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Old Nov 16, 2007, 08:29 PM // 20:29   #1
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Default Which insignia?

I'm still deciding on which insginia is best for my warrior: HP? vs Armour vs Absorbtion, and should I use rune of Clarity?
any suggestions?
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Old Nov 16, 2007, 08:37 PM // 20:37   #2
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is this for pvp or pve?
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Old Nov 16, 2007, 08:46 PM // 20:46   #3
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I wouldn't go with absorbtion (knights insignia) as it only affects physical damage which a warrior already has a high resistance to, the choice between Hp (Survivors) and Armor insignias is up to you really, people have different opinions on that one, personaly I like HP. There are quite a few +armour inscriptions to choose from some are quite broad which is good as you dont have to change your play style to use them (Dreadnoughts, Brawlers (as your attacking anyway)) and some you need to be aware of as you play (Sentinals, requires 13 strength, Sentrys, you need to be in a stance). Its a good idea to have one stonefist insignia if you're planing to KD at all.

Hope that helps.

~A Leprechaun~
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Old Nov 17, 2007, 12:22 AM // 00:22   #4
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I'd go for +AL (Brawlers, Sentrys, or Dreadnoughts), for PvE, but if you intend to do any sort of PvP, then +Health (survivor) is probably a better option.
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Old Nov 17, 2007, 01:38 AM // 01:38   #5
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I use the one that gives you +10 AL vs elements (Dreadnoughts?) on my warrior since that's a warrior's armor weak-point. +HP or +Energy is okay.
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Old Nov 17, 2007, 06:14 AM // 06:14   #6
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Brawlers on chest, Survivor on the rest, thats my setup. Rune-wise, Super/ most affordable vigor rune, Super for item attribute (pve), Major for item attribute (pvp). 1 absorption rune, 1 minor tactics and 1 minor strength. Works fine for me. I myself dont use a rune of clarity (I play pve most of the time, and my monks tend to remove blindness promptly) But in PvP and in PvE without monks with condition removal, I'm sure it'd work wonders.

Last edited by Qdq Swi; Nov 17, 2007 at 06:18 AM // 06:18..
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