Jan 13, 2008, 03:51 PM // 15:51
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#21
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Coloneh
N/Rts dont carry prot, they cant remove conditions, they cant remove hexes.
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[skill]mend body and soul[/skill](just to mention 1)
They actually have rather good condition removal skills available.
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Jan 13, 2008, 05:52 PM // 17:52
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#22
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Necro rits are worth chosing if it's a hero over a player, certain skills they have (like protective was kaolai) heroes use exceptionally well, and soul reaping makes up for heroes generally questionable energy management or lack of.
But they can't prot well, they are horrid with Weapon of Warding so it's not really a viable option, but on that note hero monks aren't great with prot without some controlling of them or running something very foolproof. Like how they use spirit bond on someone degenning to death. Mend Body and Soul really is the only decent condi removal at a rits disposal, but it is quite ok. But necro rits won't run out of energy and with Life, Spirit Light, MBAS they are really solid for cleaning up - and clean up is all you really need them to do in PVE
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Jan 13, 2008, 06:02 PM // 18:02
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#23
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Always Outnumbered
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Quote:
Originally Posted by CrazyManOfDoom
i lurvs the build...it does work well...pretty much the only way i've been able to get anything at all vanquished
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You can't be serious. Are you?
Anyway: Flesh Golem is mediocre at best, and for HM I prefer a Jagged Bones bomber.
You have too many characters dedicated to healing.
Heroes suck with prot.
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Jan 13, 2008, 11:31 PM // 23:31
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#24
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Squishy ftw
[skill]mend body and soul[/skill](just to mention 1)
They actually have rather good condition removal skills available.
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to conditional, not worth the skill slot, I dont have time to wait around for spirits to recharge all the time.
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Jan 14, 2008, 11:01 PM // 23:01
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#25
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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Alright first off. Coloneh one of the spirits also removes conditions so gg. As for waiting for spirits to recharge well you dont have to wait. Spirits are not needed for this build to work. Second off Yes I know its an over large amount of healing but from my expiernces in Hm vanqs. The more guys u can aggro and ss the faster they die. With this build i have succesfully had 60+ guys on me and my party with out moving any health bar down past half. As for to much healing how much faster do i need to vanquish a zone. Not much because 20-40 minutes a zone is plenty fast for me.
As for the MM. We actually tested the fleshgolem verses the jagged bomber. Over all the flesh deals more dmg when we pull off the +1 death magic with his staff granting a high lvl golem. Poison from jaged doesnt do much since ss owns them all anyway.
As for a known bug. Use arcane echo followed by Ebon Vanguard assasin. Cast the arcane echoed one and then proceed to go into Ursan form. When you exit ursan form you will have 2 ebon vanguards on ur bar. This makes vanquishing anyarea with charr a joke.
Last edited by Missmelady; Jan 14, 2008 at 11:05 PM // 23:05..
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Jan 15, 2008, 02:36 PM // 14:36
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#26
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Mo/
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Quote:
Originally Posted by Coloneh
N/Rt's are great at HEALING, but theyr not monks. A monks dont just HEAL. N/Rts dont carry prot, they cant remove conditions, they cant remove hexes.
your spending to many character slots on trying to keep your team alive. N/Rt's are good in moderation and LoD is just nerfed into oblivion.
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No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S
Only thing that it lacks is hex removal.. But what hexes do you really need to see removed in pve?
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Jan 15, 2008, 04:35 PM // 16:35
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#27
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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Quote:
Originally Posted by steel singer
No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S
Only thing that it lacks is hex removal.. But what hexes do you really need to see removed in pve?
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Thank you Steel singer. Thank you very much.
To all those who have actually tried the build let me know how u like it.
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Jan 15, 2008, 04:39 PM // 16:39
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#28
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Always Outnumbered
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Quote:
Originally Posted by steel singer
No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S
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Spirits die pretty easy.
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Mar 10, 2008, 10:54 PM // 22:54
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#29
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Frost Gate Guardian
Join Date: May 2005
Guild: The Axe Gang
Profession: E/
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Tried this necromancer stuff for Tahnnaki Temple. Four afflicted rangers killed the hench easy. Mission failed in the first room. The afflicted rangers took no damage.
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