Feb 07, 2008, 07:50 AM // 07:50
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#41
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Ascalonian Squire
Join Date: Feb 2008
Profession: Mo/
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If grenth was prolonged and the enchant removal remained then i would love it- it would suite my style of playing as a derv. I hate to say it but this skill has serzly become a waste of time for an elite skill.
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Feb 07, 2008, 07:56 AM // 07:56
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#42
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Ah, yes, third modifier: gives +4 to scythe mastery.
Now you too can emulate those cheese bosses' scythe attacks!
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Feb 07, 2008, 07:59 AM // 07:59
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#43
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Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
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I think this needs a 3rd attribute to it.
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time a nearby foe dies you gain 10 energy.This skill is disabled for 120 seconds.
Makes lore sence. Kinda a necro-esque, only foes give energy however, also they have to be nearby.
Or what about...
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time an enchanted foe is hit that foe is hexed with "Grenth's Chill" and moves 5..33% slower for 1 second" This skill is disabled for 120 seconds.
Attack as fast as you can! Don't let them get away!
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Feb 07, 2008, 08:56 AM // 08:56
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#44
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
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So...
Avatar of Grenth + Wild Blow?
HELLO!
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 07, 2008, 09:36 AM // 09:36
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#45
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG (not for stance removal; critical hits hurt, especially one from a Scythe). It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.
And in PvE...it sucked before, seeing it wasn't an effect that was highly valued in PvE...and I'd say for all nonfarming purposes, the current form is better than the previous. It still sucks, though, and Lyssa/Melandru is still a better option.
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Feb 07, 2008, 12:17 PM // 12:17
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#46
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Desert Nomad
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it's still bad =/
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Feb 07, 2008, 12:29 PM // 12:29
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#47
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by LightningHell
I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG. It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.
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Still garbage, though ripping enchants off was better then being unblockable. But then again it is useful again. The old AoG+AoM trains in GvG ftw.
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Feb 07, 2008, 01:01 PM // 13:01
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#48
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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AoG was wayyyy overpowered back then when it was used in PvP. It was a nightmare.
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Feb 07, 2008, 04:40 PM // 16:40
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#49
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Being able to strip enchants so easily as the 'old' Grenth is a stupid skill idea - it had to have such a short duration as to be unuseable, because as soon as a skill like that becomes remotely playable, it's too powerful.
The more I play with the new Grenth, the more I like it - remember, for those talking about stance blocks and the like, is an important fact of Grenth - you don't simply bypass block Enchants like Guardian and Aegis, no - instead, enchanted foes cannot block you at all. An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
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Feb 07, 2008, 05:16 PM // 17:16
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#50
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by Stormlord Alex
An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
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We have a winner. I just RA'd and came across such an ele. Its quite interesting tbh. If you can get in a good spike, you're practically unblockable by anyone...but...there is one question that you must all ask yourself.
Is there a better alternative. Tbh lyssa/mel = yes
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Feb 07, 2008, 10:03 PM // 22:03
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#51
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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still i miss it when the obby tanks and the earth tank eles were real popular in RA and I ran that practicly all the time.
that was fun to watch them scream at you for ripping their enchants off
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Feb 07, 2008, 10:23 PM // 22:23
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#52
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by hurric
it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away
that's probably as far as it gets used.
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You say that as if it's a very niche thing. Why?
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Feb 07, 2008, 10:42 PM // 22:42
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#53
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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The only problem with it in RA is if that is the only self prot that monk has then they tend to die very fast , but most monks now sac a rez or they always have i didnt' pay much attn till now and bring some secondary back up, my fav is going Mo/A and using return
dervish or other melee class is crippled and you are away long enough for a mass self heal, if you have one
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Feb 07, 2008, 11:33 PM // 23:33
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#54
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.
Oh, and I meant [skill]shivers of dread[/skill]
butIherddervsneedtheirnrg
Last edited by Bobby2; Feb 07, 2008 at 11:36 PM // 23:36..
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Feb 08, 2008, 03:15 AM // 03:15
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#55
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
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It isn't as OP as one would think, seeing that you don't get SPIKESLOLWUT protection from Melandru, and 70AL isn't much on a frontliner.
Quote:
What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.
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Nobody actually uses the Earth damage given by Melandru, y'know.
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Feb 08, 2008, 04:19 AM // 04:19
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#56
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?
Last time I checked, Wild Blow was tantamount to a Dervish skill, too.
I like the new Grenth. I just need a reason to stop being a godmode tree, now.
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Yah I see what you mean. I was thinking more of the skills usefulness for PvE. I don't remember seeing many monsters chaining aegis together. Either way fail for me since skills have to be balanced for both PvP and PvE I always forget about that since I'm mainly a PvEer.
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Feb 08, 2008, 04:27 AM // 04:27
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#57
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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[skill]Warrior's Cunning[/skill]
Save your elite slot for something GOOD.
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Feb 08, 2008, 04:31 AM // 04:31
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#58
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Warrior's Cunning is in Strength and even if you were a Warrior you can't keep it up 75% of the time?
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Feb 08, 2008, 04:45 AM // 04:45
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#59
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]
Save your elite slot for something GOOD.
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5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge?
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Feb 08, 2008, 08:35 AM // 08:35
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#60
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Nah, new Grenth is fun, definitely. Looking forward for the 3rd effect, small but useful boost would be nice.
And you gotta love this Avatar's skin...
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