Mar 07, 2008, 08:04 PM // 20:04
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#1
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Pre-Searing Cadet
Join Date: Mar 2008
Guild: Spare Change
Profession: N/E
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N/E Keep Your Minions Alive Indefinitely
I've found a build that I've been using that can allow you to keep your minions, no matter how many, alive indefinitely. The only cons to this build however is that you'll need at least one person to make the first kill. Beyond the first kill you can build an army and maintain all on your own. The build is as follows:
-Blood Renewal
-Glyph of Restoration
-Blood of the Master
-Glyph of Lesser Energy
-Animate Shambling Horror
-Animate Bone Horror
-Animate Bone Minions
-Well of Blood
After you create your minions the most important spells are Blood Renewal, Glyph of Restoration, and Blood of the Master. If you do them in the order listed above you can maintain a health regeneration as you heal your minions at most 3 times before Blood Renewal ends. When it does you gain all your health back. Glyph of Restoration, when used in conjunction with Blood Renewal, and Blood of the Master, gives you an extra buffer of health while you use these spells. It takes time as you move but if you do it correctly and the timing is just right you can maintain your minions through the most vicious fights, all of them.
It seems at first that you're doing more damage to yourself as you begin these three spells but it all evens out in the end. The best part about these three spells is that if you time them right they all end together so you never wait for a reload time. As you finish your last minion heal your glyph and blood renewal should be just finishing their recharge. The type of minions you want is subjective however I recommend using the Glyph of Lesser Energy so you're not caught using a high energy cost minion. Well of Blood can allow you to get in that extra heal if you find yourself overwhelmed.
This works perfectly. The timing, charge, energy usage, and overall outcome are perfect. I never lose health, and neither do my minions. I can maintain 8 indefinitely even during large fights. My minion set ups are usually:
6 Bone Minions, 2 Bone Horrors, and 2 Shambling Horrors. You can substitute the Shambling Horrors with Fiends or vice versa with any minion.
Please give any feedback to this build.
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Mar 07, 2008, 08:11 PM // 20:11
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#2
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I never understood why you'd want to keep -10 degening minions alive instead of just using the same amount of energy to make new ones... but he-heyyyy, if that's your style than this build ROX.
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Mar 07, 2008, 08:16 PM // 20:16
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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I guess this would really well in areas with very limited corpses. Once you get 8, just keep em.
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Mar 07, 2008, 08:33 PM // 20:33
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#4
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Pre-Searing Cadet
Join Date: Mar 2008
Guild: Spare Change
Profession: N/E
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You're right Gift3d you can just make a new one. although I'd rather keep a fiend alive rather than making a new one every time i meet a group of enemies. You can now maintain high energy cost minions instead of having to use large amounts of energy just to bring back a minion that died just as you came upon a large group of enemies. The thing about this build is that you can keep churning out minions and healing them at the same time. You may lose one or two but as long as there's a dead body you can keep any amount of minions you have alive. This also uses a very effective healing spells but essentially voids any negative effects from them.
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Mar 07, 2008, 10:37 PM // 22:37
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#6
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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ehh i'd rather stick to simply refreshing my minions. it saves more time rather than having to constantly stop just to heal. for example... an MM with your build will take 20 minutes to finish something that i could do in 10 with my mm build. i prefer speed > procrastinated (sp?) missions anyday. ^^
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Mar 09, 2008, 10:29 AM // 10:29
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#7
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Desert Nomad
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edit: delete......
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Mar 09, 2008, 04:33 PM // 16:33
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#8
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by JonnieBoi05
ehh i'd rather stick to simply refreshing my minions. it saves more time rather than having to constantly stop just to heal. for example... an MM with your build will take 20 minutes to finish something that i could do in 10 with my mm build. i prefer speed > procrastinated (sp?) missions anyday. ^^
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/Agree
Mind you... I hardly ever MM.. Imo.. Olias just does it sooo well! Maybe I just suck at MMing.. but hes hella better than I am at it... ='( *wipes a tear from eye*
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Mar 09, 2008, 04:57 PM // 16:57
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#9
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Ascalonian Squire
Join Date: Mar 2008
Guild: N/A
Profession: Rt/
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Quote:
Originally Posted by Qdq Swi
/Agree
Mind you... I hardly ever MM.. Imo.. Olias just does it sooo well! Maybe I just suck at MMing.. but hes hella better than I am at it... ='( *wipes a tear from eye*
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lol don't be ashamed, heroes are known to be play MM better than people. Anyways i hve to agree that refreshing minions is much more effective than keeping the same ones alive.
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Mar 09, 2008, 07:47 PM // 19:47
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#10
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Heroes are known to play better MMs than people who can't play MMs.
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Mar 09, 2008, 07:51 PM // 19:51
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#11
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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But MM is so boring, why WOULDN'T you give that bitchbar to a hero in favor of you running something more interesting.
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Mar 09, 2008, 08:07 PM // 20:07
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#12
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I kinda agree, it's pretty boring to play, but there is a magnificient difference between a hero and a human player who knows how to play an MM correctly.
OoU can be run on a hero but much more effectively by a good human player. I used an AoTL MM build to complete that Moon Fortress mission (Elona) HM... because at a couple points I needed to be able to tank. Worked just fine and I couldn't have done it with a hero without microing it.
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Mar 13, 2008, 09:38 PM // 21:38
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#13
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Academy Page
Join Date: Dec 2005
Guild: Sim Techs
Profession: R/N
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hehe heros play mms better than people. hmmm well I got to say thats in general true, cause most people suck at it. they grasp the idea, but add so many stupid skills in there they are inefective as a MM. your a meat shield a walking dead army for the foe to waste time on killing instead of your human players. no other use IS there for a MM. main job, raise 10 minnions, keep them alive to the next fight, when fight starts, spam raising more, replace the oldest ones and get new army, heal them while fighting to make the tanks hack on them some more. my opinions Masters is the best for MM for hero, olias is good but he is set for curses. Liva is def Blood. and she is damn hot for a necro hehe.
i dont run golem, i would rather keep myself alive, still to many monks will let the MM die, bad for team. so count on YOU keeping yourself alive, run aura of lich, infusse condition, dark bond, blod of master healing breeze and all the minnions you can fit, think 3. yo take no damage, and if do the +7 regen covers it up, then just sit back for 40 seconds and make ne pets, those 3 enchants run for 30-50 seconds so frees up your energy to raise rasie rasie.
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Mar 13, 2008, 10:22 PM // 22:22
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#14
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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if people mess up MMing majorly then we have a problem.
it is the easiest build to run next any wammo builds you come across
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Mar 20, 2008, 06:55 AM // 06:55
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#15
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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I've seen a nasty necromancer steal all my minions once with Vareta's-Minion-Stealer-Skill. Might want to er... defend against these situations?
But the above mainly only happens in AB, so you should be fine .
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