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Old Feb 15, 2008, 05:50 PM // 17:50   #1
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Default +1 build

..........................

Last edited by CE Devilman; Jul 03, 2008 at 05:40 PM // 17:40..
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Old Feb 15, 2008, 06:14 PM // 18:14   #2
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very nice, im guessing your maintaining succor on the monk, whos maintaining lifebond and protective bond and mending on you?

if you dont want publicly share the info, pm me.
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Old Feb 15, 2008, 06:21 PM // 18:21   #3
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Looks great... what armor build do you have on?
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Old Feb 15, 2008, 06:29 PM // 18:29   #4
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Well from looking it, I assume someone is using a Consumables With +1 on it to bring the 3energy from Protective Bond to 2 or 1 Energy.
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Old Feb 15, 2008, 07:12 PM // 19:12   #5
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dont think it goes that far
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Old Feb 15, 2008, 07:20 PM // 19:20   #6
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You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.

I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.

Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?

Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd also bring Rebirth and another res like Res Chant?

Last edited by Azrael Apollyon; Feb 15, 2008 at 08:24 PM // 20:24..
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Old Feb 15, 2008, 07:41 PM // 19:41   #7
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so this is full uw duo, or jus smites ? , HM or NM ?
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Old Feb 15, 2008, 07:56 PM // 19:56   #8
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Quote:
Originally Posted by Azrael Apollyon
You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.

I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.

Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?

Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd alos bring Rebirth and another res like Res Chant?
if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
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Old Feb 15, 2008, 07:58 PM // 19:58   #9
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Quote:
Originally Posted by banditjin
so this is full uw duo, or jus smites ? , HM or NM ?
Well assuming all the drops in the screen shot were from his runs, HM because he got a lockpick
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Old Feb 15, 2008, 08:29 PM // 20:29   #10
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Quote:
Originally Posted by Avatar Exico
if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
Yeah, you can raise it to 20 using whatever combination of consumables you want... not sure if it'll reduce it to 1, but there's not too much point anyways as it'll just cost you more money and isn't really needed for this build. (At 19 Prot Prayers it's still -2 energy.)

Just been trying it in UW with this build...
OwAT0wHD1JlERQjyDRi+IecQAA

It's great, impossible for the necro to die unless there are Nightmares... SB deals with them... unless you aggro a big group, but then all the necro needs to maintain is HB.
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Old Feb 15, 2008, 08:43 PM // 20:43   #11
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http://gw.gamewikis.org/wiki/Spiritual_Possession
"You're disgusting, but I love you!"

so i'm guessing they were using Lunar Fortunes. Which means they got Lunar Blessing which is +1 to all attributes.
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Old Feb 15, 2008, 08:49 PM // 20:49   #12
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Nice build, Can't wait to try this out!

Good to see protective bond put to use. Are you applying Life bond before Prot bond, or does it matter?

I predict a rise in the price of consumables.
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Old Feb 15, 2008, 09:22 PM // 21:22   #13
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Think you have to use Life Bond after Prot Bond.
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Old Feb 15, 2008, 11:32 PM // 23:32   #14
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I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.

I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
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Old Feb 15, 2008, 11:44 PM // 23:44   #15
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Quote:
Originally Posted by cerb
I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.

I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
I'm a bit confused about the dryders not triggering Essence Bond; could you elaborate? I think I'm just confused because I can't see the bonder's entire bar.
I also agree that this is a lot of work to bring back a dead skill. You'd need a lunar blessing plus a +1 trigger on an offhand or staff to reach the -2 breakpoint(at least that's what I would assume they're doing). It might be possible to manage in the Twin Serpent Mountains; if you managed to get SS off, the AoE would probably kill NR and you'd be alright, provided you stay out of range of the other Behemoths on your radar. However, if the behemoths aren't all in range of SS, then another behemoth could drop NR and ruin you. I think the bonder would be alright because he can just stay out of NR's range; then again, since I don't know the bar, it might have some active spellcasting involved.
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Old Feb 15, 2008, 11:54 PM // 23:54   #16
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@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
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Old Feb 16, 2008, 12:04 AM // 00:04   #17
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Quote:
Originally Posted by cerb
@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
Ah. I thought their wand spam was fire damage. Thanks for clearing that up.
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Old Feb 16, 2008, 12:14 AM // 00:14   #18
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.......................

Last edited by CE Devilman; Jul 03, 2008 at 05:41 PM // 17:41..
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Old Feb 16, 2008, 01:04 AM // 01:04   #19
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Quote:
Originally Posted by CE Devilman


Protective Bond....

ursan made my Eternal Conqueror of The Underworld
Can't wait to test this out when I get the chance. Prot Bond be back, be bad as ever. From looking the Pic providing Evidence how well it working
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Old Feb 16, 2008, 09:09 AM // 09:09   #20
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Hopefully u will make a guide about this =)
cant wait too see both builds
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