way of putting it. It makes the effect of the mods weaker than what I would have predicted without doing the math.
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Nov 08, 2007, 07:21 AM // 07:21
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#27
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Gigashadow
Code:
12345
1XBBBB
2A----
3A----
4A----
5A----
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I see it now. That makes sense.
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Nov 09, 2007, 12:06 AM // 00:06
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#28
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Academy Page
Join Date: Aug 2005
Location: www.serpents-guild.com
Guild: [Serp]
Profession: Mo/A
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Quote:
Originally Posted by Spazzer
I see it now. That makes sense.
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Yay for math?
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