- You gave up 3 slots (Covenant, DBoon, BSig) to run this build.
- Two of your skills are touch range including your only condition removal.
- WoH will give you the "spike" heal you're looking for without sacrificing extra skill slots.
- No protection skills will make it almost impossible to keep a target alive if they come under focused fire.
- BSig returns 6e every 10s but two maintained enchants cost you 6.66e every 10s. And using BSig when under pressure is inadvisable (2s cast time) which leaves you with two pips of energy... pretty rough for a monk.
WoH, RoF, SBond, Guardian, Dismiss Cond, Veil or another hex removal, and SoA would accomplish the spike heals you're looking for while allowing you to prot effectively.
I have no doubt that it gets Glad Pts in RA. But there are stronger builds, imho.
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