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Old Feb 19, 2008, 10:17 PM // 22:17   #1
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Default Ancestor's Rage-Centric Build

I was curious as to how effective a build would be whose goal is to fully exploit this skill. With a build incorporating both Echos and Ghostly Haste, you would be firing off Ancestor's Rage every two seconds. Energy management and necessitating a spirit to fuel Ghostly Haste would be the obvious problems, but what other issues should I foresee while running this build (or, possibly, better secondaries to complement)? Granted this wouldn't be as effective as the popular resto-channeling build, but it looks to be a fun diversion.
Any suggestions?
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Old Feb 19, 2008, 11:13 PM // 23:13   #2
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This skill bar could work:


[skill]Attuned Was Songkai[/skill] or Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]ghostly haste[/skill]
[skill]arcane echo[/skill]
[skill]Ancestors' rage[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
optional skill, maybe [skill]offering of spirit[/skill] if you use Energetic Was Lee Sa.
[skill]Death Pact Signet[/skill]

This could be a build with only Arcane Echo.

Here is one with both echos:

[skill]Arcane Echo[/skill]
[skill]Echo[/skill]
[skill]ancestors' rage[/skill]
[skill]ghostly haste[/skill]
Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
[skill]death pact signet[/skill]

Last edited by 1 up and 2 down; Feb 20, 2008 at 01:27 AM // 01:27..
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Old Feb 20, 2008, 12:44 AM // 00:44   #3
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How about this combo?
Dwarven Stability + [skill]Serpent's Quickness[/skill] + [skill]Ancestors' Rage[/skill]
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Old Feb 20, 2008, 01:04 AM // 01:04   #4
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i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
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Old Feb 20, 2008, 01:09 AM // 01:09   #5
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Quote:
Originally Posted by placebo overdose
i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
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Old Feb 20, 2008, 02:49 AM // 02:49   #6
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Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.

Quote:
Originally Posted by 1 up and 2 down
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
Although you get 8 energy, you also have to spend 5 energy, resulting in only a 3 energy gain. Since it drains energy from the spirit, then you can't even use it again for a while with only 1 spirit on the bar. Essence Strike, on the other hand, deals damage and can be used more often than Spirit Siphon due to not having a negative effect.
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Old Feb 20, 2008, 02:49 AM // 02:49   #7
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Quote:
Originally Posted by 1 up and 2 down
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
-5 energy from casting cost = 3. And according to the wiki, it takes 22 seconds for a spirit to regenerate all of its energy. 3 energy every 22 seconds, especially with no secondary effect, is terribad.
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Old Feb 20, 2008, 02:51 AM // 02:51   #8
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Quote:
Originally Posted by Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
I BELIEVE that USED to be true.

But as far as I heard, from certain sources, that is no longer true due to the most recent update or something.
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Old Feb 20, 2008, 03:38 AM // 03:38   #9
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Quote:
Originally Posted by Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
That used to be correct but was changed, probably in the update that allowed the rit to see the damage from their Ancestors when used on someone else.
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Old Feb 20, 2008, 03:48 AM // 03:48   #10
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Don't forget splinter weapon...
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Old Feb 20, 2008, 04:14 AM // 04:14   #11
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Quote:
Originally Posted by Cherng Butter
Don't forget splinter weapon...
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.

Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
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Old Feb 20, 2008, 04:32 AM // 04:32   #12
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Quote:
Originally Posted by 1 up and 2 down
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.

Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
But Splinter Weapon lets the physicals blows things up so easily and quickly....
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Old Feb 20, 2008, 12:40 PM // 12:40   #13
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Ancestor's Rage is a skill, not a spell. You have to Arcane Echo the Echo if you want to make it work; you can't Arcane Echo the Ancestor's Rage (it cancels the Arcane Echo with no effect).
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Old Feb 20, 2008, 01:21 PM // 13:21   #14
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As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
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Old Feb 20, 2008, 06:51 PM // 18:51   #15
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Blah, forgot about that.
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Old Feb 20, 2008, 07:24 PM // 19:24   #16
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Quote:
Originally Posted by Utaku
As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
But that does not stop skills like [skill]Serpent's Quickness[/skill] from reducing it's recharge.

Also, http://www.pvxwiki.com/wiki/Build:Rt...pent_Channeler
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Old Feb 20, 2008, 08:57 PM // 20:57   #17
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opps >.<

If only it was a spell...
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Old Feb 21, 2008, 03:43 AM // 03:43   #18
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Quote:
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
With extremely powerful skills like splinter weapon, there's no reason it shouldn't be on most channeling bars.
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Old Feb 21, 2008, 05:42 AM // 05:42   #19
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Quote:
Originally Posted by 1 up and 2 down
opps >.<

If only it was a spell...

Yeah, the Nov 8, 2007 update took out the "Enchantment" and changed it to a skill only. When I used arcane echo on Rage last January (after a few months of not using the combo), I was surprised it no longer works. My mind never fully digested the implication of the update.

Well, as what Nightow mentioned, the SQ and Dwarven Stability seem to work well with Ancestor's Rage.

Last edited by GrimEye; Feb 23, 2008 at 02:34 PM // 14:34..
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Old Feb 23, 2008, 01:58 PM // 13:58   #20
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Quote:
Originally Posted by GrimEye
Yeah, the Nov 8, 2007 update took out the "Enchantment"
Yeah, the new non-spell non-enchantment changed a lot of things.

Quote:
But spirit siphon isn't that bad.
Yes. Yes it is. It provides about the same energy gain as Essence Strike, but without doing damage, and you have to wait for the spirit to recharge its energy before you can leech it again.

Randomly firing off Essence Strike will provide more energy utility than Spirit Siphon, regardless of how many spirits you are spamming. In fact, it is better in every possible way with the exception of the 1 second cast time.
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