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Old Feb 07, 2008, 07:50 AM // 07:50   #41
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If grenth was prolonged and the enchant removal remained then i would love it- it would suite my style of playing as a derv. I hate to say it but this skill has serzly become a waste of time for an elite skill.
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Old Feb 07, 2008, 07:56 AM // 07:56   #42
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Ah, yes, third modifier: gives +4 to scythe mastery.

Now you too can emulate those cheese bosses' scythe attacks!
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Old Feb 07, 2008, 07:59 AM // 07:59   #43
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I think this needs a 3rd attribute to it.

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time a nearby foe dies you gain 10 energy.This skill is disabled for 120 seconds.

Makes lore sence. Kinda a necro-esque, only foes give energy however, also they have to be nearby.

Or what about...

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time an enchanted foe is hit that foe is hexed with "Grenth's Chill" and moves 5..33% slower for 1 second" This skill is disabled for 120 seconds.

Attack as fast as you can! Don't let them get away!
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Old Feb 07, 2008, 08:56 AM // 08:56   #44
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Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
So...

Avatar of Grenth + Wild Blow?

HELLO!
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Old Feb 07, 2008, 09:36 AM // 09:36   #45
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I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG (not for stance removal; critical hits hurt, especially one from a Scythe). It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.

And in PvE...it sucked before, seeing it wasn't an effect that was highly valued in PvE...and I'd say for all nonfarming purposes, the current form is better than the previous. It still sucks, though, and Lyssa/Melandru is still a better option.
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Old Feb 07, 2008, 12:17 PM // 12:17   #46
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it's still bad =/
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Old Feb 07, 2008, 12:29 PM // 12:29   #47
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Quote:
Originally Posted by LightningHell
I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG. It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.

Still garbage, though ripping enchants off was better then being unblockable. But then again it is useful again. The old AoG+AoM trains in GvG ftw.
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Old Feb 07, 2008, 01:01 PM // 13:01   #48
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AoG was wayyyy overpowered back then when it was used in PvP. It was a nightmare.
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Old Feb 07, 2008, 04:40 PM // 16:40   #49
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Being able to strip enchants so easily as the 'old' Grenth is a stupid skill idea - it had to have such a short duration as to be unuseable, because as soon as a skill like that becomes remotely playable, it's too powerful.

The more I play with the new Grenth, the more I like it - remember, for those talking about stance blocks and the like, is an important fact of Grenth - you don't simply bypass block Enchants like Guardian and Aegis, no - instead, enchanted foes cannot block you at all. An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.

It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
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Old Feb 07, 2008, 05:16 PM // 17:16   #50
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Quote:
Originally Posted by Stormlord Alex
An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
We have a winner. I just RA'd and came across such an ele. Its quite interesting tbh. If you can get in a good spike, you're practically unblockable by anyone...but...there is one question that you must all ask yourself.

Is there a better alternative. Tbh lyssa/mel = yes
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Old Feb 07, 2008, 10:03 PM // 22:03   #51
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still i miss it when the obby tanks and the earth tank eles were real popular in RA and I ran that practicly all the time.

that was fun to watch them scream at you for ripping their enchants off
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Old Feb 07, 2008, 10:23 PM // 22:23   #52
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Quote:
Originally Posted by hurric
it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away

that's probably as far as it gets used.
You say that as if it's a very niche thing. Why?
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Old Feb 07, 2008, 10:42 PM // 22:42   #53
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The only problem with it in RA is if that is the only self prot that monk has then they tend to die very fast , but most monks now sac a rez or they always have i didnt' pay much attn till now and bring some secondary back up, my fav is going Mo/A and using return
dervish or other melee class is crippled and you are away long enough for a mass self heal, if you have one
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Old Feb 07, 2008, 11:33 PM // 23:33   #54
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What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.

Oh, and I meant [skill]shivers of dread[/skill]

butIherddervsneedtheirnrg

Last edited by Bobby2; Feb 07, 2008 at 11:36 PM // 23:36..
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Old Feb 08, 2008, 03:15 AM // 03:15   #55
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Quote:
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
It isn't as OP as one would think, seeing that you don't get SPIKESLOLWUT protection from Melandru, and 70AL isn't much on a frontliner.

Quote:
What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.
Nobody actually uses the Earth damage given by Melandru, y'know.
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Old Feb 08, 2008, 04:19 AM // 04:19   #56
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Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too.

I like the new Grenth. I just need a reason to stop being a godmode tree, now.
Yah I see what you mean. I was thinking more of the skills usefulness for PvE. I don't remember seeing many monsters chaining aegis together. Either way fail for me since skills have to be balanced for both PvP and PvE I always forget about that since I'm mainly a PvEer.
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Old Feb 08, 2008, 04:27 AM // 04:27   #57
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[skill]Warrior's Cunning[/skill]

Save your elite slot for something GOOD.
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Old Feb 08, 2008, 04:31 AM // 04:31   #58
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Warrior's Cunning is in Strength and even if you were a Warrior you can't keep it up 75% of the time?
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Old Feb 08, 2008, 04:45 AM // 04:45   #59
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Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]

Save your elite slot for something GOOD.
5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge?
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Old Feb 08, 2008, 08:35 AM // 08:35   #60
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Nah, new Grenth is fun, definitely. Looking forward for the 3rd effect, small but useful boost would be nice.

And you gotta love this Avatar's skin...
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