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Old Feb 12, 2008, 01:25 PM // 13:25   #21
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Quote:
Originally Posted by Torqual
By the way, who says that the Mesmer isn't a damage class in PvE? Maybe your builds don't do much damage but I am doing loads of it. Hint: max the Sunpear track and buy Cry of Pain and Necrosis.
You can put those skills on any class with the appropriate secondaries. One of them isn't a Mesmer skill, and the other requires no Mesmer attributes. Using them to declare that the Mesmer is a damage class is like basing the effectiveness of the Warrior class on its use of Ursan.
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Old Feb 12, 2008, 01:44 PM // 13:44   #22
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I like it now a LOT. I don't know what all the fuss is about. It can stop a spike in PvP (or slow it down, the warriors will prolly have frenzy on = bigger damage = freakout), and is more effective in PvE now due to its AoE range. Everyone says it was a nerf, I honestly see this as a buff to the mesmer class.

And BTW, mesmers aren't the best offensive. They CAN be, but they run support just so much better.
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Old Feb 12, 2008, 02:04 PM // 14:04   #23
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Originally Posted by holymasamune
I chuckled a bit. If you think the monk's damage is anywhere near good, then there's something wrong with your judgment.
He didnt say that monk damage dealing was good. He said it was better than mesmers. If were talking raw unconditional damage, then a signetsmite monk will easily outperform a mesmer.
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Old Feb 12, 2008, 07:03 PM // 19:03   #24
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Quote:
Originally Posted by Stormlord Alex
My exact thoughts when I read the skill updates. It's a skill that, now - instead of rewarding spamming on recharge - rewards battlefield awareness and punishes mobbing and training.

Careful use and timing can stop a pair of assassins mid-spike, or simply catch a whole mob of Jotun pounding on that retard ele who thinks a Sup EStorage rune is the way to go.

The 'old' Clumsiness was bad for the game by rewarding retards who spam, the 'new' Clumsiness is better for rewarding cleverer usage.
Spamming? You mean like C-spacing then Frenzy/Executioners/Eviscerate?

Nah, I jest.


But seriously, Clumsiness does not take clever usage in PvE. Maybe in PvP, but not in PvE. Most PvE PuGs run a variation of Scrubway, therefore, all the melee targets are bunched, you hardly need to target anything. If anything at all, it made Clumsiness easier to operate in PuGs, which makes up a big part of the PvE we know as farming areas that cannot be soloed unless you are very skilled (And most people aren't), such as some dungeons, DoA quests, etc.

IMO, the update was /fail, and did not make anything harder or easier in PvE. It only made the difference in PvP, which again, in the eyes of PvEers who want a mesmer to do more than just shut down single targets, it's /fail.
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Old Feb 14, 2008, 04:59 AM // 04:59   #25
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The description could be better, perhaps Hex Spell. For 4 seconds, target foe and all adjacent foes are hexed with Clumsiness. The next time each hexed foe attempts to attack, the attack is interrupted and that foe takes 10..92 damage.

Wandering Eye didn't really change, but it's pretty bad compared to Clums in PvE now. I'd rather negate the next attack of more foes than go lolz yellow numbers.
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Old Feb 14, 2008, 11:52 AM // 11:52   #26
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Quote:
Originally Posted by Numa Pompilius
He didnt say that monk damage dealing was good. He said it was better than mesmers. If were talking raw unconditional damage, then a signetsmite monk will easily outperform a mesmer.
No it won't, unless you want to run in and use holy strike. In which, the damage output would still be lower, because a dead monk can't do more damage than a living mesmer. Unless you count stuff like backfire and empathy as conditional, then in that case SS necros are just as "bad" as mesmers in terms of unconditional damage.
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