Feb 05, 2008, 05:00 AM // 05:00
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#41
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by DarkSpirit
Great. Kind of reminds me of my Signet of Illusion build.
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The difference is that signet of illusions is a gimmicky build to do some crazy stuff and requires you to have a high illusion attribute
Quote:
Wrong! If that is true, then why are most Ursans wielding a zealous weapon? Think....
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Wrong! A zealous weapon isn't needed to maintain it all the time. Think....
Quote:
If I have a high Norn rank, I deserve to be able to show it off since I worked hard for it.
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Oh yeah, killing those dragon spirits over and over again makes me pro at Guild wars
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Feb 05, 2008, 05:05 AM // 05:05
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#42
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Biostem
It doesn't care about how you allocate attribute points, nor does it care about what equipment you're using.
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Quote:
Originally Posted by blue.rellik
A zealous weapon isn't needed to maintain it all the time.
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Wrong! A zealous weapon does have an effect, it helps to maintain it. Think...
Ursan is ANet's greatest blessing to PvE (read the OP)! If you have a problem with it then you dont have to use it. Everyone has a choice to use it or not.
Last edited by DarkSpirit; Feb 05, 2008 at 06:05 AM // 06:05..
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Feb 05, 2008, 09:32 AM // 09:32
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#43
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Wilds Pathfinder
Join Date: Nov 2006
Location: Surrey, BC
Guild: [DL] Desolation Lords
Profession: A/
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Quote:
Originally Posted by capblye
I concur with the OP and isildorbiafra ... Ursan is a blessing in many ways.
I too am a somewhat experiences player, and i enjoy the challenge of modifying buillds to suit an area, coming up with skill sets to offset the enemy.
However, not everyone enjoys that as i do.
Some folks want a catch all build that easily gets them through (what they feel) is a hard area.
Ursan is that build.
In short, GW is a game that is supposed to be fun for everyone.
My idea of fun may not be the same as the next person.
If Ursan provides them that fun, then so be it.
I just dont understand the negative attitudes from so many "experienced" players.
Why do y'all even care about Ursan?
You dont use it ... great for you.
Why want to Nerf it?
Do you really feel slighted in some way because some noob ran the same dungeon you did with no skill whatsoever?
Who cares? the noob bought the game same as you.
Take pride in the fact that you ran it with a well thought out build and tactical skill.
That should be all the recompense you need.
Leave Ursan alone.
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hear hear
To all those elitist haters out there who thinks they're so good now that they can't party with pugs and atleast show them some of the tricks you've learned along the way, get a life man. GW should be fun, don't stress too much, if you do, stop playing it.
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Feb 05, 2008, 10:05 AM // 10:05
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#44
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by DarkSpirit
Wrong! A zealous weapon does have an effect, it helps to maintain it. Think...
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Read. My. Post
I said
Quote:
A zealous weapon isn't needed to maintain it all the time.
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You are disagreeing with what I said thus that means you are saying a zealous weapon MUST BE USED TO CONSTANTLY MAINTAIN Ursan Blessing.
Is that what you are saying?
i hurd raedin posts wus hard
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Feb 05, 2008, 10:20 AM // 10:20
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#45
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by DarkSpirit
Ursan is ANet's greatest blessing to PvE (read the OP)! If you have a problem with it then you dont have to use it. Everyone has a choice to use it or not.
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Read: I have time to grind (1st fail) titles (2nd fail) to max level (3rd fail) to get into 95% of pug groups (4th fail), and if I don't have one campaign, I'm rejected from them automatically (5th fail).
Farming to r10 ursan isn't so bad, as you can do it at few different ways - farm books in NM/HM, do dungeons, farm monsters, vanquish... But farming to r8 lightbringer IS BAD. It requires you non-stop farm at one or two spots for few hours for few days. I got to r4 at my ele and my ranger and I didn't want to get higher, it's just so boring.
Oh, and if you are thinking this way, that is ,,have a problem - don't use it''.... I'll use bots, to farm 5 times more than you. And if you have a problem with it, don't use bots or use them. Or if someone shoots you with a gun, you have a problem, just don't talk to that person. Or if someone is constantly stealing from charities, don't report him to the police - if you have a problem, don't steal from charities. Nice philosophy, eh?
Last edited by Abedeus; Feb 05, 2008 at 10:22 AM // 10:22..
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Feb 05, 2008, 10:25 AM // 10:25
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#46
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Ursan is a 'blessing' because it lets people who are bad at PvE (yes, it is somehow possible) beat PvE.
That's the simple truth.
The real discussion is whether people who are bad at PvE deserve to be able to beat PvE (i.e., use Ursan) or whether they should be forced to lern2play.
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Feb 05, 2008, 10:41 AM // 10:41
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#47
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Giving bad players (Mending W/Mo, Double Dragon Ele, 55 in enchant stripping areas, etc.) a skill that allows them to do well without learning how to do well is not good. I'd rather the bad players do bad, fail, and get mad. Then, if they WANT to play the game, they learn how to improve. When they take Mending off the skill bar, and replace it with Mending Touch, they start getting better. Ursan is so powerful, a complete moron can do HM DoA and succeed. I'd much rather the complete morons quit the game, or actually stop being morons.
Last edited by MagmaRed; Feb 05, 2008 at 11:13 AM // 11:13..
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Feb 05, 2008, 11:11 AM // 11:11
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#48
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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I say let the disillusioned players keep their little blessing, maybe even buff the other two then they can have 3 "1337" builds. Every ursan player i've met seems to think they are great players full of skill because they completed DoA on the 9th try using ursan.
Meaawhile, I'm off with my alliance running builds that matter, require skill and because it doesnt consist of 5 overpowered damage guys and 3 bad monk bars is actually more efficient.
I never understood the monk builds in ursan teams anyway, blowing mass energy running WoH along side HB and heal party for huge single heals or energy killing party heals with no hex/cond removal, no damage prevention and worse of all due to the nature of ursan the monks actually have to take res.
Any team setup that requires a monk to take a res i'll keep out of, especially if the other monks on the team opt to take rebirth
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Feb 05, 2008, 11:12 AM // 11:12
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#49
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Ursan is just a taste of what is to come; and is a result of the new no player level cap that is to become guild wars 2!
In the future skills will be grind based with benefits/ improvements only and directly as a result of grind. That is the easyest way to maintain a good balance between skills and player level.
The skills becomes more powerfull as a player increases in level.
So get used to it.
And again: but for 0,1% of players that invented those all powerfull builds, the rest are all clones trying to impress. Keep tapping those numbers, but above all have fun!
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Feb 05, 2008, 11:26 AM // 11:26
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#50
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Frost Gate Guardian
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I agree with the OP. Yeh, sure, it's frustrating that nobody will group your experiemental inspiration/fast cast trapper mesmer or whatever, but the good thing about CC team builds is that they make grouping fast and easy.
Some of my best memories of GW are doing 5-man SF runs back in the days of the gear trick, or B/P groups in tombs. If you think either of these took any more skill than an ursan group, then you are wrong. They were just as cookie cutter. Once you'd done them once, you could do them with your eyes closed.
The simple truth is; easy cookie cutter team builds make pugging work. Without them, GW is too complex a game for pugging to be anything but frustration.
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Feb 05, 2008, 11:27 AM // 11:27
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#51
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Krytan Explorer
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Can Ursan be used in pvp? Nope!
Does PvE take skill? Nope!
Does amout of Skill in GW relate to Ursan? Nope
Discussion over.
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Feb 05, 2008, 12:18 PM // 12:18
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#52
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Academy Page
Join Date: Feb 2007
Guild: La Maison des Drakkens
Profession: W/E
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Well, at first I am not really eager on nerfing skill but there is a problem with ursan. We are using it with my guild for sometime now, and some "lassitude" is beginning to be felt by every one.
The problem is that when you compare the ursan elite skill, it is better than any other (especially the other 2 blessing and devervish tranformation). Wich mean that after the first rush of "yeah! we defeated this zone or DOA. that's great". It became borring when we want to go somewhere, the answer is "ursan team" every time. Not even Ursan, wolf, raven mix.
I agree that the Norn blessing are a king of bonus overpowerful skill that must stay so. BUT some fixing must be done to keep the game a skill bar building game and "the ursan go bashing game". There is a problem when only one build can be play. When no more brain is needed to play the game.
I suggest the following thing :
_ make the quest to obtain URSAN as hard as the skill is powerfull.
_ make the raven and wolf blessing as good, may be complementary (they already are a bit)
_ put the same deactivation time that of the dervish avatar. Or may be put 2 to 5 minutes desactivation. Or better, that it will be deactivate until a moral boost is gain (boss killed). May be raise the cost to 25. THAT is the problem.
This will allow to keep the skill overpowered but still make other build credible alternative. The skill would be use to pass difficult part of GW so as not to be blocked but it won't be possible to used it ALL the time.
About some others comments :
Ursan as no counter :
wrong, energy degeneration are good counter (well En are counter to everyhting). two energy drain are enough to get the ursan out of form to a skill barr genreally useless.
Heroes killed PUG :
I totally agree. Heroes are better than human, and on some spot better than even the better human like interrupt : they don't have the one second thinking delay or lag (brain take about one sec to process any information); monk seem to know excatly when to heal... heroes and henchmen sould have weak IA even if coherent.
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Feb 05, 2008, 12:39 PM // 12:39
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#53
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Freedom Warriors [CCCP]
Profession: E/Me
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Quote:
Originally Posted by Abedeus
Oh, and if you are thinking this way, that is ,,have a problem - don't use it''.... I'll use bots, to farm 5 times more than you. And if you have a problem with it, don't use bots or use them. Or if someone shoots you with a gun, you have a problem, just don't talk to that person. Or if someone is constantly stealing from charities, don't report him to the police - if you have a problem, don't steal from charities. Nice philosophy, eh?
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Kudos for broken logic. Let's compare using Ursan with using 3rd party tools in GW for profit, shooting someone or robbing the poor. Great stuff. lol
Is Ursan causing an unbalance in the game's economy? No.
Is it harming the PvP skill balance? No.
Is it disrupting the enjoyment of other gamers that choose not to use it? No.
Move on, nothing to see here.
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Feb 05, 2008, 12:50 PM // 12:50
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#54
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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it shouldn't be Blessing it should be CURSE lawl its for newbies in my opinions
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Feb 05, 2008, 01:01 PM // 13:01
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#55
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Is Ursan causing an unbalance in the game's economy? Yes, it's easy to do DoA, UW and FoW. Armbraces and items exclusive to those areas are getting cheaper. From 100k + 30 ecto, it's now 100k + 24? ecto.
Is it harming the PvE (why did you say about PvP? this is PvE forum) FOR the skill balance? Sure, it's best elite skill in the game for every profession, how it isn't unbalancing?
Is it disrupting the enyoment of other gamers that choose not to use it? Yes, we want to use balanced groups, but 99% of PuGs want Ursans and Monks -.- So we have either choice NOT TO go to FoW/UW/DoA and NOT get what other people could, or we are forced to go as a monk.
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Feb 05, 2008, 01:04 PM // 13:04
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#56
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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I still think Ursan and maybe the other blessing skills, were added as a way for people to do what they want after the population fallout when GW2 is released. I would think that after GW2 goes live, Ursan might even get a "buff"
Skilled players that don't like Ursan, myself included, should simply ignore it and move on. These wanks that use it often have not and will not suffer thru the challenges and learning experiences that made us capable and strong players. Thus, we get our lols.
I'm tired of the Ursan debate now. Its over, get used to it. Let them have it. At least I know, anything they can do, we can do better.
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Feb 05, 2008, 01:13 PM // 13:13
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#57
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Okay, let's get over it and not buy GW2. Who knows, maybe instead of RPG they'll make that game an FPS game, where people with reflex will be better than people with... Uhm. Not skill. What it takes to stereotypical RPG? Oh, right, grinding abilities.
Or... Maybe I will buy. But then they'll change the game so it will be an RTS... Or a sim. Who knows, how they will change their vision in the middle of the game.
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Feb 05, 2008, 01:34 PM // 13:34
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#58
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Krytan Explorer
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Quote:
Originally Posted by skanvak
Heroes killed PUG :
I totally agree. Heroes are better than human, and on some spot better than even the better human like interrupt : they don't have the one second thinking delay or lag (brain take about one sec to process any information); monk seem to know excatly when to heal... heroes and henchmen sould have weak IA even if coherent.
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since when does hero monks knew when to heal or prot. and you want them to have weaker AI? geez, as if they don't cast through shame and diversion and attack through SS enough, or frenzy and heal sig, or maybe just fail to use skills like Rage of nan. interupt is the only thing heros are good at, even then, they end up interrupting the wrong thing anyways.
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Feb 05, 2008, 01:40 PM // 13:40
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#59
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by masteroflife
interupt is the only thing heros are good at, even then, they end up interrupting the wrong thing anyways.
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Corpse exploitation, and upkeeping/monitoring Hexes and Enchants.
It's why Sabway is so damn good.
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Feb 05, 2008, 01:58 PM // 13:58
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#60
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Ursan prevents people from playing their profession and waters down any complexity there could be in PvE, therefore it is not a blessing.
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