Feb 15, 2008, 05:50 PM // 17:50
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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+1 build
..........................
Last edited by CE Devilman; Jul 03, 2008 at 05:40 PM // 17:40..
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Feb 15, 2008, 06:14 PM // 18:14
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#2
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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very nice, im guessing your maintaining succor on the monk, whos maintaining lifebond and protective bond and mending on you?
if you dont want publicly share the info, pm me.
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Feb 15, 2008, 06:21 PM // 18:21
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#3
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Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
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Looks great... what armor build do you have on?
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Feb 15, 2008, 06:29 PM // 18:29
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Well from looking it, I assume someone is using a Consumables With +1 on it to bring the 3energy from Protective Bond to 2 or 1 Energy.
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Feb 15, 2008, 07:12 PM // 19:12
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#5
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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dont think it goes that far
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Feb 15, 2008, 07:20 PM // 19:20
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#6
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Ascalonian Squire
Join Date: Feb 2007
Guild: Sentinels of the Rift [SotR]
Profession: D/
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You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd also bring Rebirth and another res like Res Chant?
Last edited by Azrael Apollyon; Feb 15, 2008 at 08:24 PM // 20:24..
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Feb 15, 2008, 07:41 PM // 19:41
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#7
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Banned
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so this is full uw duo, or jus smites ? , HM or NM ?
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Feb 15, 2008, 07:56 PM // 19:56
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#8
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Quote:
Originally Posted by Azrael Apollyon
You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd alos bring Rebirth and another res like Res Chant?
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if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
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Feb 15, 2008, 07:58 PM // 19:58
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#9
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Quote:
Originally Posted by banditjin
so this is full uw duo, or jus smites ? , HM or NM ?
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Well assuming all the drops in the screen shot were from his runs, HM because he got a lockpick
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Feb 15, 2008, 08:29 PM // 20:29
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#10
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Ascalonian Squire
Join Date: Feb 2007
Guild: Sentinels of the Rift [SotR]
Profession: D/
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Quote:
Originally Posted by Avatar Exico
if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
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Yeah, you can raise it to 20 using whatever combination of consumables you want... not sure if it'll reduce it to 1, but there's not too much point anyways as it'll just cost you more money and isn't really needed for this build. (At 19 Prot Prayers it's still -2 energy.)
Just been trying it in UW with this build...
OwAT0wHD1JlERQjyDRi+IecQAA
It's great, impossible for the necro to die unless there are Nightmares... SB deals with them... unless you aggro a big group, but then all the necro needs to maintain is HB.
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Feb 15, 2008, 08:43 PM // 20:43
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#11
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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http://gw.gamewikis.org/wiki/Spiritual_Possession
"You're disgusting, but I love you!"
so i'm guessing they were using Lunar Fortunes. Which means they got Lunar Blessing which is +1 to all attributes.
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Feb 15, 2008, 08:49 PM // 20:49
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#12
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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Nice build, Can't wait to try this out!
Good to see protective bond put to use. Are you applying Life bond before Prot bond, or does it matter?
I predict a rise in the price of consumables.
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Feb 15, 2008, 09:22 PM // 21:22
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#13
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Ascalonian Squire
Join Date: Feb 2007
Guild: Sentinels of the Rift [SotR]
Profession: D/
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Think you have to use Life Bond after Prot Bond.
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Feb 15, 2008, 11:32 PM // 23:32
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#14
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
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Feb 15, 2008, 11:44 PM // 23:44
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#15
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by cerb
I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
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I'm a bit confused about the dryders not triggering Essence Bond; could you elaborate? I think I'm just confused because I can't see the bonder's entire bar.
I also agree that this is a lot of work to bring back a dead skill. You'd need a lunar blessing plus a +1 trigger on an offhand or staff to reach the -2 breakpoint(at least that's what I would assume they're doing). It might be possible to manage in the Twin Serpent Mountains; if you managed to get SS off, the AoE would probably kill NR and you'd be alright, provided you stay out of range of the other Behemoths on your radar. However, if the behemoths aren't all in range of SS, then another behemoth could drop NR and ruin you. I think the bonder would be alright because he can just stay out of NR's range; then again, since I don't know the bar, it might have some active spellcasting involved.
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Feb 15, 2008, 11:54 PM // 23:54
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#16
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
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Feb 16, 2008, 12:04 AM // 00:04
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#17
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by cerb
@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
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Ah. I thought their wand spam was fire damage. Thanks for clearing that up.
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Feb 16, 2008, 12:14 AM // 00:14
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#18
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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.......................
Last edited by CE Devilman; Jul 03, 2008 at 05:41 PM // 17:41..
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Feb 16, 2008, 01:04 AM // 01:04
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#19
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Quote:
Originally Posted by CE Devilman
Protective Bond....
ursan made my Eternal Conqueror of The Underworld
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Can't wait to test this out when I get the chance. Prot Bond be back, be bad as ever. From looking the Pic providing Evidence how well it working
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Feb 16, 2008, 09:09 AM // 09:09
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#20
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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Hopefully u will make a guide about this =)
cant wait too see both builds
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