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Old Mar 01, 2008, 09:00 AM // 09:00   #221
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Quote:
Originally Posted by skanvak
As for the raritiy of the object you are still using false logic. It is true that on long term rarity of the object will dimish with farm BUT people will still have hard time to have them => good price, if price fall, they will simply stop to farm them to farm something more time/price rewarding. But with UB anyone can farm it so the rarity of thos object plummet down fast. People don't need to buy them anymore they can just go UB and get one (still take 3h).
False Logic? OK, let me see.

High Value = Rarity/Availability
Farming = More Availability
More Availability = Lowering Value

Nothing false about that - Economics 101.

Why would the price fall, thus "forcing" farmers to stop farming one object for another? Because the supply is starting to meet demand; i.e. more of the item is becoming available due to farming. Again, nothing false here - this is exactly what has happened in the game for the last three years. All UB does is provide the ability to hasten the price drop, as does any effective farming build that is researched and used.

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Old Mar 01, 2008, 02:03 PM // 14:03   #222
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I am pretty good in economy. You argument is not valid because you don't take into account the speed of supply to the market.
Having a dozen of farmer every day is not the same thing as a thousand farmer every day. In my example the satuartion of market will come 100 time faster than in the previous example. Beside, people will not need to buy the item as they will be able to farm it themselves. So the status of Mallyx item, as we are speaking fo that, will radically change.

Before UB, the supply was limited, and market saturation would have come in a bout 4 years (after NF) I guess, but may be never, with just a slight drop in price after this time.
After UB, Mallyx item has become farmable by anyone. Want one? just do run until you get it as you are garantee to get it from the end chest. Market saturation as arrived in a matter of 6 months after GWEN.

So go revise your economy lesson. Speed to market is as much important as quantity quantity provided.

Remind the inflation formula : p = q.v (p = price; q = quantity of money in the economy, v = SPEED of exchange). So increasing speed increasing speed will lower the value of money (which is the opposite of the level of price).
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Old Mar 01, 2008, 07:19 PM // 19:19   #223
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Ursan is only powerful if you run it in a human group like Ursanway. If you H/H, it is really not that useful in HM and most people H/H in general PvE anyway.

ANet has already said they wanted to encourage more partying, so for a skill that is only powerful if humans party up, I dont think it would be nerfed. Ursanway is one of the few reasons players have left, to form a party nowadays. Otherwise why wait to form a party when you can leave with H/H right away.

DoA farmers who have been using traditional holy trinity builds, of course hates it that it effects the prices of their items.

Last edited by DarkSpirit; Mar 01, 2008 at 07:24 PM // 19:24..
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Old Mar 02, 2008, 09:17 AM // 09:17   #224
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I use UB in one player or 2 players groups plus H/H and it is make it easy, not harder. And I still go in pve in group and even in UB group. So UB is used in general Pve a lot (at least among the guild I know).

Thought it is true that most player group because of UB.

Last edited by skanvak; Mar 03, 2008 at 06:44 AM // 06:44..
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Old Mar 03, 2008, 10:19 PM // 22:19   #225
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To everyone who is talking about PvP, that is NOT the issue. The issue is PvE. Ursan isn't fun, yet everyone insists that you use it or stop playing. I don't want to use it, which is why I quit PvE - because I wouldn't be able to join any Fissure of Woe or Underworld group with my necromancer unless I played the mind-numbingly dull Ursan Blessing.

And don't flame me because my opinion is different from others', kthx.

It has ruined the game. Yeah, it helps some people play, but it also takes all the fun out of it and removes all creativity. A lot of people who know how to play (like Esoteric Mesmer, me, other people who don't use Ursan) don't ever want to get the Ursan Blessing skill, much less use it every single time they want to venture out of PvP. Yes, PUGs can be bad, but I've had PUGs that were better than my alliance groups, too.

Once again: Don't flame me because I'm not an Ursan Blessing worshiper, please.
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Old Mar 04, 2008, 07:07 AM // 07:07   #226
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Drelias Melaku, actually, we share your point of view.
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Old Mar 04, 2008, 03:31 PM // 15:31   #227
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i hope they nerf ursan very fast:
there are several possiblities
1. make ursan an enchantment: enchantment removal: useless
2. make the ursan skills cost energy
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Old Mar 04, 2008, 03:34 PM // 15:34   #228
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Quote:
Originally Posted by skanvak
Drelias Melaku, actually, we share your point of view.
Sorry. It's just that I've been flamed so much in-game for searching for non-Ursan groups that the skill just ticks me off more than anything else. I guess I'm just used to people flaming me for not liking the Ursan Blessing. ^^; And mods closed all the Ursan Blessing nerf threads in Sardelac, which makes me think they don't want any of the GW devs to see that people hate it...
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Old Mar 04, 2008, 03:37 PM // 15:37   #229
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Sometimes I wish ANet just blessed Ursan with it's own server....AWAY from balanced builds.
But, that would get this slammed into that weirded out thread on Sardelac whatsit.
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Old Mar 04, 2008, 04:30 PM // 16:30   #230
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I know it is annoying when PUGs need certain Ursan rank before they would let you in. I have been kicked out of Ursan PUGs before too because I am too lazy to farm it to r10.

But I think it is a problem with PUGs, not the skill. Yes, it is powerful but considering the fact that it is elite and pve-only, it is not so devastating at r5 or r3 which most of my characters are at, when they H/H. I thought it is so powerful that I can just charge into a group in HM and kill'em all wammo style! But I ended up dying on my r5 when I do that.

Last edited by DarkSpirit; Mar 04, 2008 at 04:45 PM // 16:45..
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Old Mar 05, 2008, 12:30 AM // 00:30   #231
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I'm not sure if this has been mentioned ( and it seems a bit much to look through 12 pages of posts ) , but another thought for nerfing UB/RB/VB, would be to make it a type of skill that can only be recharged through a morale boost; much like a celestial skill or a signet of Resurrection/Rebirth. This makes it harder to farm with, but can still be used as a PvE alternative.

This would seem, to me, the most logical way to do it, while keeping it the way the skill was meant to be used.

EDIT: Just so everyone knows, I technically wasn't the first to suggest this..

Quote:
Originally Posted by Skanvak
I did suggest it.
That will make it interesting indeed.

Last edited by I Might Avenge U; Mar 05, 2008 at 11:27 PM // 23:27..
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Old Mar 05, 2008, 06:59 AM // 06:59   #232
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I did suggest it.
That will make it interesting indeed.
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Old Mar 05, 2008, 05:06 PM // 17:06   #233
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Quote:
Originally Posted by I Might Avenge U
I'm not sure if this has been mentioned ( and it seems a bit much to look through 12 pages of posts ) , but another thought for nerfing UB/RB/VB, would be to make it a type of skill that can only be recharged through a morale boost; much like a celestial skill or a signet of Resurrection/Rebirth. This makes it harder to farm with, but can still be used as a PvE alternative.

This would seem, to me, the most logical way to do it, while keeping it the way the skill was meant to be used.
That would take UB out of normal PvE use (sometimes the next group of enemies is so far away, I had to use Totem of Man to prevent the energy degen) and while making it still popular for elite areas in the game since elite areas have greater enemies concentration.

People would have to find ways to maintain the single casting.
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Old Mar 05, 2008, 05:29 PM // 17:29   #234
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Quote:
Originally Posted by I Might Avenge U
I'm not sure if this has been mentioned ( and it seems a bit much to look through 12 pages of posts ) , but another thought for nerfing UB/RB/VB, would be to make it a type of skill that can only be recharged through a morale boost; much like a celestial skill or a signet of Resurrection/Rebirth. This makes it harder to farm with, but can still be used as a PvE alternative.

This would seem, to me, the most logical way to do it, while keeping it the way the skill was meant to be used.
good idea, but in DoA there are loads of foes so maintaining it wouldn't be that hard, but in certain area's like the one where they farm norn points it would be usefull only ele's and para's with leadership would be able to use it right
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Old Mar 05, 2008, 05:40 PM // 17:40   #235
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Quote:
Originally Posted by blockkiller
good idea, but in DoA there are loads of foes so maintaining it wouldn't be that hard, but in certain area's like the one where they farm norn points it would be usefull only ele's and para's with leadership would be able to use it right
That's the problem with Ursan - you play it and level it at same time. Plus it works everywhere so it can farm anything and anyone.
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Old Mar 05, 2008, 11:34 PM // 23:34   #236
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Quote:
Originally Posted by DarkSpirit
That would take UB out of normal PvE use (sometimes the next group of enemies is so far away, I had to use Totem of Man to prevent the energy degen) and while making it still popular for elite areas in the game since elite areas have greater enemies concentration.

People would have to find ways to maintain the single casting.
True, but this could also be solved by making it a regular skill, as opposed to an elite.

Quote:
Originally Posted by blockkiller
good idea, but in DoA there are loads of foes so maintaining it wouldn't be that hard, but in certain area's like the one where they farm norn points it would be usefull only ele's and para's with leadership would be able to use it right
Well, not really.. There aren't very many bosses in DoA that offer a morale boost for killing them.. In order for Ursan to stay useful in DoA, you'd need at least 3 Ursans to be under the effects of UB. If you can't stay in Ursan, your team is effectively F****d.

And I have no idea what you're talking about here...

Quote:
Originally Posted by blockkiller
but in certain area's like the one where they farm norn points it would be usefull only ele's and para's with leadership would be able to use it right
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Old Mar 06, 2008, 07:09 AM // 07:09   #237
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Quote:
Originally Posted by Drelias Melaku
And mods closed all the Ursan Blessing nerf threads in Sardelac, which makes me think they don't want any of the GW devs to see that people hate it...
I actually think most people approve of the skill, but have come to the conclusion that its here to stay, so have stopped trying to defend it in these threads. If if was ever nerfed though you would see a flood of people on here complaining.
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Old Mar 06, 2008, 02:40 PM // 14:40   #238
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Everyone in GW apparently want to have an easy, easy, easy mode, Ursan Blessing is a G*y skill which ruined the little fun that was left, now people run UB even though they haev no skill at playing.
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Old Mar 06, 2008, 05:43 PM // 17:43   #239
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Quote:
Originally Posted by azzer20
Everyone in GW apparently want to have an easy, easy, easy mode, Ursan Blessing is a G*y skill which ruined the little fun that was left, now people run UB even though they haev no skill at playing.
Whenever I read the word "skill" and PvE together I cringe. PvE doesn't really require skills to beat the game honestly.

Even in a team wipe, you can keep resing and keep getting at the monster and sooner or later, even with 60 DP, you would win in the end, because unlike you, they are not immortal. Add consummables to the mix and the battle is even easier. Many other skills are also overpowered.

Face it, saying UB is overpowered and needs to be nerfed is like saying there is still poverty left in the world therefore we need to smile to the poor to make them feel better. There are ALOT more things that are more overpowered than UB and there is no "skill" needed to beat the game nowadays whether we have UB or not.

Last edited by DarkSpirit; Mar 06, 2008 at 05:46 PM // 17:46..
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Old Mar 06, 2008, 05:48 PM // 17:48   #240
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Quote:
Originally Posted by DarkSpirit
Even in a team wipe, you can keep resing and keep getting at the monster and sooner or later, even with 60 DP, you would win in the end, because unlike you, they are not immortal. Add consummables to the mix and the battle is even easier. Many other skills are also overpowered.
Name one. UB is unstoppable, the only hex that affects it is Diversion and if you are really unlucky, distracting shot can disable an attack. Conditions don't do a crap to it, maybe Crippled, but monsters don't run from Ursaners.

And try to go around with 60 dp in hard mode.

Quote:
Originally Posted by Dark Spirit
Face it, saying UB is overpowered and needs to nerfed is like saying there is still poverty left in the world therefore we need to smile to the poor. There are ALOT more things that are more overpowered than UB and there is no "skill" needed to beat the game nowadays whether we have UB or not.
Beat the game - No. But you did need a bit of skill to finish something in hard mode.
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