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Old Feb 29, 2008, 08:07 PM // 20:07   #1
Frost Gate Guardian
 
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Default Water build for AB

I recently decided to take a break from Ritualists and use an elementalist. I'm not that expirenced with this profession. I chose Water Magic, since the idea of snaring someone and spamming damage spells appealed to me. I use this build, I find it works rather well in AB.

Water Magic 12+1+3
Energy Storage: 12

I have all Survivor insignas, and three energy boosting runes.

Skillz:
[card]Water Attunement[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Shard Storm[/card]
[card]Mind Freeze[/card](Very cheap and fast, I love it)
[card]Ice Spear[/card]
[card]Vapor Blade[/card]
[card]Maelstrom[/card]

So, I snare someone to prevent them from endangering me or running away, then spam Vapor blade and Ice Spear on them. If they're a caster, I use Maelstrom.
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Old Feb 29, 2008, 09:02 PM // 21:02   #2
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You have 2 spells causing exhaustion.

GG?
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Old Feb 29, 2008, 09:05 PM // 21:05   #3
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well, playing a mb ele, I'll know who to target for free energy...
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Old Feb 29, 2008, 09:07 PM // 21:07   #4
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Quote:
Originally Posted by Yichi
well, playing a mb ele, I'll know who to target for free energy...
QFT.

<12chars>
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Old Feb 29, 2008, 09:36 PM // 21:36   #5
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no arua of rest, no glyph of lesser energy= ftl water elem
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Old Feb 29, 2008, 10:03 PM // 22:03   #6
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Replace:
[card]Mind Freeze[/card] with [card]Shatterstone[/card] (for high damage) or [card]Water Trident[/card] (for KD annoyance)
[card]Shard Storm[/card] with [card]Ice Spikes[/card] (AoE is generally more useful in AB)
[card]Ice Spear[/card] with [card]Mystic Regeneration[/card] (self-heals are gud)
[card]Vapor Blade[/card] with [wiki]Glowing Ice[/wiki] or [card]Glyph of Lesser Energy[/card] (e-mgmt is gud)
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Old Feb 29, 2008, 10:19 PM // 22:19   #7
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replace [card]Shard Storm[/card] with [card]Freezing Gust[/card]
and use the suggestions from the post above this one
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Old Feb 29, 2008, 10:42 PM // 22:42   #8
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Use a major rune or a minor (anything but a superior), take off those energy boosting runes.

Last edited by ZenRgy; Feb 29, 2008 at 11:47 PM // 23:47..
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Old Feb 29, 2008, 11:47 PM // 23:47   #9
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Quote:
Originally Posted by ZenRgy
Use a major rune, take off those energy boosting runes.
I have a major water rune, but why must I remove the energy runes?
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Old Mar 01, 2008, 12:30 AM // 00:30   #10
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Quote:
Originally Posted by Cosmic Error
I have a major water rune, but why must I remove the energy runes?
For each rank of Energy Storage, your maximum energy raises by 3.
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Old Mar 01, 2008, 12:41 AM // 00:41   #11
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You need GoS to keep Armor of mist up all the time.
You need a better elite.
Ice spear is bad.
Vapor blade isn't much better unless you have enchantment removal.
Maelstrom is blah.
No GoLE.
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Old Mar 01, 2008, 01:03 AM // 01:03   #12
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Quote:
Originally Posted by ZenRgy
For each rank of Energy Storage, your maximum energy raises by 3.
Yes, but what do I use the four empty rune slots for then?

Current skillset:

[card]Water Attunement[/card]
[card]Glyph of Lesser Energy[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Ice Spikes[/card]
[card]Freezing Gust[/card]
[card]Vapor Blade[/card]
[card]Shatterstone[/card]

Last edited by Cosmic Error; Mar 01, 2008 at 01:07 AM // 01:07..
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Old Mar 01, 2008, 01:43 AM // 01:43   #13
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Runes of Vitae, sup vigor?
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Old Mar 01, 2008, 03:15 AM // 03:15   #14
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Quote:
Originally Posted by Cosmic Error
Yes, but what do I use the four empty rune slots for then?

Current skillset:

[card]Water Attunement[/card]
[card]Glyph of Lesser Energy[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Ice Spikes[/card]
[card]Freezing Gust[/card]
[card]Vapor Blade[/card]
[card]Shatterstone[/card]
Swap in Mending touch for some condition removal.
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Old Mar 01, 2008, 03:19 AM // 03:19   #15
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Quote:
Originally Posted by Cosmic Error
Yes, but what do I use the four empty rune slots for then?
i herd +life is gud
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Old Mar 01, 2008, 05:49 PM // 17:49   #16
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Quote:
Originally Posted by ZenRgy
Runes of Vitae, sup vigor?
Okay, I'm using Vitae runes right now.

I don't have mending touch on my skill bar, so I can't swap it out for condition removal.
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Old Mar 01, 2008, 06:19 PM // 18:19   #17
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Quote:
Originally Posted by Cosmic Error
Okay, I'm using Vitae runes right now.

I don't have mending touch on my skill bar, so I can't swap it out for condition removal.
He said in. Swap it in if you want condition removal.

Your build looks good, but I prefer to run fire when I AB. SH lets you clean pretty much all shrines by yourself, and Flame Djinn's Haste provides a constant speed boost. It's not as good for killing players, but killing players isn't how you win in AB
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Old Mar 03, 2008, 01:16 AM // 01:16   #18
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if you can fit it in anywhere... blurred vision is always nice.

id take out the mind freeze for shatter or water trident as said in previous posts.
the maelstrom is real nice to have when capping caster shrines or on mobs of enemies in general.
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Old Mar 03, 2008, 03:08 AM // 03:08   #19
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Ice Spikes
Freezing Gust
Frozen Burst
Grasping Earth
Water Trident (e)
Armour of Mist
Water Attunement
Glyph of Lesser Energy

Water Magic - 12 + 1 + 1
Energy Storage - 10 + 1
Earth Magic - residue

played with:

Water Trident (e)
Shard Storm
Freezing Gust
Vapour Blade
Auspicious Incantation
Deep Freeze
Armour of Mist
Water Attunement

Water Magic - 12 + 1 + 1
Energy Storage - 10 + 1
Inspiration - residue

All Survivor insignias the usual guff.

Designed to be played with an AoB Derv spike + Death's Charge and WoH prot hybrid with Return. The monk doesn't have sprint so you can periodically teleport to one of the aforementioned sprinters when you start getting left behind. Awwww.

It is mostly designed for running from shrine to shrine and capping alters, deterring persuers by pounding them with slow hexes and then running away. Its pretty hilarious against anything melee and all persuers give up eventually. Usually sooner rather than later.

We have playing this a few times and alternating with Mind Freeze (e) on one of the water eles and we would chase around Grenz encountering this same warrior in primeval armor. We sort of harassed him a couple of times with Freezing Gust + Water Trident - it became regular enough that every time we saw him we would break off and hunt down our prey again. After a few deaths he just started to run away as soon as we came into radar range.

Played this in a mob too and even though mobbing probably isn't a good idea if you actually want to win in AB, its pretty hilarious fun with some extra firepower. Everybody runs. They all fail.

Last edited by Fire Childe; Mar 03, 2008 at 03:14 AM // 03:14..
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Old Mar 03, 2008, 09:09 PM // 21:09   #20
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water trident plus glyph of imolation is always good for some laughs
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