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Old Mar 17, 2008, 04:28 PM // 16:28   #1
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Default Anet "Nerfing" Skills: Why The Continual Frustrating Changes?

I don't usually make it a point to post about things such as this, but it's becoming a serious frustration with a game that already has enough frustrating aspects that have been increasing over time.

Why do those at Anet feel the need to "fix" what isn't "broken", and continually make changes to skills that, with this latest update, have literally completely nerfed mine and my family's "nuker" builds (my wife and daughter both have nukers as well)?

This isn't just about Ele's, which is why I didn't post this in that specific section, but I'm using the recent change as an example, because that is my main char and is now pretty drastically effected.

Rodgort's Invocation now has an eight second recharge time, and considering I've found that to be the best/most effective/powerful spell to echo with any fire build, those extra three seconds (the change time was five seconds) actually causes a problem in gameplay. Three full seconds is a relatively drastic change, and completely unnecessary.

I'd go back to using a Searing Flames build, but I'm already using another elite that is more important, which is Elemental Attunement (Elemental Attunement, along with Fire Attunement = practically casting spells for "free").

I don't understand how or why they decide to make the changes they do, but it's getting to the point that it's making GW even more of an exercise in frustration than it already can be, do to other various reasons.

Anyway, I expect perhaps the more mature people to respond in-kind (and would certainly prefer responses of the mature kind), and hope to get an understanding as to why such drastic changes are made such as this that can have a huge effect on a build, not that it will change anything.

Honestly, if they're trying to frustrate people away from GW, they're doing a great job of it more and more as time goes on.
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Old Mar 17, 2008, 04:35 PM // 16:35   #2
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Calm down dood,

RI was nerfed for a reason, to understand it u should play moar of PvP,

And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.

~Super Igor ~
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Old Mar 17, 2008, 04:37 PM // 16:37   #3
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Yeah it's not lovely when your fave skills get nerfed.


Having said that - I suggest you start casting [skill]Frigid Armor[/skill] any second now.

Edit:
As I can see - it's already too late.
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Old Mar 17, 2008, 04:46 PM // 16:46   #4
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Balance is good. Rodgort's Invocation was buffed up to 5 seconds( http://wiki.guildwars.com/wiki/Game_updates/20070809 ); they just toned it back down. It's still a net buff since release. Acording to Wiki, it started at 5 cast, 15 recharge. It's just less buffed, not nerfed.

http://www.guildwarsguru.com/forum/s...php?t=10263743
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Old Mar 17, 2008, 04:47 PM // 16:47   #5
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I am not with IP!

Never will be on his side,

Because its plain stupid to moan about their fave skills being nerfed, if it gets nerfed there was a reason for that, mostly in PvP, it doesnt mean u cant run something else, and if u cant then it failsome. :P

~Super Igor ~
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Old Mar 17, 2008, 04:50 PM // 16:50   #6
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Hyperblast: To some degree I agree with you - the constant updates can be frustrating to keep up with, especially when a favorite skill sees the Nerfbat. However I also believe the balanced play is a good thing. I only have to look at Ursan Blessing to see that having a single skill stand out above the rest only ruins the overall gameplay and variety.
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Old Mar 17, 2008, 04:54 PM // 16:54   #7
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Quote:
Originally Posted by upier
Yeah it's not lovely when your fave skills get nerfed.


Having said that - I suggest you start casting [skill]Frigid Armor[/skill] any second now.

Edit:
As I can see - it's already too late.
Yeah, no kidding...

Quote:
Originally Posted by Super Igor
Calm down dood,

RI was nerfed for a reason, to understand it u should play moar of PvP,

And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.

~Super Igor ~
First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world.

Secondly, I'm not "pissed off", but it is aggravating because it does seriously effect gameplay.

Thirdly, it's not that easy to "just create another build" when in a situation where they radically alter a build's "core" skill such as this, you'd have to to compensate by changing possibly two, three or more others.

Fourthly, your opinions and judgments are the quintessential and antiquated responses of the usual immature nature unfortunately spewed-forth far too often, and that are not only of a completely pointless nature, but extremely irritating.

When unnecessary and drastic changes are continuously made to gameplay/a game's mechanics, it effects the enjoyment of something you've paid for and once played well, which is simply ridiculous.

As are, unfortunately, most likely most of the responses I'm going to get to this thread, so I guess there's not even a point in attempting a discussion here.
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Old Mar 17, 2008, 04:56 PM // 16:56   #8
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If you don't like changes being made to skills, I don't think MMORPG's are for you. Sorry.

The most simple solution would be to just change your build, as you have plenty of options.

I'm not trying to insult you, but...


Quote:
Originally Posted by HyperblastGrind
Why do those at Anet feel the need to "fix" what isn't "broken"
That's just wrong.


Oh! I do agree with you though, to some extent. It's annoying when you have to change your build, and one (or more) of your favourite skills gets nerfed.
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Old Mar 17, 2008, 05:02 PM // 17:02   #9
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This never gets anywhere, slaves too the system i'm afraid.
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Old Mar 17, 2008, 05:08 PM // 17:08   #10
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Quote:
I don't understand how or why they decide to make the changes they do,
Because PvP gets stagnant and the PvPers whine about certain builds until Izzy gets tired of listening to them and breaks something.

You have to understand that this goes back to before the game was even a glint in a programmer's eye. It's a fundamental design flaw that they chose to link a competetive Counterstrike-like PvP environment directly to a more traditional MUD-influenced PvE environment, but they did. As a result, they can't change skills in just one part of the game. They only seem to care about the mechanics of high-end PvP, for whatever reason, valid or not, so skill changes they make generally make perfect sense in GvG, HA, etc., even if they're completely idiotic in things like PvE, TA, RA etc. The quintessential example of this, IMHO, is Watch Yourself! It was a useful and fair skill outside of high end PvP, it's existed since the game was created, and it just started getting hit with the nerf bat since Nightfall because a profession (Paragons) that didn't even exist until almost two years after the skill was abusing it in PvP.

Which brings up another point: another factor is that they've simply lost control of the entire system. There are so many skill, condition, and effect combinations that there's no way they could be reasonably expected to intelligently consider how they'll all interact.

Unfortunately, you'll just have to get used to it. I agree, however, that it's annoying. It's also getting much, much worse now that there are so many skills and they've all been tweaked so many times.

Keep your fingers crossed that they'll learn from this mistake and take a little more care in trying to force people to play certain ways in GW2.

Last edited by Ctb; Mar 17, 2008 at 05:17 PM // 17:17..
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Old Mar 17, 2008, 05:09 PM // 17:09   #11
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Some are understandable, for example RI was very understandable.

The nerf to [skill]Shroud of Silence[/skill] was very excessively harsh.
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Old Mar 17, 2008, 05:09 PM // 17:09   #12
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It sounds like you're not even attempting to understand why skill balance has to happen. If you'd like to know, I and probably others can elaborate, but ranting on without actually understanding the issue at hand is pretty immature, don't you think?

For the record, Rodgorts was *buffed* from 25e/3c/15r to 25e/2c/5r a while back. Even with the subsequent nerf to 8r, it's still a net buff. Rodgorts still works fine, just use more supplementary skills (Mind Blast, Liquid Flame, Immolate, etc.) in between casts.
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Old Mar 17, 2008, 05:17 PM // 17:17   #13
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And skills are always nerfed due to overuse (except for PvE's nail to the coffin, UB). And in 90% of balanced teams in GvG there was at least one or two elementalists with Mind Blast/RI.
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Old Mar 17, 2008, 05:17 PM // 17:17   #14
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Flexibility is best... although if they nerf Heal Party again, I will begin to use WoH as my Elite...

lol
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Old Mar 17, 2008, 05:17 PM // 17:17   #15
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Default just the oppisite feeling

this is only the millionth time this has been discussed.
I completly disagree with you. I think they should change more skills more often.

I would much rather make new builds and work with new skills than use the same build over and over again. I enjoy the challange of putting together new builds, I am glad ANet changes the gameplay from time to time.

Minor changes keep the game fresh and intresting. Extending recharge a few seconds or reducing duration of a skill really only impacts the skill's efficiency, not its purpose or general use.(for most skills)

Changes are made for the better(sometimes). I understand your frustrations from being the victum of something that you dont understand(who understands Izzy, really?) But, MMO's are far to dynamic a genre if you are looking for consistent gameplay.
Actually, good MMO's change small things instead of doing drastic overhalls that shun the majority of the community. If an MMO dosent change over time, its because its dead. Enjoy life.
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Old Mar 17, 2008, 05:18 PM // 17:18   #16
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Quote:
Originally Posted by Abedeus
And skills are always nerfed due to overuse (except for PvE's nail to the coffin, UB). And in 90% of balanced teams in GvG there was at least one or two elementalists with Mind Blast/RI.
And the first person to Ursan Roar is....
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Old Mar 17, 2008, 05:34 PM // 17:34   #17
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Why the nerfs?

Because ANet hates you, personally.

That must be it, since none of my builds have been destroyed or even seriously impacted by any nerfs for well over a year.

Oh, and Hyperblastgrind: Fire attunement + Searing Flames + Glowing Gaze + Liquid Flame = spam till the cows come home without running out of energy. If you need to double-attune you should probably consider what expensive spells you're casting (which are cutting down on the effectiveness of Searing Flames).

Last edited by Numa Pompilius; Mar 17, 2008 at 05:37 PM // 17:37..
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Old Mar 17, 2008, 05:40 PM // 17:40   #18
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If a skill is imbalanced in GvG, chances are it's imbalanced in PvE too.

It's just that these poor, poor sad and bad AI driven monsters who all ball up on your Rodgort's like the mindless drones they are unfortunately have no voice. Your average grawl can't complain about being blown away by AoE fire skills like the average PvPer can.

And it does matter if PvE is imbalanced since this is a cooperative game, and it is unfair and unbalanced to the people who don't necessarily want to play a fire nuker. If you don't believe me, see how much easier it is to get into your standard pug running a fire ele as opposed to say a ranger, or a mesmer.

Frankly, PvE is so ridiculously easy that I can't see how nerfs would severely impact any of it. I vanquished all of GW:EN on a mesmer with relative ease using only heroes, henchman, and no consumable buffs.

Oh and for the record, to the OP, Glyph of Renewal >>>>>>>>>>>>>>>>> Echo.

Anything is hard if you run bad builds.

peace out.
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Old Mar 17, 2008, 05:45 PM // 17:45   #19
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"Learn to adept"

I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not?
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Old Mar 17, 2008, 05:45 PM // 17:45   #20
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I do understand your pain, and believe me, it is frustrating.

I do really hope that they do something different for GW2 where maybe skills for PvP work differently than for PvE.

That way any changes due to PvP would not affect the PvE skills.
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