Nov 07, 2007, 06:51 PM // 18:51
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#2
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Academy Page
Join Date: Oct 2007
Location: The Void
Guild: Hells_Followers [HF]
Profession: R/W
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I dont play my rit very often, nor do I know a lot about play a rit, but I have always no matter what the game was enjoyed playing as a sort of summoner...
I just love the idea of commanding other to do your binding... In early on gameplay this would probably be the best way to play... But beyond my two cents I have no idea...
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Nov 07, 2007, 07:08 PM // 19:08
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#3
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.
Good Elites you will probably want to use at some time or another as a rit:
Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.
Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.
If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.
As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin.
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Nov 07, 2007, 07:49 PM // 19:49
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]death pact signet[/skill]
... are 3 of the strongest skills available to a Rit.
Learn to use them and you'll tear things to pieces.
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Nov 07, 2007, 08:06 PM // 20:06
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I utilize Communion with Spawning and the left overs in Channelling when I spirit spam.
Good elites for spiritors:
[skill]ritual lord[/skill]
[skill]soul twisting[/skill]
[skill]consume soul[/skill]
[skill]Weapon of Quickening[/skill]
[skill]wanderlust[/skill]
[skill]signet of spirits[/skill]
Tactics:
Try to spread your spirits out, as they will all die from 1 AoE spell if you stack them.
There are some good spirits in Nightfall as well.
I mainly use Spawning with whatever, because I have weapons that require spawning. Otherwise, I'll go with Channelling & Restoration.
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Nov 07, 2007, 08:18 PM // 20:18
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#6
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by The Meth
Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.
Good Elites you will probably want to use at some time or another as a rit:
Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.
Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.
If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.
As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin.
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When you say Channeling : None... Please, lord, tell me your forgetting Offering Of Spirit.
Spirit Rift, Ancestors Rage, Splinter weapon... Cant go wrong... Or then theres RT healing which is 200x better than a monk healer :P. Then theres the attuned channeler.. Awesome energy management, decent damage.
Last edited by Qdq Swi; Nov 07, 2007 at 08:23 PM // 20:23..
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Nov 07, 2007, 09:26 PM // 21:26
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#8
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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some of the best elite skills are Offering of Spirit, Weapon of Remedy, Attuned Was Songkai, & Wanderlust.
I don't really like Spirit Light Weapon though...
anyways...
Rits are one of those classes that doesn't have a niche. They can literally be anything. Channeling/Restoration rits are among the strongest support characters out there
If you like spirit summoning, then Rit lord ftw. Serpent's Quickness helps alot for spirits like Shelter, Union, and Displacement for the huge groups you will, inevitably, face in the Factions and Nightfall campaigns.
However....for offensive spirit spamming, all you need is Summon Spirits and something to do besides wanding. I get so bored when i don't do anything but wand. -__-zzZZ
Just find your style and elaborate. good luck.
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Nov 07, 2007, 11:09 PM // 23:09
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#9
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Qdq Swi
When you say Channeling : None... Please, lord, tell me your forgetting Offering Of Spirit.
Spirit Rift, Ancestors Rage, Splinter weapon... Cant go wrong... Or then theres RT healing which is 200x better than a monk healer :P. Then theres the attuned channeler.. Awesome energy management, decent damage.
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Good point, I forget to mention nightfall elite skills since when I was looking through the skill lists on wiki I only checked the canthan list
Offering of spirit, Weapon of Fury, Spirits strength and Weapon of Remedy are all pretty good.
Of course, good luck finding rit elite tomes. In the meantime get one of the elites I mentioned up there^
Here's a sample build that works pretty well:
[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]offering of spirit[/skill][skill]life[/skill][skill]recuperation[/skill]
Good other skills to consider taking:
[skill]Spirit Rift[/skill] If you have a dedicated tank this works well, otherwise I find enemies are usually away by the time it goes off.
[skill]warmonger's weapon[/skill] If there is something bad enough that you have to interrupt, this will handle it for you.
[skill]protective was kaolai[/skill] Good armor boost for a duration + a pre-cast heal party
[skill]flesh of my flesh[/skill] or [skill]death pact signet[/skill] If you are expecting deaths.
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Nov 08, 2007, 12:47 PM // 12:47
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#11
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by silentman
is that me or Splinter Weapon doesn't work when i hold item? cause i can't attack with the wand while i'm holding item.
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You put Splinter Weapon on the physicals, Warriors, Assassins and the like.
And Caretaker's is baed. If you can't find an elite to run, use Expel Hexes or Empathic Removal. Can't see why you don't want Offering though...
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Nov 08, 2007, 03:37 PM // 15:37
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#13
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Quote:
Originally Posted by The Meth
Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.
Good Elites you will probably want to use at some time or another as a rit:
Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.
Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.
If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.
As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin.
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How can you forget Weapon of Remedy
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Nov 08, 2007, 03:45 PM // 15:45
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#14
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Spirits are like minions, they attack who they want. Therefore, you can't tell them to attack specific monsters all the time.
I try to spread my spirits around if I know there are AoE spellcasters, or Dervishes. Otherwise, I'll stack them in one spot and watch the volley of attacks come from what looks like 1 spirit.
I like Vampirism, but it is tied to Sunspear, so if your Sunspear rank isn't high enough, there are better spirits to bring.
[skill]generous was tsungrai[/skill] is good, but it leaves you at a disadvantage. Loss of weapon and off-hand bonuses, you sac % of life.
[skill]channeled strike[/skill] is okay, but there are better channelling spells.
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Nov 08, 2007, 04:12 PM // 16:12
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#15
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Abbel Calima
How can you forget Weapon of Remedy
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Weapon of Remedy is decent since it deals damage too, but if I'm focusing on healing I would rather use Spirit Light Weapon which will give 30ish health per second for 8-10 seconds depending on spawning rank, while weapon of remedy requires 5 energy for every shot of 70 health steal.
The extreme efficiency of spirit light weapon and the fact that it's more 'fire and forget' vs weapon of remedy which requires a significant investment in time spent casting means spirit light weapon works much better for a channeling/restoration rit which is what I like to play most of the time.
The condition removal of Weapon of Remedy is very nice though if you don't have a group with enough spirits to turn turn Mend Body and Soul into a 3s recharge purge conditions.
Quote:
Originally Posted by silentman
i don't know.. use energy to active skill that gives me energy? i want something that will deal dmg or will help me in something
but tell me, what do you say about Vampirism? is it good or i should take other spirit?
Generous was Tsungrai and Channeled Strike are not good skills? because nobody recommend about it.
why Caretaker's is bad? and what about Spirit Boon Strike?
one more thing: i don't know where to place the spirits. cause if i want the spirits attack the casters and not be vulnerable of the melees, i can't find good place.
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Unfortunately thats the downside to any created creatures (both spirits and minions): you know they will help somehow, but you don't know how much and against what. Maybe someone very experienced with spirits knows how to place them to select certain targets, but I sure don't. The only thing I can tell you is if you use summon spirit and all the spirits are moved to one spot, they should (hopefully) attack the same target. Spirit Spike!
Splinter weapon should also be used in between battles to prepare for the next. Use it on physical damage dealers, though if you only have 1 or 2 you are free to cast it on yourself and wand for extra damage between castings of other spells.
Keep in mind that the rit non-elite skills are the badass ones, you don't look toward elites for damage, you look toward elites to let you use more of the overpowering non-elite skills.
The reason I don't mention Tsugrai isn't because it's bad, just that the effects of it can be duplicated without a skill: Instead of standing there getting hit, kite away. If you aren't under heavy attack, its pretty useless. Much of the bad/good skill arguments aren't about the bad skills actually outright sucking, its that there are too many good ones to make space for the bad ones. It's about skill bar compression
Channeled strike is decent, but it pales in comparison to the greatness that are Ancestor's rage, Splinter weapon, and Spirit Rift. Again, bar compression.
Caretaker's is better then nothing but I would recommend against using it if you have one of the prior listed ones. It's damage is still subpar to the aforementioned non-elites, and the 'freeness' of it shouldn't be what draws you in. The healing you get with it is kind of random: If you need health you should be kiting and not attacking, if you are at full health its wasted.
Spirit Boon Strike is bad because of its 20 second recharge primarily. Unless a skill is overwelmingly powerful to the point where casting it only once or twice a battle can determine victory, its probably a wasted slot. Most skill bars are very compressed and don't have space for 20 second recharge slots. Also, consider that better spirit placement will keep your offensive spirits health, and defensive spirits (who's effectiveness are determined by their health) are almost all in communing, and cross speccing into channeling just for a 100 heal every 20 seconds really isn't worth it.
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Nov 08, 2007, 04:46 PM // 16:46
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#16
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by The Meth
Good point, I forget to mention nightfall elite skills since when I was looking through the skill lists on wiki I only checked the canthan list
Offering of spirit, Weapon of Fury, Spirits strength and Weapon of Remedy are all pretty good.
Of course, good luck finding rit elite tomes. In the meantime get one of the elites I mentioned up there^
Here's a sample build that works pretty well:
[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]offering of spirit[/skill][skill]life[/skill][skill]recuperation[/skill]
Good other skills to consider taking:
[skill]Spirit Rift[/skill] If you have a dedicated tank this works well, otherwise I find enemies are usually away by the time it goes off.
[skill]warmonger's weapon[/skill] If there is something bad enough that you have to interrupt, this will handle it for you.
[skill]protective was kaolai[/skill] Good armor boost for a duration + a pre-cast heal party
[skill]flesh of my flesh[/skill] or [skill]death pact signet[/skill] If you are expecting deaths.
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Okay thats an OK build... but [skill]recuperation[/skill] is just a waste :S... A mass of 25 energy for a spirit that gets killed in 3 secs... with the nerf on spirit hp and conditions Imho I think supportive spirits are utterly useless... e.g. shelter and what not. Rits can do sooo much more than just spam a couple of regen spirits for atrocius energy cost...
a build I like to use for general PvE would be something like this :
[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Gaze From Beyond[/skill][skill]Essence Strike[/skill][skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill][skill]Bloodsong[/skill][skill]Mend Body and Soul[/skill]
Switch Ancestors Rage/ Mend Body and Soul for a rez If you like. Btw warmongers is an AWESOME skill, I definetly suggest you use it, if theres lots of casters use it insted of Splinter and if theres huddled up mobs go with Splinter.
Quote:
Originally Posted by silentman
i don't know.. use energy to active skill that gives me energy? i want something that will deal dmg or will help me in something
but tell me, what do you say about Vampirism? is it good or i should take other spirit?
Generous was Tsungrai and Channeled Strike are not good skills? because nobody recommend about it.
why Caretaker's is bad? and what about Spirit Boon Strike?
one more thing: i don't know where to place the spirits. cause if i want the spirits attack the casters and not be vulnerable of the melees, i can't find good place.
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a) How can you deal damage without energy management?
b) How is gaining energy not helpful?
c) Generous was Tsungrai kills you more often than it saves you.
d) Spirit Boon Strike, have you seen the 20 second recharge?
e) Caretakers is good, but its definetly not helpful in the grand scheme of things.
f) supportive spirits in area... just wait for melee mobs to come to you, spam your spirits a bit behind your party.. they SHOULD be ok. SPREAD them out.. I lay emphasis on the SPREADING out cus AoE ele spells, or 2 swings of a dervs scythe and bang theyr dead.
Quote:
Originally Posted by silentman
I like Generous was Tsungrai, it's really good skill. and i'm using Channeled Strike.
and what about Vengful Weapon? isn't it good? it save me sometimes.
Spirit Rift almost never strike
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Vengful Weapon.. rofl +60 hp per hit, its not even spammable, this saves you how?! A measly +60hp in 1 hit is not saving you when 4 big fat warriors are attacking you. If you cant use spirit rift properly dont use it. Get a tank (done), target the meleers/ huddled up casters (done), use spirit rift! Durrr....
Last edited by Qdq Swi; Nov 08, 2007 at 05:05 PM // 17:05..
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Nov 08, 2007, 06:29 PM // 18:29
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#18
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by silentman
i think Tsungrai is a good cover. i'm using skills that give me something if i'm holding item.
i like to strike by my own and not to use spells on others
therefor i rather the skills that deal dmg. and i'm using skills all the time
splinter weapon may deal 40 dmg only if i'm attacking normal and i'm using spells that deal dmg. Ancestor's rage is quite annoying cause i'm not near foes usually, so i guess i suppose to use it on other and i don't really like this.
Spirit Rift deal a lot of dmg, but it takes too much time untill it deal dmg, and the foes run away.
i'm using Vampirism now. what do you say about that? what spirit should i use instead, if i should?
i understood about Spirit Boon Strike and Caretaker's
[Edit]
i have energy actually. i'm using Essence Strike and +7 energy is pretty good.
and gaining energy is helpful, but i'm ok with energy.
and Vengful Weapon is just good, it is helpful.
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Okay if you liek what you use then use it... but as a rit you could be soooo more effective then just using vengful weapon.... as for spirits intsted of vampirism use bloodsong.
Quote:
Originally Posted by Sir Pandra Pierva
if you like spirits
How about
Rit Lord
Vampirism
Bloodsong
Pain
Boon of Creation
Painful bond
Essence strike
Deathpact Signet.
I have found this build to work pretty in PVE for a spirit spammer.
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If your gunna spirit spamm in PvE which is just dumb.. atleast use decent spirits.... :S Maybe shadowsong for blindness... or dissonance for interupts? maybe even wanderlust for KDs? Or maybe throw in serpents quickness for even better recharge? And flesh of my flesh is FAR better than deathpact signet...
Last edited by Qdq Swi; Nov 08, 2007 at 08:27 PM // 20:27..
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Nov 08, 2007, 08:09 PM // 20:09
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#19
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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if you like spirits
How about
Rit Lord
Vampirism
Bloodsong
Pain
Boon of Creation
Painful bond
Essence strike
Deathpact Signet.
I have found this build to work pretty in PVE for a spirit spammer.
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Nov 08, 2007, 08:28 PM // 20:28
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#20
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Mass
Guild: Cellestial Guard
Profession: W/E
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Quote:
Originally Posted by silentman
well, i don't like the elite skills who makes my skills recharge faster and all that.. don't really like it. and i don't want to mess by destroying my spirits and then summon them again and so
i mainly use Channelling and Restoration. could you recommend a good spirit of these attributes?
btw, i have few skills that suppose to deal 40 dmg, and it deal only half - 20. i thought lighting dmg is good.
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well rits are OK at dmg but your better off healing/buffing rits are very good at it.
Bloodsong is the best healing summoned spirit availble due to quick cast low energy cost and long duration, not to mention its vamp!
use a healing build example
Restoration 12+1+3
Channeling 12+3
Spawning *what ever is left* +3
Vengeful Weapon
Splinter weapon
Weilders Boon
Mend Body and Soul
Spirit Light
Bloodsong
Ancestors' Rage
Death Pact Signet
((Change Vengeful Weapon for Spirit Light Weapon (E) if you are 20 and have acces to elite skills if not Vengeful Weapon is fine.))
((Change Ancestors' Rage for Energetic Was Lee Sa for energy manigment.))
You dont have to run +3 mods if you have low health or are below 20, but you will be most effective that way.
When useing this build try to keep the spirit near the group so it can attack enemys but keep it between you and the group/enemy so you dont agro (aka monk position) as a rit you are very weak so MOVE ALOT but dont agro try to avoide combat and lose agro if you get some mobs. Bring multiple weapons for energy manigment or attacking.
somthing like that is amazing in groups you do decent dmg with Ancestors' Rage, you give great party support with a good res and splinter weapon, But you also do some awsome heals there not huge but they are quick and low cost great for spamming with some practice youll be mvp of every group/PUG.
GL
Quote:
Originally Posted by Qdq Swi
Vengful Weapon.. rofl +60 hp per hit, its not even spammable, this saves you how?! A measly +60hp in 1 hit is not saving you when 4 big fat warriors are attacking you. If you cant use spirit rift properly dont use it. Get a tank (done), target the meleers/ huddled up casters (done), use spirit rift! Durrr....
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Vengful Weapon is a good skill.. proting is for monks.. Vengful Weapon is great beacuse it heals/deals dmg/ and prots (in a way) and at 5 energy its EASLY spammed with weilders.
Vengful Weapon isnt ment to be a healing spell its kinda alittle bit of both throw it on a warrior to help him take out a mob faster and wile hes doing so with his spiffy weapon throw in a good timed weilders for some fun heals. this skill dosnt stink, it may not be the best in HM but it cant be stripped it heals for ~60 and does ~60 dmg in my book thats way better then spaming a bunch of healing spell wile waiting for your blind tank to kill the stupid mob with 30hp left..
Last edited by thor thunder; Nov 08, 2007 at 08:45 PM // 20:45..
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