Feb 15, 2008, 10:38 PM // 22:38
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#41
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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"You are not a unique snowflake!" Love that movie.
The only reason to go outside your primary is to help you do your job in a way better than with your primary only. Other than Plague Touch, necro skills either don't do this, or create such a drain as to make your primary job, killing stuff, null and void, or take up too many attribute points to be more than a gimmick. I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.
If you want to use it to have a little fun, or with Plague Touch to use Headbutt or...moan...Quivering Blade, go ahead. Don't attempt to try telling me that it's better than the other options on the table, or in the ball park. Polishing up a turd doesn't make it smell any better.
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Feb 15, 2008, 11:11 PM // 23:11
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#42
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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In PvE, Mark of Fury can be an amazing benefit to a Warrior. Damage comes not from hitting an enemy with your weapon, but from using attack skills. The best attack skills use Adrenaline. Mark of Fury doubles your adrenaline gain, only takes 1 second to cast, and with moderate attribute investment, will last longer than the recharge. Add FGJ! to it, and you can spam skills very fast. The ONLY change to the skill with attribute points is the duration. So having a Necro use it for you will only help if you can't kill the target in the time frame it lasts. 10 Blood Magic is certainly possible, but I wouln't even bother putting that much into it for Mark of Fury. A mere 3 attribute points (left overs for most builds) allows it to last 11 seconds, and it has a 10 second recharge. It only costs 5 energy, and a build with mostly adrenaline skills can easily handle a 5 energy skill every 10 seconds, but probably won't need to use it that often.
I personally has more fun in PvE using a Sword with Sever+Gash+Virulence, and again, you don't need large attribute points to make those necro skills work well. If you use skills like Mark of Pain, Barbs, Weaken Armor, etc. from Curses, then putting 4 points into the attribute is great for a 2 condition removal from Plague Touch. Mending Touch may provide a small heal, but transfering 2 conditions to a target make help in MANY other ways. Ranger uses Throw Dirt on you, and you can Blind that Ranger. This means your casters don't have to worry about interrupts as much. You continue dealing damage since you aren't Blind anymore, and your team is safer because of it.
W/N using 1-2 skills from Necro is not bad, as long as the person using it knows how to set the build up. Many of the Necro skills do not need high attribute investment to be effective, so a Necro can take the skills that do need those high attribute points.
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Feb 16, 2008, 02:32 AM // 02:32
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#43
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Flem
Also, Life Transfer is not nearly as bad as people make it out to be. It's a good skill. Just the majority of situations can better benefit from SS. But in PvE, monks are a hot commodity and LT can be a viable option if you can only find a couple of partial healers.
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[skill]Healing Signet[/skill] is a actual warrior skill and a good one at that.
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Feb 16, 2008, 10:41 PM // 22:41
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#44
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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Quote:
Originally Posted by Scary Raebbit
Can Run Withering Aura, FGJ, Backbreaker, and Heavy Blow or something.
Or Rend Enchantments/Gaze of Contempt if you find enchant stacks to be bothersome.
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why run withering aura when u can have pulverzing smash deepwound and weakness
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Feb 19, 2008, 03:59 PM // 15:59
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#45
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Thanks Mod for editing my post ......
Quote:
Originally Posted by Clarissa F
I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.
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W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots....
Last edited by Flem; Feb 20, 2008 at 01:51 PM // 13:51..
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Feb 19, 2008, 08:37 PM // 20:37
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#46
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by LightningHell
In PvP, no Warrior in their right mind would bring Rend.
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guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
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Feb 19, 2008, 10:37 PM // 22:37
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#47
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Flem
W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots....
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because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful?
Last edited by Yichi; Feb 19, 2008 at 10:59 PM // 22:59..
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Feb 19, 2008, 10:55 PM // 22:55
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#48
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
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Rending touch works much better.
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Feb 20, 2008, 05:57 AM // 05:57
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#49
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
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Switch targets?
__________________
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Feb 20, 2008, 01:55 PM // 13:55
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#50
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by Yichi
because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful?
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Um.....? It's like 50% of GW. If we count actual content is much more then 50%. But why did you even bring that up? Now your just finding stupid reasons to flame/stroke your epeen/brown nose.
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?
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Feb 20, 2008, 10:53 PM // 22:53
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#51
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Flem
Um.....? It's like 50% of GW. If we count actual content is much more then 50%. But why did you even bring that up? Now your just finding stupid reasons to flame/stroke your epeen/brown nose.
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No farming is not 50% of Guildwars. Try a different argument. You don't have to farm anything.
Quote:
Originally Posted by Flem
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?
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Actually, yes I do. There are far better builds than the W/Me builds for farming those areas. I am not saying they don't work, all I said was there are other builds that do it faster and more efficient.
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Feb 21, 2008, 02:34 PM // 14:34
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#52
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Ascalonian Squire
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My opinion concerns PvE and only PvE.
I have been playing a W/N for quite some time, and I have played a lot my N/x. I usually play with H&H, but sometimes with PuG, Guild, or friends.
Relying on someone else to get a hex on the right enemy and at the right moment is very difficult. I have tried to put very good curses build on my hero and he uses it so badly I had to change. As for human players, they might not carry the right spells. Most players see their own interest first and won't carry a spell that won't benefit them directly. Last, you may not have a necro in your group, or he might not be spec in the right attribute.
When people say Mending Touch is better than Plague Touch, I don't need to read further, they have a poor knowledge of the game... Plague touch conditions like deep wound, daze, blind is far more powerful that simply remove them. The only downside is you have to be in touch range, which is rather easy for a warrior.
My opinion on the best necro skills for a warrior:
- Mark of Fury: to use on powerful opponents like boss or high-armor targets. Why comparing it with FGJ as it can stack for great results...
- Mark of Pain: this one is deadly even with low attribute, it simply can't be beat. Cast it on the toughest monster in a pack, then call target and attack with IAS. Usually, everything die before your main target if you have 2 or 3 physical damage assist. This skill alone does more damage than any warrior skills even at 5 curses. Cost and recharge are however a good balance.
- Barbs: this one can't be compared with conjures. It does very high damage with a minion master (which don't have room for this skill usually), and can do good damage on a heavy-physical team. Its high cost is killer through and I only use it against special opponents with 2000+ health.
- Weaken Armor: cheap, nice effect, but long cast time. can be usefull in some situations
- Well of Ruin: better pick than previous skill.
- Plague Touch: great skill, I won't explain why...
- Consume Corpse : nice skill with about 10+ deaths if nobody use corpses (75 health, 5 mana gain)
- Withering Aura : great skill with hammer, but also have its use with other weapons. it is always good to apply weakness on a foe.
Last edited by aigleborgne; Feb 21, 2008 at 03:13 PM // 15:13..
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Feb 21, 2008, 05:00 PM // 17:00
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#53
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Plague touch has it's benefits and it's drawbacks. Before mending touch was introduced, plague touch enabled a warrior to clean himself of his own conditions, and transfer them onto an opponent.
To me, transferring one condition is not as good as removing 2. (Don't tell me to invest attribute points into curses, I'm not putting in more than 3, any more and it'll affect my ability as a war to break people's faces, OOOOH. Breakpoint is at 4. Might be worth it; maybe, maybe not.). As is the case with any 5en skill, you will drain your warrior's energy pool dry if you keep spamming it. Assuming you keep your curses at 3 (to preserve 12+1 str and 12+1+1 weapon mastery), to remove 2 conditions it will take 10 energy. While with mending touch, it takes 5.
The benefit of plague touch (transferring the condition), in my opinion, is removed by the requirement of being in touch range. There ARE times where you are unable to get into touch range (snared, crippled) and you need to get some of the conditions off in order to break people's faces. In those situations, I personally prefer mending touch.
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Feb 21, 2008, 05:54 PM // 17:54
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#54
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Run a Quivering Blade/Plague Touch W/N.
At least you'll be transferring Daze some of the time.
I understand you want an Axe build, but there's no synergy.
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Feb 27, 2008, 09:40 PM // 21:40
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#55
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by LightningHell
Switch targets?
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Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
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I'm getting tired of hearing this. I'm playing PvE and I speak of PvE when I make these posts.
Some of you seem to be under the impression I bring 4 necro skills... wth? I only bring ONE necro skill to rip through an enemy's defenses...
I like that post about pissing off monks who use blocking enchants and the like. A warrior can be extended to a point where his midline casters can't rip down an enemy monk without getting ripped down himself...
If you're changing targets, one fact rings true in my eyes, for what it's worth...
You've LOST... You've LOST your main target, you've LOST the ability to kill him/her, YOU'VE LOST any control in the battle you may have had BEFORE they started blocking you...
So you're NOT going to stay there and kill the monk? [we're assuming if this IS pvp you're talking about, I'll assume you do want to kill their soft healer]
I'm also going by the assumption that you're forced to change targets cause your caster isn't ripping down your opponent's stance/block enchantments.
All the advice I've heard has pretty much been smashed now. The caster didn't bring THE SKILLS needed to annihillate your enemy's defense, you now have a perfectly healthy target that forced you to change priorities... Now if your caster teammate always brings the right tools, you wouldn't HAVE TO SWITCH now would you?
Someone correct me if I'm wrong on this whole 'target switch' thing then. Do you 'win' by letting their soft target live? I say NO... Bring what you need as a warrior to deliver your damage. 4-5 warrior attack skills on your skill bar can do a TON of damage and if you bring Rigor Mortis (and before asshole's remind me, it's the ONLY caster skill on my bar) for those ward spammers... We'll see who can get the job done faster... (especially if your precious caster buddies suddenly 'forget' that people do use anti-warrior defenses, happens a lot to me actually)
Last edited by Yukito Kunisaki; Feb 27, 2008 at 09:42 PM // 21:42..
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Feb 27, 2008, 09:51 PM // 21:51
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#56
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Yukito Kunisaki
So you're NOT going to stay there and kill the monk? [we're assuming if this IS pvp you're talking about, I'll assume you do want to kill their soft healer]
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A warrior who makes a beeline for the monk and continues wailing on the monk while he's protted is a bad warrior. The point of switching targets is to wear down the monks by forcing them to switch targets as well.
__________________
People are stupid.
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Feb 27, 2008, 09:59 PM // 21:59
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#57
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Savio
A warrior who makes a beeline for the monk and continues wailing on the monk while he's protted is a bad warrior. The point of switching targets is to wear down the monks by forcing them to switch targets as well.
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Why not rip down the protection? Unless we go under the assumption that the whole team is focusing on you by forcing you to NOT cast spells and NOT hit their monk. [that's great strategy, make the enemy waste interrupts on a warrior casting a defense killing spell... oh yeah...]
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Feb 27, 2008, 10:10 PM // 22:10
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#58
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Since you're talking about PVE, I've found many times it's better to save the monk to kill last. In most cases there will only bew one monk and it'll never (shouldn't anyway) be able to out heal the dmg your team is inflicting upon it's fellow nasties. Now in the rare instance the mob you're attacking has 2 monks, I'd advise taking out one of them quickly, then kill the rest of the dmg dealers.
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Feb 27, 2008, 10:45 PM // 22:45
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#59
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Yukito Kunisaki
Why not rip down the protection? Unless we go under the assumption that the whole team is focusing on you by forcing you to NOT cast spells and NOT hit their monk. [that's great strategy, make the enemy waste interrupts on a warrior casting a defense killing spell... oh yeah...]
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For two reasons:
1.) Because enchant removals have a much longer recharge time than 90% of the prot spells used.
2.) A warrior in any PvP environment will not have the energy to be able to constantly rip an enchantment off a monk that will be put right back on less than 2 seconds later. Besides, enchantment removal should NEVER, EEEEEVVVVVVVVVAAAAAAAAAARRRRRRRRRRRRRRRRRRRR be left up to your warriors.
Ty for playing the game. You're welcome to try again at a later time though.
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Feb 27, 2008, 10:51 PM // 22:51
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#60
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Yichi
For two reasons:
1.) Because enchant removals have a much longer recharge time than 90% of the prot spells used.
2.) A warrior in any PvP environment will not have the energy to be able to constantly rip an enchantment off a monk that will be put right back on less than 2 seconds later. Besides, enchantment removal should NEVER, EEEEEVVVVVVVVVAAAAAAAAAARRRRRRRRRRRRRRRRRRRR be left up to your warriors.
Ty for playing the game. You're welcome to try again at a later time though.
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Rending touch. Discuss.
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