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Old Mar 09, 2008, 04:37 PM // 16:37   #1
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Default Skills and Updates

Herez the thing...
I will talk about sins cause I play only sin. Last few updates whenever they update skills, they make sin skills weaker. There probably is reason for that, but can they at least fix some skills that are totally useless-example:

wild strike-->energy 5, recharge 4 sec-cant be blocked,removes stances (offhand)
fox fangs-->energy 5, casting time1/2, recharge 8sec, cant be blocked (offhand)

so probably 98% piplz will use wild strike, this is only one example...u can post others...point is-gw has really a lot of skill, but there is a lot skills that should be fixed, and every update sin skills are going down...as it started necros will soon have all skills for free and without recharge time
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Old Mar 09, 2008, 04:55 PM // 16:55   #2
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WILD STRIKE 5, X, 4
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30...35 damage and any Stance being used by target foe ends. This attack cannot be blocked.


FOX FANGS 5, 1/2, 8
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits.


Both skills serve their purpose. While you may see 1 energy skills as a bad update, it wasn't. The health sacrifice is cost enough. 1 Energy is just a mechanic for the game, just in case someone just happened to have mindwrack on them from an edenial mesmer, it would still have a chance to trigger. They don't break the game.

Fox Fangs purpose is a very very fast offhand. Albeit, wildstrike may be better in many builds, there are some that it isn't. Any build that uses Blades of Steel may be better off with Fox Fangs, due to the lengthier recharge, allowing more flexibility in that combination.

The idea is, however, that if all 1200+ skills were 100% viable, the game would be, quite literally, unplayable. No one would know what they might even be countering. There would be no "meta". You would go into GvG blind. You wouldn't know if your opponent was running hexes, conditions, a spike, a VoD turtle build, a this, a that. There would be so many possible builds and combinations, that it would cause total chaos.

So in that regard, be happy some skills are just niche, and be happy some are just so crappy they are unusable. But when trying to show unusable skills, make sure they are truly unusable.

[wiki]Withdraw Hexes[/wiki]
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Old Mar 09, 2008, 05:01 PM // 17:01   #3
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Quote:
Originally Posted by Rahja the Thief
WILD STRIKE 5, X, 4
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30...35 damage and any Stance being used by target foe ends. This attack cannot be blocked.


FOX FANGS 5, 1/2, 8
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits.


Both skills serve their purpose. While you may see 1 energy skills as a bad update, it wasn't. The health sacrifice is cost enough. 1 Energy is just a mechanic for the game, just in case someone just happened to have mindwrack on them from an edenial mesmer, it would still have a chance to trigger. They don't break the game.

Fox Fangs purpose is a very very fast offhand. Albeit, wildstrike may be better in many builds, there are some that it isn't. Any build that uses Blades of Steel may be better off with Fox Fangs, due to the lengthier recharge, allowing more flexibility in that combination.

The idea is, however, that if all 1200+ skills were 100% viable, the game would be, quite literally, unplayable. No one would know what they might even be countering. There would be no "meta". You would go into GvG blind. You wouldn't know if your opponent was running hexes, conditions, a spike, a VoD turtle build, a this, a that. There would be so many possible builds and combinations, that it would cause total chaos.

So in that regard, be happy some skills are just niche, and be happy some are just so crappy they are unusable. But when trying to show unusable skills, make sure they are truly unusable.

[wiki]Withdraw Hexes[/wiki]
Are you saying a perfectly balanced GW is a bad thing? I think not. I think that it would be the perfect outlet for any gamer to truly play how they wish to play, If I enjoy using skill X because of its mechanics, then I should be able to use it with out fear of another skill overshadowing it.
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Old Mar 09, 2008, 05:08 PM // 17:08   #4
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Then again, if you like a skill because of its "mechanics", you shouldn't feel bad about using a different skill that does said "mechanic", but better.

Oh, and sins have been buffed ridiculously in the past year, only recently have they been getting toned down again, because they're just wtf-ridiculous. If you're a PvE-only player, don't fret; the best PvE sin skills are pretty crappy in PvP, so they're likely to go untouched.
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Old Mar 09, 2008, 05:18 PM // 17:18   #5
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Quote:
Originally Posted by Nevin
Are you saying a perfectly balanced GW is a bad thing? I think not. I think that it would be the perfect outlet for any gamer to truly play how they wish to play, If I enjoy using skill X because of its mechanics, then I should be able to use it with out fear of another skill overshadowing it.
A perfect balanced Guild Wars is impossible. Period.
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Old Mar 09, 2008, 05:22 PM // 17:22   #6
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Quote:
Originally Posted by Rahja the Thief
The idea is, however, that if all 1200+ skills were 100% viable, the game would be, quite literally, unplayable. No one would know what they might even be countering. There would be no "meta". You would go into GvG blind. You wouldn't know if your opponent was running hexes, conditions, a spike, a VoD turtle build, a this, a that. There would be so many possible builds and combinations, that it would cause total chaos.

So in that regard, be happy some skills are just niche, and be happy some are just so crappy they are unusable. But when trying to show unusable skills, make sure they are truly unusable.
Dude. If that were true, everyone would quit WoW and come play GW because it's so good.
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Old Mar 09, 2008, 05:36 PM // 17:36   #7
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Quote:
Originally Posted by Ekelon
Dude. If that were true, everyone would quit WoW and come play GW because it's so good.
I'd have to disagree. I think the reason WoW players don't play guildwars is the level cap. I've seen WoW players complain about the level cap a lot, but I've never once seen them complain about "balance issues"...

In fact I believe the reason guildwars is disliked by WoW players is because of the balance. They want to train their character into a powerhouse, which you can't really do in guildwars.
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Old Mar 09, 2008, 05:48 PM // 17:48   #8
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What. the. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO?
You're saying noone whines in WoW about balance?

.. just.. ugh..
These are the threads i found in 1 min:
Nerf Druids 6 [Page: 1 . 2]
Does any of you successfuly solo Warriors? [Page: 1 . 2]
Shadow priest = hey ! im free kill ! [Page: 1 . 2 . 3]
I almost killed a rogue!!! [Page: 1 . 2 . 3 . 4]
How to kill hunters?
Are hunters taking over WoW? [Page: 1 . 2]
Nerfed Again [Page: 1 . 2] Evolyn 27 1421 by Valthas
Rogues and warriors dominate bgs? [Page: 1 . 2]
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Old Mar 09, 2008, 09:41 PM // 21:41   #9
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Quote:
Originally Posted by Fuga
What. the. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO?
You're saying noone whines in WoW about balance?

.. just.. ugh..
These are the threads i found in 1 min:
Nerf Druids 6 [Page: 1 . 2]
Does any of you successfuly solo Warriors? [Page: 1 . 2]
Shadow priest = hey ! im free kill ! [Page: 1 . 2 . 3]
I almost killed a rogue!!! [Page: 1 . 2 . 3 . 4]
How to kill hunters?
Are hunters taking over WoW? [Page: 1 . 2]
Nerfed Again [Page: 1 . 2] Evolyn 27 1421 by Valthas
Rogues and warriors dominate bgs? [Page: 1 . 2]
No, that's not at all what I was saying.

I was saying WoW players don't complain about balance in guildwars, they complain about the level cap. What I'm saying is that if they cared more about balance than leveling they would have come over to GW already.
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Old Mar 09, 2008, 09:53 PM // 21:53   #10
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Chaos would make things fun Rhaja cause no one would be winning PvP constantly and that's good for people who suck. Winners should be losers 90% of the time to appreciate their winnings.
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Old Mar 09, 2008, 10:25 PM // 22:25   #11
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Soldier's Strike (5 energy, 4 recharge) (Strength)
Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked".

Thrill of Victory (5 energy, 8 recharge) (Strength)
Melee Attack. If this blow hits, and you have more Health than target foe you strike for +15...39 damage.


Power creep much?
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Old Mar 09, 2008, 11:09 PM // 23:09   #12
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wild strike is fine as is, so is fox fangs

this is pointless
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Old Mar 09, 2008, 11:44 PM // 23:44   #13
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Quote:
Originally Posted by Alex the Great
wild strike is fine as is, so is fox fangs

this is pointless
/agree

<12>
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Old Mar 10, 2008, 01:05 AM // 01:05   #14
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The OP falls into the category of one of those myopic people who don't understand skill balances. Reading here would help:
http://www.guildwarsguru.com/forum/s...php?t=10263743

And actually I think fox fangs gets used a lot more than wild strike in PvP.
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Old Mar 10, 2008, 03:17 AM // 03:17   #15
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Quote:
Originally Posted by holymasamune
And actually I think fox fangs gets used a lot more than wild strike in PvP.
he's right

people use it to get a bigger bonus on blades of steel as if you used wild strike it would be recharged before you could use blades
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Old Mar 10, 2008, 05:09 AM // 05:09   #16
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Quote:
Originally Posted by holymasamune
And actually I think fox fangs gets used a lot more than wild strike in PvP.
Why? I'd agree the .5 second matters, but so does Wild's higher bonus damage. The BoS boost seems irrelevant since few people are actually running it.
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Old Mar 10, 2008, 09:47 AM // 09:47   #17
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piplz wild strike is, as I said, just one example...point is in fixing skills that piplz dont use cause they are more or less useless...chaos in game is gd, much more fun when u dont know what will piplz use, this way u know what skills are gd, and they are used almost always...btw if u use speed buff skill for spiking(tiger stance, boa etc etc) u can do 5 skill chain combo with blades of steel doing full dmg...in my case golden lotus, golden fang, horns of the ox, falling spider, blades of steel...with tiger stance this build works perfect for ab, and blades of steel are doing full dmg
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Old Mar 10, 2008, 02:03 PM // 14:03   #18
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Look, the game will never have total balance and imho that's a good thing, so there's the answer to your initial post. Might as well turn this into a Fox vs Wild discussion.
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Old Mar 10, 2008, 08:23 PM // 20:23   #19
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Quote:
Originally Posted by Bobby2
Look, the game will never have total balance and imho that's a good thing, so there's the answer to your initial post. Might as well turn this into a Fox vs Wild discussion.
wait it wasn't already
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Old Mar 11, 2008, 08:54 PM // 20:54   #20
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Can I just check: what exactly defines the attack speed of wild strike, then?

Since it has (as far as I can see) no activation time at all, suggesting it activates instantly (like stances?), surely it's better in that respect than fox fangs, which takes half a second.


Or is it "wild strike, and all dagger attacks with no activation time, when activated, act on your next 'autoattack' timed dagger attack, which generally is slightly slower than half a second"? In which case FF would have the advantage, I guess.


I'd test it myself, but I'm not sure I'm twitchy enough to honestly spot a difference, so I figured I'd ask you clever peeps.
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