Feb 05, 2008, 06:26 PM // 18:26
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#21
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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lets look at rangers
expertiece the best option for energy managment in my opinion.
if they had 4 regen as well can't you imangine how powerful they would be....
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Feb 05, 2008, 06:45 PM // 18:45
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#22
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Frost Gate Guardian
Join Date: Mar 2006
Location: The Netherlands
Guild: Needs a GvG guild..
Profession: R/Mo
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Quote:
Originally Posted by Teh Nox
But while playing ranger u just get problems with using <5 energie cost SPELLS.
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If those spells make you run out of energy soon, then those spells just aren't meant for a ranger to use..
Quote:
Originally Posted by Teh Nox
since in MOST ranger builds (PvP and PvE) distracting shot is the only expertise skill u use in your skillbar.
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See it the same way as energy storage for an elementalist. The greatest benefit you get is from the inherit effect of it.
Quote:
Originally Posted by Teh Nox
btw:k i have an effective "8.3" regen at 12 expertise, but i i have to spend a total of 97 Attribute points to Expertise just for this issue,
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That's why minor runes are found out, this we decrease the ap cost to 77..
And decide if you really want to spend that 5e instead of 6e on that 10e skill, because otherwise you could also use 9 expertise (8+1) which will give you 3e on a 5e skill, and 6e on a 10e skill..
(I know this maybe is a little bit less ontopic but rangers are just supposed to play physical I think)
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Feb 05, 2008, 06:49 PM // 18:49
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#23
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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If you really want that extra pip, figure out how to use Melandru's Resilience. Horrible elite, but if that's what you want...there's a way to get it.
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Feb 05, 2008, 07:13 PM // 19:13
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#24
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Yes, I live in anguish and curse ANet all day because I've only 3 pips of regen, then I log onto a warrior and slit my wrist because of only 2 pips, one with my mending up, talk about BS.
/end sarcasm
Rangers have no spells becasue Rangers are not ment to be spell casters, hence the reason you've energy trouble when casting spells. Try playing a Monk with some adrenilin skills added on, you don't attack enough to build up the adreniline fast enough, hence the reason Monks have no Adreniline skills to begin with.
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Feb 05, 2008, 07:37 PM // 19:37
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#25
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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Rangers don't need spells and are designed that way. If either they had 4 pips or expertise affected spells, they'd be way over powered and a lot of casters would go ranger for the armor or expertise. Rangers can already spread tons of conditions and interupt like crazy. Do you want them to throw around hexs and knockdowns too?
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Feb 05, 2008, 08:11 PM // 20:11
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#26
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Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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I agree that Assassins and Dervishes in general will use more spells than a ranger...It is part of their basic design. They are built around the use of spells to compete. An assassin does not make any better a nuker than a ranger does. The same is true of a Dervish. None of them are really effective healers. Rangers use preparations, spirits, attack skills, etc to achieve the same thing (character utility and balance) that Sins and Dervs do with their skills.
When deciding which profession to play you must consider what you want to do with the charater. Then choose the profession whose attributes most closely match your preference for playing style for that character. In general you will be less effective in using your secondary profession skills than a character who has that as their primary profession. Play to your strengths.
Energy management is one of the great profession balancing tools. A ranger with as much energy regen as an ele plus half energy cost on all ranger skills would be very inappropriately buffed compared to other professions.
As regards to the comment that in eithr PVP or PVE the only expertise skill that gets used is D-shot....I am very sorry to disagree but you are quite mistaken. I wont go into a list of all of the experise skills that could have a place on your skil bar along with the reasons they shouldnt be overlooked. Instead I shall ask you to re-examine those skills and think of how each of them might make your character more effective with the right build.
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Feb 05, 2008, 09:37 PM // 21:37
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#27
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Our Peaceful Aria [Live]
Profession: R/Me
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Most of the spells you will want to cast as a ranger would be ones to benefit your physical attacks, anyhow, which are generally balanced.
For example, in a glass arrows build, you use [skill]Conjure Frost[/skill] or likewise from the elementalist line. It costs 10e, but lasts for a full minute without an enchantment mod before you have to re-cast it. That's 1e every six seconds, or half a pip of energy regen to maintain it.
Others, like a ranger build using [skill]Ebon Dust Aura[/skill] to blind, will need to re-cast their spells more often... 10e every 21 seconds at 8 earth prayers. This is still not outrageous considering the powerful effects of blind, especially when combined with a cheap skill like [skill]Called Shot[/skill], which costs a measely 3e as low as 8 expertise and can be spammed to hit all enemy melees.
So other than spells like these that will compliment your already melee-focused build, there's no real reason for a ranger to carry spells.
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Feb 06, 2008, 04:30 PM // 16:30
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#28
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Ascalonian Squire
Join Date: Jun 2006
Location: Ireland
Profession: W/
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Maybe your using too much 10 energy skills & not letting yourself regain the energy to use it often, leading to bad energy management. As people said before, if you want to cast, be a spellcaster. If you're running Conjure X then just watch the energy cost of the other skills you put into the build.
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Feb 07, 2008, 12:27 PM // 12:27
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#29
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Ascalonian Squire
Join Date: Jan 2008
Guild: Sodality of Syon [SoS] (always recruiting)
Profession: R/Mo
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i have found that while playing this game, as a ranger, in the first few levels it was really hard to successfully cast more than about 2 ranger skills. but as i started to get higher, i found it much easier. now being a level 20 and max expertise it is well easy to use the spells that you once dared to use because of whiping your energy bar.
also i found that the zealous bowstring mod with +1 energy on each hit helped with bringing back energy much faster.
it all depends on your build as many others have quoted and an optional maxing out of expertise. +4 energy regen will just mean that the balance has been broken and rangers will just dominate. you dont want a ranger outcasting an ele do you??
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Feb 07, 2008, 12:38 PM // 12:38
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#30
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
you dont want a ranger outcasting an ele do you??
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Expertise doesn't effect spells so its not going to happen lol
And Zealous is only really useful if your using a skill like Barrage or Volley. Otherwise I don't really find it worth the -1 degen.
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Feb 07, 2008, 04:43 PM // 16:43
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#31
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Emo Goth Italics
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Wow, this thread continues?
WTF?
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Feb 07, 2008, 06:40 PM // 18:40
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#32
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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No other class has an odd number of e-regen!!
/signed
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Feb 07, 2008, 08:38 PM // 20:38
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#33
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by tyla salanari
Wow, this thread continues?
WTF?
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Point got across. Nothing more to discuss. Time to abuse powers to close.
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Feb 08, 2008, 01:20 PM // 13:20
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#34
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Ahh, its great having more moderators now.
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