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Old Mar 07, 2008, 06:12 AM // 06:12   #21
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Overall, I was pretty happy with the skill changes.

It's not as pivotal in PvE as it is in PvP, but it's definitely a step in the right direction in general.

Makes me regret deleting my necro

but not too bad because I deleted him for my Mesmer

<3<3<3<3[skill]Psychic Instability[/skill]

The sin nerfs won't really change PvE cuz everyone uses Moebius Blossom spam or crap builds.

I noticed there were quite a few random-but-nice buffs. I'm sure i'm not the only one who thought "wth? yey!"

Ancestors' got nerfed , but not as bad as sins
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Old Mar 07, 2008, 09:30 AM // 09:30   #22
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Quote:
Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
Just too awesome for words. I can't wait to try these all out.
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Old Mar 07, 2008, 09:45 AM // 09:45   #23
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Necros are now even more of a walking utility machine. Enfeebling blood? yes please. Weaken Armour? dont mind if i do! Rip enchant? Well, if you insist! And they can Draw conditions without a monk secondary. Incredible.

Wail buff is interesting too.

edit: It feels like they're really bashing the enchantment line. Buffs to enchant stripping spells, buff to magehunter smash, nerf of guardian, mystic regen and the recent change to Avatar of Grenth.

Last edited by distilledwill; Mar 07, 2008 at 11:11 AM // 11:11..
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Old Mar 07, 2008, 04:21 PM // 16:21   #24
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not impressed with the nerf to rodgorts and mind blast

has been my normal ele build for a couple of months now...
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Old Mar 07, 2008, 04:25 PM // 16:25   #25
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Originally Posted by [email protected]
not impressed with the nerf to rodgorts and mind blast

has been my normal ele build for a couple of months now...
A 40/40 Wand/Focus set should sort that out.
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Old Mar 07, 2008, 04:48 PM // 16:48   #26
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Quote:
Originally Posted by tyla salanari
A 40/40 Wand/Focus set should sort that out.
Pretty sure you should have been using that in the first place.
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Old Mar 08, 2008, 02:15 AM // 02:15   #27
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Guess i'll be hunting sand drakes in the dessert again - been watching ward against meele continually nerfed. Used to be on both my ele heros, no longer there since they reduced the duration. Much less now so the recharge.
for rodgorts, I guess I'll just have to use serpent's quickening.

WOW for necros. Good though. I think some skills just saw NO use.
weaken armor should be awesome for secondaries too.

I use warriors and hunters mostly - I'm saddened by the change to lions comfort. Used to gain a ton from both attributes. Least now I gain adrenaline too.

Hunters shot just became awesome again - a 1 second cast time? since the changes to power, sundering, penetrating and hunters, quickshot is nearing uselessness ;(

I used to like mending refrain(paragon) and over time get it on my hero's. it's low regen - but it did help a lot in pve. 10 energy is too steep for my warrior now :P

spears needed a little buff - good to see it done.

ancestor's rage was great and all but heros never used it nicely
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Old Mar 08, 2008, 02:53 AM // 02:53   #28
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Quote:
Originally Posted by JR
Pretty sure you should have been using that in the first place.
You do realize this is the PvE area right? These guys use staves with energy and fortitude mods strictly
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Old Mar 08, 2008, 02:56 AM // 02:56   #29
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i'm quite sure most use energy mods and full radiants, just so they can get +100 energy on their eles.
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Old Mar 08, 2008, 02:57 AM // 02:57   #30
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Quote:
Originally Posted by moriz
i'm quite sure most use energy mods and full radiants, just so they can get +100 energy on their eles.
TRIPLE DIGIT ENERGY MAKES YOU DO MORE DAMAGE
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Old Mar 08, 2008, 03:13 AM // 03:13   #31
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Quote:
Originally Posted by Master Ketsu
Hello OP necros.

One thing I do like about this update is the second half of the change to siphon speed. IMO it shouldn't have had its time nerfed, but the 50% while moving forces the sin class to take a bit more skill to play when running it.

And wail of doom is now beyond broken. This increases the power of spike teams to the point where no other build can stand a chance. Revert immediately please.


3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !
you mean wailing prot right? infuse is still perfectly capable of stopping a spike at level0
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Old Mar 08, 2008, 03:24 AM // 03:24   #32
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I'm pretty sure some people have reading comprehension issues. This thread is to discuss the update and how it affects pve, not a bash pvers thread.

Anyways, don't think any of the changes will have much effect on pve. . .although outside of gwen, I have seen a lot more sf eles again (mb had largely replaced them). And yes, necros are quite a utility machine (even moreso than before).
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Old Mar 08, 2008, 03:27 AM // 03:27   #33
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Quote:
Originally Posted by Phe Belladona
you mean wailing prot right? infuse is still perfectly capable of stopping a spike at level0
300 hp will not stop a spike
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Old Mar 08, 2008, 04:31 AM // 04:31   #34
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Quote:
Originally Posted by blue.rellik
300 hp will not stop a spike
And 390 will?
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Old Mar 08, 2008, 04:55 AM // 04:55   #35
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Quote:
Originally Posted by moriz
i'm quite sure most use energy mods and full radiants, just so they can get +100 energy on their eles.

...


Why would someone want +100 STINKING ENERGY?






I want over 9000.
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Old Mar 08, 2008, 05:24 AM // 05:24   #36
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Originally Posted by Yoshikuni Mahsu
And 390 will?
Did I ever say it would?
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Old Mar 08, 2008, 05:42 AM // 05:42   #37
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Quote:
Originally Posted by blue.rellik
Did I ever say it would?
Well 390 is the rough heal for a 14 healing prayers infuse.
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Old Mar 08, 2008, 05:50 AM // 05:50   #38
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My point is that a plain by itself isn't going to be stopping the spike (or at least not from what I've seen).
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Old Mar 08, 2008, 12:42 PM // 12:42   #39
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Quote:
Originally Posted by blue.rellik
You do realize this is the PvE area right? These guys use staves with energy and fortitude mods strictly
Ewww...
40/40 Set is ultimate for all!
And I personally don't like staffs much...
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Old Mar 10, 2008, 02:36 AM // 02:36   #40
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Revert WY...please?

I dislike the MB and Rodgorts changes too, but those weren't completely destroyed the way WY was, so I don't really mind. The the build is still playable with them in their current state, though Fireball is now pretty much a required skill on the bar.

Aside from that, I like this update, particularily the necro buffs.
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