Nov 10, 2007, 12:47 AM // 00:47
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Location: USA
Guild: Reign of Judgement [RoJ]
Profession: W/D
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Running Build
i was wondering what a good running build for a w/mo? i can run from ascalon to yaks, but when i run to LA i cant make it outside yaks, im ethier frozen or crippeled and cant get rid of it and they take me out cause i cant heal fast enough.. ne suggestions?
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Nov 10, 2007, 11:16 AM // 11:16
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#2
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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bring mending touch/purge conditions, and holy veil.
bring healing signet, some sort of defense if you want
done
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Nov 10, 2007, 07:37 PM // 19:37
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#3
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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[skill]Charging Strike[/skill][skill]"Shields Up!"[/skill][skill]Healing Signet[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Signet of Stamina[/skill]
Other options to finish this bar are [skill]Restful Breeze[/skill][skill]Endure Pain[/skill][skill]Remove Hex[/skill][skill]Enraging Charge[/skill][skill]Sprint[/skill]
Max Strength & Tactics with the leftovers in protection, or healing if you're using Breeze.
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Nov 10, 2007, 10:50 PM // 22:50
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#4
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Administrator
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As personal playing style, I prefer to endure hexes and conditions rather than remove them, so I run as a W/R.
The bar goes something like:
[card]Sprint[/card][card]Storm Chaser[/card][card]Signet of Stamina[/card][card]Endure Pain[/card][card]Melandru's Resilience[/card][card]Healing Signet[/card][card]Troll Unguent[/card] + 1 spare slot.
It's a bit overkill on the regen but I like it.
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Nov 10, 2007, 11:24 PM // 23:24
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#5
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by Marty Silverblade
As personal playing style, I prefer to endure hexes and conditions rather than remove them, so I run as a W/R.
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Same, only I go W/A.
[skill]Sprint[/skill][skill]Dark Escape[/skill][skill]"Charge!"[/skill][skill]Signet of Stamina[/skill][skill]Balanced Stance[/skill][skill]Endure Pain[/skill][skill]Feigned Neutrality[/skill][skill]Healing Signet[/skill]
Stength: 10+1
Tactics: 11+1+1
Shadow Arts: 10
Balanced Stance can usually be swapped out for something else (usually a shadow step like Heart of Shadow or Death's Charge in case of body block), Feigned Neutrality can easily become Shadow Refuge.
Occasionally (Sanctum Cay) you need a running build that can do some fightning. In that case I suggest using Charging Strike. With 13 strength it can be kkept up indefinately, even with the warriors low energy recharge/supply. On top of that throw in Feigned Neutrality (very low cast time), a few attacks and you're good to go...although judging by the skills I have here, I need new attacks. Power Attack? Final Thrust? What was I thinking?
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Nov 13, 2007, 05:15 PM // 17:15
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#6
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Frost Gate Guardian
Join Date: Nov 2007
Location: USA
Guild: Reign of Judgement [RoJ]
Profession: W/D
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k well im using Sprint, Balanced Stance, Shield Stance, Healing Signet Endure Pain Mend Aliment and Healing Breeze
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Nov 13, 2007, 06:35 PM // 18:35
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#7
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Frost Gate Guardian
Join Date: Nov 2007
Location: USA
Guild: Reign of Judgement [RoJ]
Profession: W/D
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i also only have prophicies
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