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Old Feb 01, 2008, 07:03 PM // 19:03   #1
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Default why do you people complain about 10 e skills

When you people are spamming rof on recharge and guardian on recharge? That would actully be more energy spent then just using a 10e spell.
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Old Feb 01, 2008, 07:06 PM // 19:06   #2
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What is your point?
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Old Feb 01, 2008, 07:09 PM // 19:09   #3
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Quote:
Originally Posted by fishy go moo
When you people are spamming rof on recharge and guardian on recharge? That would actully be more energy spent then just using a 10e spell.
no people don't spam on recharge
people use guardian if they watch the battlefield and see a fully adrenaline charged warrior running towards someone
people use RoF as a quick heal, just to have enough time to cast their Life-saving elite. RoF itself doesn't heal that much.

10 energy means you only get the DF bonus once, which is worse then 2x 5e except for spells that don't care about DF bonus: Spirit Bond and PS, you mainly cast them when you're at full health, and Infuse health but that heal is big enough anyway
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Old Feb 01, 2008, 07:11 PM // 19:11   #4
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Because you fail at monking?
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Old Feb 01, 2008, 07:13 PM // 19:13   #5
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Lol I don't even monk I have been wondering this due to all the scrubs in FA and AB complaining that you cant have a 10e skill without GoLE but they spam rof -.-
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Old Feb 01, 2008, 07:17 PM // 19:17   #6
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Use 10e skills when needed? I know I'd find it a lot harder if I didn't have spirit bond. People in FA and AB who spam RoF are fools.
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Old Feb 01, 2008, 07:21 PM // 19:21   #7
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Quote:
Originally Posted by fishy go moo
scrubs in FA and AB
I wouldn't use those two places as the basis for... anything.
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Old Feb 01, 2008, 07:25 PM // 19:25   #8
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Quote:
Originally Posted by fishy go moo
When you people are spamming rof on recharge and guardian on recharge? That would actully be more energy spent then just using a 10e spell.
It takes time to regain energy and if your down to almost none sometimes in a fight you gotta heal now! Sometimes waiting until you reach 10 energy to use your favorite skill ends in your ally dying.

Don't forget that some skills must be 10 energy because it is too powerful at 5 energy and would lead to spamming abuse of those skills. I mean what would happen if a say.... [skill]Shield of Deflection[/skill] or [skill]Shield of Regeneration[/skill] were reduced to 5 energy?

Also maybe some people complain about the 10 energy because they can't manage their energy well, part of playing a monk (or any caster class) is managing your energy pool too.
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Old Feb 01, 2008, 07:47 PM // 19:47   #9
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By "you people" Fishy means scrub monks that frequent another forum that shall remain nameless. Suffice it to say that it's a Guild Wars forum that's Online.

Take your trolling back to that unnamed forum, Fishy... or have you been banned again?
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Old Feb 01, 2008, 07:58 PM // 19:58   #10
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Quote:
Originally Posted by Kwan Xi
It takes time to regain energy and if your down to almost none sometimes in a fight you gotta heal now! Sometimes waiting until you reach 10 energy to use your favorite skill ends in your ally dying.

Don't forget that some skills must be 10 energy because it is too powerful at 5 energy and would lead to spamming abuse of those skills. I mean what would happen if a say.... [skill]Shield of Deflection[/skill] or [skill]Shield of Regeneration[/skill] were reduced to 5 energy?

Also maybe some people complain about the 10 energy because they can't manage their energy well, part of playing a monk (or any caster class) is managing your energy pool too.
god may be with us all if those skills are 5e
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Old Feb 01, 2008, 09:37 PM // 21:37   #11
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Quote:
Originally Posted by fishy go moo
scrubs in FA and AB
Because they're bad. You shouldn't trust the arguments of bad players in RA, AB, etc.
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Old Feb 01, 2008, 09:41 PM // 21:41   #12
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i dont care about 10 energy skills, i use PS and SB all the time but they are worth the 10 energy, there are few monk elite skills that are worth the energy. only skill i can really think off the top of my head thats a monk elite thats 10 energy thats worth it is [skill]divert hexes[/skill] cause it heals and removes up to 3 hexs and conditon, but now that heavy hex is out of the gvg meta "some people still use it but its not meta any more" RC is better

as for [skill]shield of deflection[/skill] some of my old gvg friends liked to call the the "stop dying skill" but i never liked it over RC. RC heals and removes all conditons, i find that more useful. guardian works better imo cause its 5 energy with a fast recharge, if some 1 is getting spiked PS and SB works better than SoD. seems like a wast of a elite to me


[skill]zealous benediction[/skill] i have NEVER liked this skill only used it in RA few times before trying other builds cause if you get the 7 energy back its cast time is to slow cause most the time if they are lower then 50% hp they ware getting spiked by a sin or something and SB works a lot better i used this skill some before the Woh buff but id use divert hexes over it any day
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Old Feb 01, 2008, 09:45 PM // 21:45   #13
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Quote:
Originally Posted by fishy go moo
When you people are spamming rof on recharge and guardian on recharge? That would actully be more energy spent then just using a 10e spell.
because rof and guardian can handle alot for 5 energy. 10 energy skills need to perform to the same quality based on their energy cost. very few skills do this. I cant think of anything other than PS/SB that works well enough to be worth 10 energy. and besides, ia good monk will pop a bar back up before they need a 10 energy skill.
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Old Feb 01, 2008, 09:51 PM // 21:51   #14
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Learn to manage your energy better. I use a lot monk bar without any emanagement except signet of devotion or signet of reijuvination if you could call them as energy management skills.
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Old Feb 01, 2008, 11:27 PM // 23:27   #15
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Quote:
Originally Posted by fishy go moo
Lol I don't even monk I have been wondering this due to all the scrubs in FA and AB complaining that you cant have a 10e skill without GoLE but they spam rof -.-
You don't need to use GoLE for 10e spells I never do.
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Old Feb 02, 2008, 12:38 AM // 00:38   #16
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Quote:
Originally Posted by Age
You don't need to use GoLE for 10e spells I never do.
Agreed. The only time I have GoLE in my build is when I'm equipping it on my Hero Monk, I replace it with a rez so they won't stop heal/protecting in battle just to rez a single person.

If your not bringing a lot of 10 energy skills and not recklessly spamming spells you shouldn't need to use GoLE. I try to limit my bar to 2-3 skills that cost more then 5 energy so I rarely have serious energy problems. The only time I ever have problems with energy is usually do to Human Error like reckless casting in PvP or overagrroing in PvE.

Oh and watch out for Mesmers in PvP and PvE if you find yourself constantly out of energy it could be Mesmers sucking your energy away.
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Old Feb 02, 2008, 09:46 AM // 09:46   #17
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Quote:
Originally Posted by MaaKotka
Learn to manage your energy better. I use a lot monk bar without any emanagement except signet of devotion or signet of reijuvination if you could call them as energy management skills.
tho I prefer taking GoLE with me. Still like drawing out the ranger interupts.
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Old Feb 03, 2008, 07:33 AM // 07:33   #18
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Why complain about 10e skills?

Spam mentality. Thats the main reason. Players--a lot of them--don't feel they're doing their best unless they are spamming their energy to nil every mob, every fight. Spamming spells also forces DF to proc regularly, so the monks are more "efficient".

trying that with 10e skills on a monk's energy setup=wasted energy. Obviously.

whats not so obvious to many is that spamming 5e spells on recycle is--even with the DF procing regularly--an equal waste of time and energy.

A good team only needs one monk for cleanup when something hits the midline in NM and maybe a party heal for negating some AoE spells (a large reason why I endorse BLight in pve while others in this forum and others consider it utter trash. This is a dirty secret of mine, but I often--and accurately--gauge a players skill in PvE monking by their stance on BLight in PvE.). Two monks are preferable in HM in a good group in case several somethings decide to sneak around your frontline.

A bad team requires skill spam, powerful party and single-target heals on a regular basis, and lots of DF procs for the monks to become energy efficient. In this regard, 5 energy spells on a monk=win, because they have to compensate for 6 other people who are just there to goof off while 2 other people "work". Monks in those groups have to spam, they have to heal regularly (often on recycle) during a fight.

In bad teams, they will always endorse heavy 5e monk spell use. They need it to compensate an overall lack of tactics within the group itself. If the monk is used to running with such teams, they will--out of habit--trust in their 5e spells as the "standard". In good teams, monks who are unused to playing with each other may equally endorse such tactics, because they don't know each other or are unsure of the rest of the team.

Example: I most often run a WoH hybrid right now. That is not because is it is the best build I can bring for any occasion. it is because the WoH hybrid variants will most often allow me to keep players up if things go horribly wrong due to inexperience, and allows me maximum control over party bars in H/H situations where the backline, midline, and frontline is obviously inferior to a good team. It cranks out red-bar-go-up like nothing else. Thats a good thing if red bars are going down a lot. Does that make me a bad monk? I don't particularly think so, because i am building for a team that I believe will need a lot of red-bar-go-up assistance...as H/H and subpar groups tend to, and some good groups find useful in certain areas.

A great team needs only one monk in just about any PvE setting, NM or HM. A second monk is redundancy, and gives the team a sense of confidence. it also allows them to expedite (overagro all day long if they want) in some areas and achieve their goals quickly.

I speak from experience. More than once, I've found myself in great teams where players had to drop out due to RL, or crashed in such a way that re-connecting did not work. A few of those unfortunate times, it was my duo or--I am embarrassed to admit--me in the backline. Great teams show their true skill 7-man and 1 monk down while still rolling smoothly along in the hardest of HM areas.

Good teams often stumble greatly under such added strain, or are forced into resigning the objective and restarting. Bad teams will not have any chance. (Please note: the above is not a personal boast, as people who have read the post entire should understand. That I was able to keep my team up does not make me a "great" monk by default. It shows how good the other 6 players were, to keep problems from forming, pull when needed and pull properly, and {a serious bonus in those areas} bring the assistance most "I WILL BLOW UP ZEE WORL!1!! WITH MY 8 SKILLS SEE HOW GUD I AM AT KILLIN STUFF" players just flatout refuse to consider).

Great teams have enough midline defense so that the healing a single monk can supply is actually superfluous. They bring it without asking, use it without prompting, and mobs die faster because...they know making things die isn't all 1234567 and sometimes8

But...what I'm reading in the OP sounds more like an underlying attempt to endorse Aegis over guardian. Aegis chains aren't bad in good groups, but guardian is more efficient in teams with brains. Teams that don't charge into everything (because--omg--I need to charge my ursan!) will find guardian more efficient, because it allows the monk to better use Prot Spirit and Spirit Bond when needed, as needed.

GGs

Last edited by Melody Cross; Feb 03, 2008 at 08:22 AM // 08:22..
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Old Feb 03, 2008, 08:25 AM // 08:25   #19
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Quote:
Originally Posted by Melody Cross
A good team only needs one monk for cleanup when something hits the midline in NM and maybe a party heal for negating some AoE spells (a large reason why I endorse BLight in pve while others in this forum and others consider it utter trash. This is a dirty secret of mine, but I often--and accurately--gauge a players skill in PvE monking by their stance on BLight in PvE.). Two monks are preferable in HM in a good group in case several somethings decide to sneak around your frontline.

blah, blah, blah
your not ensign.... who made you in charge?
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Old Feb 03, 2008, 08:36 AM // 08:36   #20
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I didn't realize I still had to be a member of a top 50-100 GvG guild to know about skilluse in PvE Coloneh. While I don't have Ensign's or holymasamune's street cred, I would urge you to read my blah blah blah; there might be something you will find useful.

GGs
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