Nov 10, 2007, 04:01 AM // 04:01
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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hard to say...
it is still going to be an energy killer if a new monk spams it.
i forgot how the math worked, but i don't know how the new regen and time will work out.
It is probably good, but it is only good for an after-battle type of skill, or if its somehow mixed with Shield of Regen.
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Nov 10, 2007, 04:05 AM // 04:05
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#3
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Ascalonian Squire
Join Date: Sep 2007
Guild: Pimpin Krickitz [pk]
Profession: Mo/
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Wammos making a comeback.
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Nov 10, 2007, 05:19 AM // 05:19
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Still trash. No one really wants a heal over time when you can get a direct heal. Plus there's always the chance someone will cast it before it lasts its full duration, resulting in wasted healing.
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Nov 10, 2007, 05:40 AM // 05:40
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#5
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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no. nono. nononononono. not another thread....
The only change that would make me even consider this skill is if it cost 5 energy.
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Nov 10, 2007, 07:10 AM // 07:10
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#6
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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It's still not a skill that I would generally consider bringing unless the situation really demanded it. Health regen can be nice, but I've found that it's only particularly useful against degen hexes/conditions as an emergency stopgap until the root of the problem is removed. Still not worth the energy cost IMO.
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Nov 10, 2007, 07:13 AM // 07:13
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#7
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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no all they did was make this skill suck less made 55ing 130ing and stuff easier though.
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Nov 10, 2007, 07:16 AM // 07:16
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#8
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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I carry it for one of three situations:
heavy degen on one character, which i can counteract.
when there's minimal damage, so my energy isn't being stretched and Healing Over Time is a good investmen
to place on the party tank before he runs to gather aggro
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Nov 10, 2007, 11:40 AM // 11:40
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#9
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Still bad on primary monks. Doesn't benefit from Healer's Covenant--the elite designed to allow primary monks to use heal-over-times more effectively. (25% energy reduction from upkeep + initial 5e cost vs 30% reduction in HBreeze cost)
Its 1s casting time is kind of long compared to other heal-over-time skills.
Degen's pretty awesome right now and sometimes +9 pips just ain't enough. It's much easier to take the 20dps hit in those cases and use the straight-heal.
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Nov 10, 2007, 12:24 PM // 12:24
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#10
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ǝuoʞoɯ
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-_- the way the skill works made it trash, not the amount it healed.
stop making threads about it.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Nov 10, 2007, 04:05 PM // 16:05
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#11
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Frost Gate Guardian
Join Date: Dec 2006
Location: ankkalinna
Profession: Mo/
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Useless
It's really useless skill for any other that 55hp farmer. The 10 energy is too much for this skill IMO. it will usually overheal, or wont heal enough. But when you start GW, this skill might be good to begin with. but ABSOLUTELY NOT good skill!
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Nov 10, 2007, 04:11 PM // 16:11
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#12
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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15 seconds of 9 health regeneration amounts to a total of 270 health. This excludes Divine Favor bonus.
It's verging on OK now but not much more. Skill slots are a rare commodity and this is not a great utility as it doesn't serve any other purpose other than to make red bars go upwards. Nor is it an on-demand heal that will save someone from a spike.
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Nov 10, 2007, 09:41 PM // 21:41
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances.
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Nov 11, 2007, 01:19 AM // 01:19
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Winterclaw
If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances.
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No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting.
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Nov 11, 2007, 02:06 AM // 02:06
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Mystic regen requires 8 spec to get insane healing.
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Only if you have a lot of enchantments on you to begin with and it only works on yourself. BTW, regen/regen is limited to 10 and you'll rarely see more degen than that outside of some PvP builds. Yes HB has lesser healing, but it works nearly as long and can be used on anyone.
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Nov 11, 2007, 03:31 AM // 03:31
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#16
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Wilds Pathfinder
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Still terrible for monks, obviously.
But might be decent as a self heal for X/Mo's, if they already have points into healing prayers for some reason, and have the energy to run it.
I can see bringing it on a Heal Party Ele, seeing as how you have enough energy and points into healing prayers to make decent use of it.
As for W/Mo, that's still a big no. Too costly on energy for what it does, and not worth shifting att. points into healing prayers to run it. W/Mo's are better off with something like Mending Touch or Heal Sig (PvE).
Honestly, other than possibly an HP Ele, I still can't see any other use for it.
Last edited by Grammar; Nov 11, 2007 at 03:33 AM // 03:33..
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Nov 11, 2007, 04:01 AM // 04:01
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#17
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Desert Nomad
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Quote:
Originally Posted by holymasamune
No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting.
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Agreed, there are other skills on a heal bar that would take higher priority over healing breeze (duh).
Changing up the cast times will do nothing to the amount of play it sees, only thing that can really do it is the energy. Even then, the poster above me hit the nail on the head a few posts back. Nobody wants HoT spells when you could just get a direct heal.
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Nov 12, 2007, 12:51 AM // 00:51
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#18
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Still pretty useless for monk primaries. I prefer Watchful Healing as my regen spell.
This could be really usefull for monk secondaries, though.
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Nov 12, 2007, 01:34 AM // 01:34
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#19
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The Greatest
Join Date: Feb 2006
Profession: W/
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Monks will still not run it, wammos are probably thinking they're unstoppable now.
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Nov 12, 2007, 07:27 AM // 07:27
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#20
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Arkantos
Monks will still not run it, wammos are probably thinking they're unstoppable now.
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I remember a Wammo party leader who didn't bring along a monk. He was the first one to die.
Yeah.
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