Feb 03, 2008, 08:39 PM // 20:39
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#21
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Curse hexes focus on a single target, and if you're ripping through them, that's 10e to kill one enemy a couple of seconds faster. That's a waste for a warrior. A self-buff such as a conjure has no such limitations.
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People are stupid.
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Feb 03, 2008, 09:01 PM // 21:01
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#22
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Savio
Curse hexes focus on a single target, and if you're ripping through them, that's 10e to kill one enemy a couple of seconds faster. That's a waste for a warrior. A self-buff such as a conjure has no such limitations.
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Ah I see, people are assuming I'm spamming Hexes like no tommorow...
Well, to put it bluntly, I don't. I see no reason to cast a hex on a foe that with teammate's help, will die quite readily and if the hex makes a difference of like 2s. oh well...
But Barbs are reserved for giant armor enemies. Foes who won't die 'readily'. Weaken Armor works too, but is useless vs. softies. [softies who bring armor buffs though, ah, there we go...]
Cracked Armor AoE is good since a warrior is probably surrounded by high armor Melee types in PvE anyway. You don't spam that skill.
That your team has trouble killing, KILL IT using the bonuses from your warrior-helping spells.
True, conjure doesn't need to be spammed, I'll admit it, but if your foe defends against it [with the exception of ripping it off you, just like ripping hexes] you're forced to target change.
Again, we're not here to kill every opponent a couple of seconds faster, we're here to rip that boss's/monk's defenses down.
Edit: Also, as a W/N, I have more toys to play with than 'staples' like Conjure and what not. This is PvE. [but in PvP, I'd think a warrior who's smartly extended himself can benefit from Rend where you don't want a soft necro teammate to be]
I want to control the fight and the way I fight. Conjures don't help me do that...
Last edited by Yukito Kunisaki; Feb 03, 2008 at 09:06 PM // 21:06..
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Feb 04, 2008, 03:18 AM // 03:18
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#23
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I don't see how your hexes give you "control of the fight". Those curses likely narrow down your options, not control the fight. Either way, control of the fight, as you call it, is largely based not on your skillbar, but rather how you use it.
In PvP, no Warrior in their right mind would bring Rend.
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Feb 04, 2008, 03:26 AM // 03:26
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#24
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Yukito Kunisaki
Alright then...
You're running 5 in your elemental magic stat. What are you doing with your points? Str? lol
16 weapon, 9 shield req. 10 curses. I don't see the problem.
Let casters cast spells? Um, what are you doing with Conjure? Last I checked, that's a spell. Conjure requires the weapon limitation which is a huge weakness.
If a necro is going to bring barbs and weaken armor, then yeah let them. I however have not played with a necro willing to bring those skills.
Curses ignore armor, conjures don't anymore.
If you're running 13 str/tactics, I'm questioning your logic on why that's needed...
If you're forced to switch targets, you're not in control of the fight, THEY are, and that in and of itself is their win...
I don't like giving my enemies control of the fight so forgive my selfishness...
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You're just trying to look for crappy loop holes. I said it adds 10 dmg with 5 attritube to show how crappy barbs is. Much less any decent ranger would d-shot your barbs right away. 10 dmg in conjure amounts to 5 attri points while barbs requires double to be just as effective.
And all conjures ignore armor you might want to read up on skills before you try to make a post suggesting to play a caster warrior.
Even with 5 in conjure I can go 9 str 14 weap 10 tact if I wanted to use a +107 healing sig. Just to show how much more flexible it CAN be..
With hexes you do give them control of the fight. Much less when you see a person casting barbs on a target do you think hes going to cast it and run away? Have you ever heard of SB spike? It focused on Soul barbs and loads of hexes and bascially to bring the whole spike apart you only had to remove Soul barbs.
You should just say to bring a necro in your party and forget about gimping your warrior with crappy skills.
Last edited by ShadowsRequiem; Feb 04, 2008 at 03:29 AM // 03:29..
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Feb 04, 2008, 04:57 AM // 04:57
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#25
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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While I can see a war/necro using some skills in PvE, I think your looking at the wrong skills.
If your looking to take down a monk faster then barbs is far inferior to any conjure. Now maybe Defile Defenses or Defile Flesh would help you tackle a monk or a whirling defence ranger but in the end your always better off with a primary necro casting such skill.
Enfeeble/touch is a great skill to pack on a hammer war, Rigor Mortis would even make for more sense than Barbs.
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Feb 04, 2008, 05:24 AM // 05:24
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Generally Hammer wars only use their Weakness in a chain, where Weakness is already applied, though (e.g. stuff like Devastating Blow.)
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Feb 05, 2008, 10:44 PM // 22:44
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#27
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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Plauge Touch, Grenth's Balance and Life Transfer are what i use with mine.
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Feb 05, 2008, 10:52 PM // 22:52
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#28
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Quote:
Originally Posted by OMFGimCUTE
Plauge Touch, Grenth's Balance and Life Transfer are what i use with mine.
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Life transfer is bad on even a necro. Basically healing breeze you cast on an enemy with a higher recharge.
The only necro skill i would put on my skillbar is plague touch (even though mending touch is better) And GB for soloing.
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Feb 06, 2008, 06:25 PM // 18:25
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#29
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Alright, you win, on your beliefs...
If swinging a weapon is the ONLY thing a warrior can do [and then gets blocked/defended] then hey, I'm playing the wrong game...
I prefer PvE over PvP due to there being less restrictions anyway.
And if an opponent is going to blast me instead of a real caster with an interrupt, hey, I've seen worse scenarios...
However, I will point out a simple fact that will be tough to argue...
Will a warrior striving to increase his damage by any means necessary [whether they be efficient by your standards or not] be more beneficial to his team than one who doesn't gear himself toward doing damage?
At the bare minimum, Curses can affect everyone on your team in upping their physical damage over any enchantment you can think of. I also bring ONLY ONE non-warrior skill so I hardly think my skillbar is gimped... normally, it's on the lines of:
Triple Chop {E}
Cyclone Axe
Dismember
Whirlwind Attack
Flail
Watch Yourself!
Well of Ruin (or Barbs if boss hunting with many physical attackers)
Res Signet (Plague Touch if the team is really good at not dying)
16 Axe
9 Tactics
10 Curses
3 Str (and don't ask for flail to last more than 7 seconds, why should it?)
[includes runes]
Now if you're going to say I need to totally overhaul my skill bar over the fact that I can weaken the defense of an entire mob of foes next to me, then I'm done posting. You're obviously playing the W/N game in a very very tiny box paradigm.
Let flexibility thrive [w/n offense] not stupidity [w/mo who's ONLY HEALING HIMSELF]
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Feb 06, 2008, 06:56 PM // 18:56
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#30
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Academy Page
Join Date: Aug 2005
Guild: [OoO]
Profession: R/Mo
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Well all this gave me some insight.
Thanks for all the sharing
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Feb 14, 2008, 12:19 PM // 12:19
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#31
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Yukito Kunisaki
16 weapon, 9 shield req. 10 curses. I don't see the problem.
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I do. A warrior's energy pool. They were designed to hit stuff, not cast spells. This game was also designed around being team-based. It's no excuse that your PUG necro isn't bringing the skills to benefit you. I don't see why a necro wouldn't be SS with barbs, or MM with barbs/mark of pain etc. Kick him, replace with a necro hero or just leave the group. H/H gets better results anyway..
Quote:
If swinging a weapon is the ONLY thing a warrior can do [and then gets blocked/defended] then hey, I'm playing the wrong game...
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As LightningHell said, learn to switch targets. Being bad at the game doesn't give you a reason to run a caster with big armour and a club.
Last edited by ~ Dan ~; Feb 14, 2008 at 12:24 PM // 12:24..
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Feb 14, 2008, 12:49 PM // 12:49
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#32
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
At the bare minimum, Curses can affect everyone on your team in upping their physical damage over any enchantment you can think of. I also bring ONLY ONE non-warrior skill so I hardly think my skillbar is gimped... normally, it's on the lines of:
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Well of Ruin (or Barbs if boss hunting with many physical attackers)
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Yes, Curses on your team can affect everyone. That doesn't stop putting it on a caster being more logical, as well as ironically depriving ever so slightly your ability to do what a Warrior is best at - being an easily adaptable threat. Granted, there's a lot worse one could do; your build would be a reasonably decent build for PvE. You bringing such skills also means you're creating unnecessary overlap between you and your own casters in your party - an unnecessary overlap that will probably, in most general situations, be a hinderance instead of a slight help, looking at the power level of the skill and looking at what you're missing by running a hex.
In any case, "only swinging a weapon" is probably what a Warrior does, maybe with the (not so) odd Shock in PvP and run stance/IAS (which is admittedly part of "only swinging a weapon"). They're very good at it, though, and I wouldn't dream of decreasing their ability to do such by bringing a spell to do something that's done better by other professions.
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Feb 14, 2008, 01:54 PM // 13:54
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#33
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by zling
rofl, warrior toucher
so anyway W/N is only used for [skill]plague touch[/skill] or [skill]grenth's balance[/skill] anything else is just dumb.
let the casters cast spells, as a warrior you should swing your weapon and kill...
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Grenths Balance is trash.
There is no reason to run W/N at all. Other secondaries are simply superior.
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Feb 14, 2008, 05:15 PM // 17:15
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#34
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by JR
Grenths Balance is trash.
There is no reason to run W/N at all. Other secondaries are simply superior.
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Spoken like someone who isn't pro enough to run animate bone horror.
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Feb 15, 2008, 03:34 AM // 03:34
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#35
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Academy Page
Join Date: Jan 2008
Guild: Mafia Of Annhilation
Profession: D/Mo
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barbs= nrgy killer for war
plague touch=ok to use but draining against condition rangers, dervs etc
GB=rly crappy for normal PVE use
life transfer=truly the stupidest necro elite ever made
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Feb 15, 2008, 02:08 PM // 14:08
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#36
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Untill I discovered Warmongers Weapon I actually had some good results with a Spinal Shivers build for my war, though its a big energy drain I didn't need the energyfor my build and was able to shut down a caster completely untill death.
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Feb 15, 2008, 02:29 PM // 14:29
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#37
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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And therein lies the problem. You don't exactly need to shutdown an opponent when you're already beating them to death - I'd say you'd much rather kill that target quicker.
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Feb 15, 2008, 02:42 PM // 14:42
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by JR
There are MUCH better Axe/Warrior Elites than Grenths Balance for farming. As for getting rid of conditions; Mending Touch is stupidly superior to Plague Touch.
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Well, yes. Mending Touch works better if you only want it to remove the condition. With PT you can put another condition on who your fighting. Which can arguably keep you alive just as well because your foe will be dead faster.
Also, Life Transfer is not nearly as bad as people make it out to be. It's a good skill. Just the majority of situations can better benefit from SS. But in PvE, monks are a hot commodity and LT can be a viable option if you can only find a couple of partial healers.
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Feb 15, 2008, 02:51 PM // 14:51
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#39
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Desert Nomad
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Quote:
Originally Posted by Trvth Jvstice
Stop trying to restrict characters into just a few builds.
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Just accept there are good skills and bad skills.
The game isn't perfectly balanced (It wouldn't be good if all skills were balanced to each other)
Of course we allow you to run bad builds, however please understand there are better options available.
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Feb 15, 2008, 08:50 PM // 20:50
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#40
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Yichi
I'm done trying to give advice. All I get is a headache.
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It's not even worth the headache.
LT is terrible, end of. And I'm not being 'elitist', a 'build nazi' or whatever other lame terms beautiful-snowflake types like to throw around to convince themselves they're not bad; the simple fact is LT is utter shit, and people who argue otherwise can be ignored untill they see sense.
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