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Old Feb 07, 2008, 12:16 AM // 00:16   #21
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Nothing can really compete with the Tree

>__>

<__<

, but I do like Coloneh's suggestion.
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Old Feb 07, 2008, 12:38 AM // 00:38   #22
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Quote:
Originally Posted by KalleDamos
But then it would be over powered again cause people would just run a lot of 'unblockable' attacks like wild blow and what not, stealing massive amounts of health. Sure a vamp thing would be nifty, but maybe just make it like if target foe is enchanted, your attacks are unblockable and every time you hit you cause bleeding, or some kind of low level condition, or gain 10 health or something. A vamperic attack that requires either auto attack or skill use with no health degen is made of too much win.
not replacing the unblockable part, but along with it. the skill needs a third effect. and not some massive health steal, im talking like 5-20. puts more hate on prot, which i think, is the basis of the skill.
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Old Feb 07, 2008, 12:43 AM // 00:43   #23
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True, but if you put something like that all the prot monks will bitch and cry and it will be nerfed..again...why do you think the mesmer got hit so hard? PvP monks crying about their energy...in my opinion at least.
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Old Feb 07, 2008, 01:31 AM // 01:31   #24
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prot is overpowered and the counters keep getting nerfed for being overpowered, need to find a happy medium.
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Old Feb 07, 2008, 02:23 AM // 02:23   #25
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oh this whole **cking update was bs for the derv, i dont use the assult skill or w/e its called, but everything i saw seemed to get a negative effect. What they NEEDED to do was keep grenth as it was, give it some useless nerfable 3rd effect, and simply MOVE MYSTIC REGEN to mysticism w/o touching it. So much bs, makes me sad to call my derv my main, WTF anet?
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Old Feb 07, 2008, 02:30 AM // 02:30   #26
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Quote:
Originally Posted by shoyon456
oh this whole **cking update was bs for the derv, i dont use the assult skill or w/e its called, but everything i saw seemed to get a negative effect. What they NEEDED to do was keep grenth as it was, give it some useless nerfable 3rd effect, and simply MOVE MYSTIC REGEN to mysticism w/o touching it. So much bs, makes me sad to call my derv my main, WTF anet?
Overall, the change to the regeneration is better then moving it to mysticism. It's still a strong skill, and it's still a viable self heal on other professions. The change isn't worth whining over really, other professions get much worse nerfs then this.
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Old Feb 07, 2008, 02:34 AM // 02:34   #27
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The mystic regen nerf shouldn't matter at all unless you're terrible at guild wars. 3 enchantments is really the most you should care to have.

A .25 second skill use increase shouldn't even be noticeable.
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Old Feb 07, 2008, 03:25 AM // 03:25   #28
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its about damn time they nerfed mystic regen...oh noes now i cant have +10 regen while i have bleeding, poison, disease, and burning on me!!1
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Old Feb 07, 2008, 04:20 AM // 04:20   #29
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Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
Like what? Glad's Stance? No? Oh wait, what about Whirling Defence? Still not right? Maybe you're talking about Frenzied Defence?

Seriously, stop talking about PvP based on your experiences in RA
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Old Feb 07, 2008, 05:15 AM // 05:15   #30
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Sorry still

Pre nerf to hell Grenth=Owned in the face, it really hurt back then
Post first nerf= Useless
New "buff"= Nice try and its fun for hacking away but still subpar
but atleast its back above AoB again
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Old Feb 07, 2008, 05:51 AM // 05:51   #31
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Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too.
With you and Arkantos on this one.

But Wild Blow is a Sin skill
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Old Feb 07, 2008, 07:13 AM // 07:13   #32
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there goes my monk farm build- flushed down the toilet. I hate anet for doing this
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Old Feb 07, 2008, 07:17 AM // 07:17   #33
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Quote:
Originally Posted by Bassu
Oh wait.

Reaction of Critical Defence Sins - priceless.
crit def scythe <---- me

*looks at updates, sees AoG update, doesnt care. goes on sin to RA, 1st battle, AoG appears, screams like little girl and runs away.*

dam straight >=[
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Old Feb 07, 2008, 07:20 AM // 07:20   #34
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Quote:
Originally Posted by Pvp4lyfe
crit def scythe <---- me

*looks at updates, sees AoG update, doesnt care. goes on sin to RA, 1st battle, AoG appears, screams like little girl and runs away.*

dam straight >=[

*gets angry, goes on ranger, goes to RA with interupting build (magebane), sees the SAME AoG derv, interrupts his AoG. pwn him and makes him scream like little girl*

all done on the day the update was issued. >=]
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Old Feb 07, 2008, 07:23 AM // 07:23   #35
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People that activate avatars within range of the enemy are asking for that. Energy management isn't the only reason I pre-cast Melandru.
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Old Feb 07, 2008, 07:25 AM // 07:25   #36
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Avatar of Balth is so much better with PA
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Old Feb 07, 2008, 07:33 AM // 07:33   #37
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Quote:
Originally Posted by Bobby2
But Wild Blow is a Sin skill
Warrior skill. You're thinking Wild Strike.
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Old Feb 07, 2008, 07:37 AM // 07:37   #38
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Quote:
Originally Posted by infymys
Warrior skill. You're thinking Wild Strike.
He doesn't literally mean a Warrior skill, it's just that Wild Blow is nice on sins for removing stances and the crit hit.
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Old Feb 07, 2008, 07:38 AM // 07:38   #39
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Quote:
Originally Posted by infymys
Warrior skill. You're thinking Wild Strike.
I believe you missed out on what the post you were quoting was quoting.
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Old Feb 07, 2008, 07:46 AM // 07:46   #40
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I've been playing around with it in RA a little bit and yea its great that it goes thru and all but it does not have another effect like Lyssa (+20e +xx dmg) or Melandru (+100hp immune). And I think the reason for that is it would be too strong if it say went thru the enchant and removed it, I would say give it more energy like Lyssa or +1 boost to your attributes.

Also it doesnt spike worth a damn either, sure you can run thru enchants but big deal I cannot constant 100+ dmg like Lyssa.

pink
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