Feb 19, 2008, 11:13 PM // 23:13
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#2
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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This skill bar could work:
[skill]Attuned Was Songkai[/skill] or Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]ghostly haste[/skill]
[skill]arcane echo[/skill]
[skill]Ancestors' rage[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
optional skill, maybe [skill]offering of spirit[/skill] if you use Energetic Was Lee Sa.
[skill]Death Pact Signet[/skill]
This could be a build with only Arcane Echo.
Here is one with both echos:
[skill]Arcane Echo[/skill]
[skill]Echo[/skill]
[skill]ancestors' rage[/skill]
[skill]ghostly haste[/skill]
Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
[skill]death pact signet[/skill]
Last edited by 1 up and 2 down; Feb 20, 2008 at 01:27 AM // 01:27..
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Feb 20, 2008, 12:44 AM // 00:44
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#3
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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How about this combo?
Dwarven Stability + [skill]Serpent's Quickness[/skill] + [skill]Ancestors' Rage[/skill]
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Feb 20, 2008, 01:04 AM // 01:04
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#4
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
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Feb 20, 2008, 01:09 AM // 01:09
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#5
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by placebo overdose
i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
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It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
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Feb 20, 2008, 02:49 AM // 02:49
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#6
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Academy Page
Join Date: Nov 2007
Guild: Grenths Dark Templars [GDT]
Profession: W/E
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Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
Quote:
Originally Posted by 1 up and 2 down
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
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Although you get 8 energy, you also have to spend 5 energy, resulting in only a 3 energy gain. Since it drains energy from the spirit, then you can't even use it again for a while with only 1 spirit on the bar. Essence Strike, on the other hand, deals damage and can be used more often than Spirit Siphon due to not having a negative effect.
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Feb 20, 2008, 02:49 AM // 02:49
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#7
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Krytan Explorer
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Quote:
Originally Posted by 1 up and 2 down
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
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-5 energy from casting cost = 3. And according to the wiki, it takes 22 seconds for a spirit to regenerate all of its energy. 3 energy every 22 seconds, especially with no secondary effect, is terribad.
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Feb 20, 2008, 02:51 AM // 02:51
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#8
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Academy Page
Join Date: Dec 2007
Location: Michigan
Profession: Rt/
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Quote:
Originally Posted by Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
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I BELIEVE that USED to be true.
But as far as I heard, from certain sources, that is no longer true due to the most recent update or something.
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Feb 20, 2008, 03:38 AM // 03:38
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#9
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
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That used to be correct but was changed, probably in the update that allowed the rit to see the damage from their Ancestors when used on someone else.
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Feb 20, 2008, 03:48 AM // 03:48
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#10
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Don't forget splinter weapon...
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Feb 20, 2008, 04:14 AM // 04:14
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#11
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Cherng Butter
Don't forget splinter weapon...
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I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
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Feb 20, 2008, 04:32 AM // 04:32
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#12
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by 1 up and 2 down
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
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But Splinter Weapon lets the physicals blows things up so easily and quickly....
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Feb 20, 2008, 12:40 PM // 12:40
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Ancestor's Rage is a skill, not a spell. You have to Arcane Echo the Echo if you want to make it work; you can't Arcane Echo the Ancestor's Rage (it cancels the Arcane Echo with no effect).
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 20, 2008, 01:21 PM // 13:21
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#14
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
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Feb 20, 2008, 06:51 PM // 18:51
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#15
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Academy Page
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Blah, forgot about that.
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Feb 20, 2008, 07:24 PM // 19:24
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#16
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Utaku
As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
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But that does not stop skills like [skill]Serpent's Quickness[/skill] from reducing it's recharge.
Also, http://www.pvxwiki.com/wiki/Build:Rt...pent_Channeler
Template Code: OAKjgxhjITrlOOeTYMHX3lIHXMA
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Feb 20, 2008, 08:57 PM // 20:57
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#17
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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opps >.<
If only it was a spell...
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Feb 21, 2008, 03:43 AM // 03:43
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#18
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
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With extremely powerful skills like splinter weapon, there's no reason it shouldn't be on most channeling bars.
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Feb 21, 2008, 05:42 AM // 05:42
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#19
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Frost Gate Guardian
Join Date: Oct 2007
Profession: Rt/
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Quote:
Originally Posted by 1 up and 2 down
opps >.<
If only it was a spell...
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Yeah, the Nov 8, 2007 update took out the "Enchantment" and changed it to a skill only. When I used arcane echo on Rage last January (after a few months of not using the combo), I was surprised it no longer works. My mind never fully digested the implication of the update.
Well, as what Nightow mentioned, the SQ and Dwarven Stability seem to work well with Ancestor's Rage.
Last edited by GrimEye; Feb 23, 2008 at 02:34 PM // 14:34..
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Feb 23, 2008, 01:58 PM // 13:58
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#20
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by GrimEye
Yeah, the Nov 8, 2007 update took out the "Enchantment"
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Yeah, the new non-spell non-enchantment changed a lot of things.
Quote:
But spirit siphon isn't that bad.
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Yes. Yes it is. It provides about the same energy gain as Essence Strike, but without doing damage, and you have to wait for the spirit to recharge its energy before you can leech it again.
Randomly firing off Essence Strike will provide more energy utility than Spirit Siphon, regardless of how many spirits you are spamming. In fact, it is better in every possible way with the exception of the 1 second cast time.
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