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Old Feb 06, 2008, 08:23 PM // 20:23   #1
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Default The New Avatar of Grenth

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."

_____________


Useful? Still Crappy? Discuss.

I suppose it does allow us to hack away at monks etc
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Old Feb 06, 2008, 08:25 PM // 20:25   #2
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It's worse than b4 imo.
pretty much does nothing, beacuse since you can use guiding hands for spikes, and not everyone is enchanted.
dervs dont need to always be able to hit, just for spikes, so the only way this would work is for some crappy pressure
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Old Feb 06, 2008, 08:31 PM // 20:31   #3
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Yeah it's a bs nerf..mystic regen nerf has annoyed me also.
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Old Feb 06, 2008, 08:35 PM // 20:35   #4
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Well at least now it has potential...before it had no chance.
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Old Feb 06, 2008, 08:47 PM // 20:47   #5
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Quote:
Originally Posted by street peddler
Well at least now it has potential...before it had no chance.
Last I checked, cripple was good in ab.
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Old Feb 06, 2008, 08:52 PM // 20:52   #6
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so instead of the old enchant removing attacks of grenth now we just get no block from enchanted foes right....
lets just make it a normal form then since it has no use left anymore
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Old Feb 06, 2008, 09:00 PM // 21:00   #7
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Quote:
Originally Posted by Kain Fz
Last I checked, cripple was good in ab.
???
before it removed 1 enchant with each attack skill, and lasted 30 seconds
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Old Feb 06, 2008, 09:01 PM // 21:01   #8
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this is useless.
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Old Feb 06, 2008, 09:58 PM // 21:58   #9
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Quote:
Originally Posted by street peddler
???
before it removed 1 enchant with each attack skill, and lasted 30 seconds
He must be thinking of [skill]Grenth's Grasp[/skill]

IMO, it needed a 3rd effect like the other avatars, as cannot be blocked isn't so big a deal.
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Old Feb 06, 2008, 10:19 PM // 22:19   #10
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I'm not really sure what anet was hoping to accomplish with this ... it's even more useless now then it was yesterday.

Not really that impressed with the nerf to mystic regen either. Time for some [skill]mending[/skill] lol
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Old Feb 06, 2008, 10:35 PM // 22:35   #11
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I was pretty excited when I came back home, started GW and saw that an updae has been made - I thought - Grenth maybe? And then I looked here, saw the thread's topic and started going like 'zomg yeah anet gjgjgj at last good direction changes'. But then I saw the new functionality.

Epic fail. 'by enchanted' needs to be removed.
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Old Feb 06, 2008, 10:37 PM // 22:37   #12
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It's actually not that bad now. Capable of attacking through protted targets? Yes please. It makes anti-blocking worthless on a target, which is very strong. The only problem is, melandru is still better.
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Old Feb 06, 2008, 10:39 PM // 22:39   #13
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it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away

that's probably as far as it gets used.
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Old Feb 06, 2008, 10:45 PM // 22:45   #14
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Meh, I'm still going to cap it and use it. Why, because I can. And I shall enjoy every second of it. Also good for taking out R/E Conjure Rangers.
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Old Feb 06, 2008, 10:50 PM // 22:50   #15
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Quote:
Originally Posted by Arkantos
It's actually not that bad now. Capable of attacking through protted targets? Yes please. It makes anti-blocking worthless on a target, which is very strong. The only problem is, melandru is still better.
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
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Old Feb 06, 2008, 11:02 PM // 23:02   #16
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Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
Once your target is enchanted, you're unblockable. It's not all that great in PvE, but for PvP yes, it is quite a big deal.
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Old Feb 06, 2008, 11:15 PM // 23:15   #17
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Oh wait.

Reaction of Critical Defence Sins - priceless.
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Old Feb 06, 2008, 11:20 PM // 23:20   #18
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Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too.

I like the new Grenth. I just need a reason to stop being a godmode tree, now.
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Old Feb 06, 2008, 11:53 PM // 23:53   #19
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Its not on Par with Melandru for PvP and its still useless in PvE. I think they should add a vampiric effect, steal a certain amount of health on hit. that would fit with grenth.
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Old Feb 07, 2008, 12:07 AM // 00:07   #20
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But then it would be over powered again cause people would just run a lot of 'unblockable' attacks like wild blow and what not, stealing massive amounts of health. Sure a vamp thing would be nifty, but maybe just make it like if target foe is enchanted, your attacks are unblockable and every time you hit you cause bleeding, or some kind of low level condition, or gain 10 health or something. A vamperic attack that requires either auto attack or skill use with no health degen is made of too much win.
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