Mar 07, 2008, 06:35 PM // 18:35
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by Bramwell
Prior to Wednesday I was playing Everquest 2 since 2004. In that game when you "Tank" it simply means you are the person in the group that takes all the damage. You didn't really have to worry about taking only 8 skills with you. You get about 27 skills to use all the time and they have a variety of uses. There were offensive and defensive style tanks but they were still "Tanking" either way.
I have learned in this game the term "Tank" means the Warrior used basically all 8 skill slots for mostly defense and not really much offense. This is where I was confused. In my mind when I started reading this forum and learning about skills I figured a Warrior who used 8 Offensive OR Defensive skills is still considered to be "Tanking" for the group simply because he is taking all the damage. Now I understand the term "Tank" is used in Guild Wars to mean someone going full defensive and not really doing much offense.
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Not only does warrior not have to be the tank (several other classes can do it also with certain builds), but according to the skills the "tank", the skills monks brings, and what enemies you are fighting.... a tank can bring more offensive skills then def.
However, the harder the enemy the more likely the tank will bring more def skills so the rest of the part can do their jobs better.
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Mar 07, 2008, 07:35 PM // 19:35
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#22
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Keep flame wars, trolling, or derailing out of this thread, or be prepared for a ban. I'm sick of warrior threads always turning to crap.
The OP asked a good question, he got some good responses. No need to push the line and start something new.
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Mar 07, 2008, 07:38 PM // 19:38
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#23
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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If you have decent Monk back up there's no reason any frontliner won't be able to go offense AND keep aggro in check.
^ this post is perfectly fine. It shows alternative ways of playing the warrior profession. I was mostly referring to the posts Inde already deleted.
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Mar 08, 2008, 12:18 AM // 00:18
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#24
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Torqual
Eviscerate, for example, can't be capped unless you leap straight into Eye of the North or until you get to the final mission of Prophecies.
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http://wiki.guildwars.com/wiki/Tanzit_Razorstone
oh hi der. I'm not in Eye of the North nor am I anywhere near the end of the game...
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Mar 08, 2008, 05:30 AM // 05:30
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#25
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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From my limited experience in PvP and PvE. It's probably not a good idea to tank unless certain situations apply. In fact I don't think its a good idea to tank at all unless you have a Mo/* or */Mo, unless of course if you have some farming build you got from others (make sure it works).
Warrior is not your Buffed up armor that is x10 than your other characters. Some attacks can ignore your armor. While others are just so repetetive you can't heal straight.
You should not tank unless you have a monk with you that can heal you. The reason is because you can't heal yourself right unless you have extreme anti caster or anti melee spells casted on you. Healing signet is totally out of the question unless you have a blocking stance. The signet basically DOUBLES your damage. And when you're being attacked like hell, that's alot of damage.
There are other self heals, but just don't tank.
However, now you say that since you can't tank, you should be able to do dps right? Don't dervishes and assassins have better dps too? Well, from what I've learned, warrior has the stablest dps out of the three. The other two are spikers... but I'm not too sure, because I don't have nightfall and I haven't read a lot about Dervishes.
Anyway... bottom line is, Warrior is more suited for attacking, but if the situation calls, then the warrior can sure hold their ground when needed.
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Mar 08, 2008, 06:33 AM // 06:33
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#26
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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In some of the earlier stages of the game, say fighting foes under lvl 15, tanking may be the most effective or at least the simplest way for a new war to play.
With the right skills a war can become almost unkillable in the very early areas allowing him to solo and lvl up fast as well as tank for a party effectively. You may also notice foes hold onto agro much more in the earlier stages, pre-searing has no aoe scatter effect.
That being said in the later parts of the game things shift a great deal as foes start to deal much more damage and require more advanced tactics to kill. When foes start to use self healing or travel in balanced parties then tanking just is not a viable option.
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Mar 08, 2008, 07:08 AM // 07:08
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#27
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Tank by all means... using your monk to let you do so.
Force the hero, or monk to put prot spirit and soa/shielding hands/guardian/spirit bond on you, then get the aggro. Once you have it, start killing, and get youre team to come in and say hi to the baddies, followed by a big can of whoopass.
Works really well if you can do it right. If you cant quit life (jks). But seriously, blocking their attacks isnt that useful, especially as the foes get harder and hit harder 2. Prot spirit can save more damage then 4 stances, and only requires 1 skill slot (on monk, so you can still do lotsa damage)
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Mar 08, 2008, 12:19 PM // 12:19
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#28
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by Yichi
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What nonsense. To reach Sorrow's Furnace you either have to get run (cheat) or complete 19/25 missions. Not anywhere near the end of the game? It's just.... a total lie.
You can't even cap skills until you've got to LA, in which case you may as well go into Eye of the North and Bjora Marches if Eviscerate was all you wanted (although it's a weird, back-to-front way to play the game).
Sorry, but if you imply a noob warrior just out of pre-sear can pop down to Sorrow's Furnace (an elite area) and grab Eviscerate, then go back to killing Level 8 Charr; it's possibly the most ridiculous thing I have ever read on guru.
To the OP. Ignore the above. You can get Dismember from Piken Square early on, which will do you fine until such elites as Eviscerate become available late in the game.
Last edited by Torqual; Mar 08, 2008 at 12:29 PM // 12:29..
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Mar 08, 2008, 12:42 PM // 12:42
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#29
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Ascalonian Squire
Join Date: Mar 2008
Location: Williamsport, Maryland
Guild: The Might of Kings
Profession: R/W
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I've read through this entire thread, and I would say this. Learn the game. Learn the different skills. Learn what skills work good together and what don't. Use Henchie(s)--hero(s) to your advantage. Even just bringing one or 2 can be a big difference. It just takes time to learn what skills help out other skills.
The biggest thing I can think about for a warrior is this. It's always pretty easy to find a group to go on missions with. Your big DPS helps them out big time, while the casters are shutting down the enemy.
A party with a couple of Rangers, Mesmer, Monk can be a fun team. Mix in a Minion Master and your job becomes just chasing down the enemy and destroying them. The later Missions are difficult indeed, and it takes a stroke of genius to succesfully tank anything. Too many conditions taking you out.
Just my opinion though.
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Mar 10, 2008, 08:00 PM // 20:00
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#30
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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you want to keep agro, becuase you can take the most damage, not because of tanking skills. just run in there and beat some stuff up lol!!!
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Mar 10, 2008, 10:57 PM // 22:57
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#31
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Torqual
What nonsense. To reach Sorrow's Furnace you either have to get run (cheat) or complete 19/25 missions. Not anywhere near the end of the game? It's just.... a total lie.
You can't even cap skills until you've got to LA, in which case you may as well go into Eye of the North and Bjora Marches if Eviscerate was all you wanted (although it's a weird, back-to-front way to play the game).
Sorry, but if you imply a noob warrior just out of pre-sear can pop down to Sorrow's Furnace (an elite area) and grab Eviscerate, then go back to killing Level 8 Charr; it's possibly the most ridiculous thing I have ever read on guru.
To the OP. Ignore the above. You can get Dismember from Piken Square early on, which will do you fine until such elites as Eviscerate become available late in the game.
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LRN2READ plz.
Go re-read what I quoted you and you will see why I replied the way I did. And also, where did I say a warrior fresh out of pre was able to go straight to Sorrow's Furnace? oh, thats right, I DIDN'T!!! I said that Eviscerate (provided you don't have nightfall where it is easier to get too) can be capped in areas other than the final mission of the game as you said you had to get to in order to capture this skill.
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Mar 10, 2008, 11:27 PM // 23:27
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#32
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Torqual
What nonsense. To reach Sorrow's Furnace you either have to get run (cheat)
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... and then your opinion stopped mattering, because running/getting runs is not cheating, and ANet stated so back in the day when running Droks still mattered.
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Mar 10, 2008, 11:48 PM // 23:48
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#33
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Torqual
Here are the things you will be told if you read this forum:
1) You must use an axe
2) You must play W/E with Shock!
3) You must use Frenzy - if you die, it's the monk's fault
4) You must use Eviscerate
5) You must use Executioner's Strike!
6) You must never 'tank'!
Unfortunately most of the above advice is totally irrelevant to you if you are a new warrior starting out in, say, Prophecies. Most of the advice above is PvP centric and/or designed for people that have access to all campaigns, and have unlocked all skills and heroes. Eviscerate, for example, can't be capped unless you leap straight into Eye of the North or until you get to the final mission of Prophecies.
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Ironic thing is probably the only staple PvP Warrior build that can function properly without any other campaigns than Prophecies is none other than the Shock Axe, but nobody was talking about that anyway.
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Mar 11, 2008, 01:16 AM // 01:16
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#34
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Quote:
Originally Posted by Bramwell
So which is it? Do we try to keep mobs on us and tank or are we just a dps class that pulls to absorb spike damage before the mobs all scatter to everyone?
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There is no reliable way to keep aggro as a Warrior. As a Warrior, the most important things you can do in a group are as follows: always take first aggro, always use the skill [wiki]Save Yourselves![/wiki] as often as possible, do as much damage as you possibly can, try to avoid aggroing additional mobs until the rest of the group is prepared to face said mob.
There may be special circumstances where you may be expected to do something different(?), but for general PVE the above is what the vast majority of groups will expect of you. If a group asks you to go all defense and be only a tank, say, "nvm, gotta go," then abruptly leave.
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