Mar 07, 2008, 05:46 PM // 17:46
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#21
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Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
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I do usually 3 Jagged Bones hero MMs and myself. So much better as they are almost always in swarms and takes 0 effort.
Not only that but you don't need 4 actual people.
Nice screenies though. MMs rule.
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Mar 07, 2008, 07:05 PM // 19:05
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#22
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Unfortunatly many of those skills do not affect minions anymore.
Specifically:
Go for the Eyes
Fall Back
Those two skills affect allies not allied creatures or whatever minions are considered now. Go for the Eyes once did but hasnt in a long time.
Heroes will NOT use Dwayna's Sorrow even if i gave them 10k. I've just STOOD there with minions dieing, etc, disabled ALL other skills and they STILL woudnt cast it, I've tried it on all 3 Necro heroes and all 3 Monk Heroes. They REFUSE to cast it.
What gets me even MORE mad is if you go to the Jade Sea, those stupid Flying Monk Fish ennemies WILL use Drayna's Sorrwo!!
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Mar 07, 2008, 07:46 PM // 19:46
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#23
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Out of curiosity... Does Splinter Weapon work on minions?
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Mar 07, 2008, 07:47 PM // 19:47
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#24
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Emo Goth Italics
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Qdq, Splinter Weapon will not work well on Minions as they have 2s attack rate.
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Mar 07, 2008, 07:53 PM // 19:53
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#25
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by tyla salanari
Qdq, Splinter Weapon will not work well on Minions as they have 2s attack rate.
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oh yeh... forgot about that >_>.
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Mar 07, 2008, 08:01 PM // 20:01
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#26
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by Qdq Swi
Out of curiosity... Does Splinter Weapon work on minions?
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I've considered that also
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Mar 08, 2008, 02:17 AM // 02:17
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#28
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by tyla salanari
Wouldn't it be good to bring Death Nova?
*Oops* Forgot to read that other bit, but maybe cancel it when you're on the move?
Just wondering, though -- where does the damage come from?
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I'm guessing all those small packets of damage will equate to a lot of damage
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Mar 08, 2008, 11:02 PM // 23:02
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#29
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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If i'm not mistaken, the ebon vanguard standards effect minions, right?
If so...you got a ton of dps there.
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Mar 08, 2008, 11:32 PM // 23:32
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Quote:
Originally Posted by Qdq Swi
Out of curiosity... Does Splinter Weapon work on minions?
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Yes.
567891011
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Mar 09, 2008, 01:12 AM // 01:12
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#31
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by Zodiak
Go for the Eyes
Fall Back
Those two skills affect allies not allied creatures or whatever minions are considered now. Go for the Eyes once did but hasnt in a long time.
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Hmm did they change Fall Back in this week's update? Because I know that it was still affecting minions before that at least (can see the lil health gain sparkles when they run).
Quote:
Originally Posted by tyla salanari
Wouldn't it be good to bring Death Nova?
*Oops* Forgot to read that other bit, but maybe cancel it when you're on the move?
Just wondering, though -- where does the damage come from?
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Well it's all about high minion numbers, yeah each minion will only be dealing 10 damage a hit on high lvl foes. but you gotta remember that there's 30 or so minions hitting this high lvl foe that's about 5-10 hits per second. The damage adds up real fast.
Death nova would be good...except is has no recharge time. so with about 35 minions to target (many with high degen) the AI goes nuts and will litterally use no other skill trying to hit every minion with it.
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Mar 10, 2008, 03:18 PM // 15:18
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#32
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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I've been looking at the roles of the 4 necromancers. Now I understand that the role is for maximum minions, but I thought It might be interesting to find a way of replacing one of them for a Rit/N that would use:
[skill]malign intervention[/skill][skill]Verata's Gaze[/skill][skill]clamor of souls[/skill]
At the number of allied minion creatures, Clamor of Souls might be interesting to try out. My concern is a non-elite source of energy for the Ritualist that doesnt involve spirits.
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Mar 10, 2008, 04:29 PM // 16:29
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#33
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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How did the 4-MM team get started up? How would u kill the first few creatures for minions?
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Mar 10, 2008, 05:09 PM // 17:09
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#34
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Wiki says Go for the Eyes! still affects minions..
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Mar 10, 2008, 06:39 PM // 18:39
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#35
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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How can Go for the Eyes still affect minions according to wiki? There was an update long ago to prevent that? I've never tried it, i just remember the specific update. Just as Orders were made to not affect minions.
I guess I need to do some testing.
Last edited by Zodiak; Mar 10, 2008 at 06:42 PM // 18:42..
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Mar 10, 2008, 06:39 PM // 18:39
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#36
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Go for the Eyes! and Fall Back! both work on minions, but minion's seem to not get any damage boost from critical hits, so go for the eyes does nothing beyond providing energy through leadership.
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Mar 10, 2008, 06:50 PM // 18:50
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#37
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by The Meth
Go for the Eyes! and Fall Back! both work on minions, but minion's seem to not get any damage boost from critical hits, so go for the eyes does nothing beyond providing energy through leadership.
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Flesh Golem does critical.
http://gw.gamewikis.org/wiki/Flesh_Golem_%28minion%29
Assuming the same stats are affected by all minions, then go for the eyes will affect all minions.
"Minions can inflict critical hits. Like animal companions, minion critical hits do not automatically inflict maximum damage"
http://gw.gamewikis.org/wiki/Minion#...h_Degeneration
Last edited by Zodiak; Mar 10, 2008 at 06:52 PM // 18:52..
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Mar 10, 2008, 10:12 PM // 22:12
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#38
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by Zodiak
I've been looking at the roles of the 4 necromancers. Now I understand that the role is for maximum minions, but I thought It might be interesting to find a way of replacing one of them for a Rit/N that would use:
[skill]malign intervention[/skill][skill]Verata's Gaze[/skill][skill]clamor of souls[/skill]
At the number of allied minion creatures, Clamor of Souls might be interesting to try out. My concern is a non-elite source of energy for the Ritualist that doesnt involve spirits.
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Hmm if the energy thing could be solved that would be pretty nice...actually that might be first useful application for that elite I've seen yet.
Quote:
Originally Posted by NecroticChanter
How did the 4-MM team get started up? How would u kill the first few creatures for minions?
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If operating in 4 man areas take additional healing and damage spells in the optional slots. If operating in the standard 8 man environ simply let the other 4 members get the first few kills. (skilled assassins are great for this if you can get one to come along)
I've also edited the original post a bit to show that this is more than just for 4 man areas and it's encouraged to bring backup henchies or people whenever possible.
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Mar 11, 2008, 12:54 AM // 00:54
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#39
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Would it be advisable for the other party members to be saccers for the bodies? then no killing of any mobs is needed
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Mar 11, 2008, 01:44 AM // 01:44
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#40
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Lion's Arch Merchant
Join Date: May 2006
Guild: MGK
Profession: W/
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just curious, but does this 4 man mm thing work effective in hm? (or is this just a concept that looks insanely awesome and kool?:P)
anyways icould see some issues in engaging enemies, as heros awlays follow behind u and minions follow behind that....... thenu have to constnatly consider corpses and healing minions>_>. Does this concept even do that much dmg agianst high lvl enemies? cause from what i know lvl18 minions dont do much dmg to a lvl28 enemy and the fact that aoe exist could mean gg minions>_>. Just some things to consider
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