Feb 24, 2008, 06:20 AM // 06:20
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#21
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Krytan Explorer
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At least Devastating Hammer should be on the warrior list, as its the most common KD elite for hammers.
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Feb 24, 2008, 06:30 AM // 06:30
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#22
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Shuuda
You missed off quite a few elites, and added some crap ones, so I'll edit this list to be a tad more accurate.
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If you put eviscerate on there, there shouldn't be any reason why cruel spear shouldn't be there for the paras. After all, its a ranged eviscerate.
Also, why no hammer elites? Don't say all of them just suck...
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Feb 24, 2008, 06:43 PM // 18:43
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#23
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by blue.rellik
Warriors: No love for hammers?
Rangers: If you include AoB because it's used in GvG then you should include Smoke Trap
Monks: Guess so
Necromancer: More or less.
Paragon: No love for the ranged Eviscerate?
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1. OMIGOSH, your so right, silly me, I wub hammers and forgot to add there elites, well that's all fixed now.
2. Meh at smoke trap.
3. Paragons, that elite is ok, but they have better.
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Feb 24, 2008, 09:01 PM // 21:01
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#24
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Quote:
Originally Posted by Shuuda
If you have a few GvG matches lately and read the Avatar of Balthazar thread, you will discover that it is more viable that Dwayna or Lyssa in the right builds, the major thing that major Balthazar (and all non melandru Avatars) Bad was the lack of deep wound, now that has been fixed, AoB has it's good uses.
Now tell me, what GOOD GvG has ever used EDA, when you can just use Blinding Surge?
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Was looking at the PvE side(not being GvG myopic), as I've noticed the "spike" that LAx was successful with using AoB. Energy and health are more valuable in PvE, as is hex removal, especially for HM. There AoB only shows value if you are a runner or are fighting undead, and even then there are skills in the dervish line that allow you to free your elite for a better skill.
For EDA, all you need is an earth scythe and you are passing blindness around for 29 seconds using your regular skills, without having to dump anything into a secondary for B-Surge. Nice for PvE. Nice saving that energy cast for other skills instead of spamming B-Surge. Of course, the damage from B-Surge is nice, but it's still meh dumping the points into air magic.
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Feb 24, 2008, 09:14 PM // 21:14
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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When I said B-surge, I meant using it on an ele for a source of Blind.
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Feb 25, 2008, 01:24 AM // 01:24
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#26
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Clarissa F
I think that the regular skills of the mesmer line are actually good enough to make the elites seem watered down.
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A bit of both, at least in PvP. The Ritualist has much the same thing, but their elites for supporting the rest of their bar are, in my opinion anyway, superior to any of the Mesmer's. (I considered including Mantra of Recall on my list, until I realised that GOLE almost provided more energy return over time while being a lot more predictable. And if it weren't for the attributes, I'd take Weapon of Quickening over Mantra of Recovery any day - lasts longer, can be kept up permanently, doesn't take up your stance, and you have the option to give it to one of your allies, at the cost of a higher energy cost to maintain, a cast time, and taking up the weapon spell.)
Quote:
Originally Posted by Shuuda
You missed off quite a few elites, and added some crap ones, so I'll edit this list to be a tad more accurate.
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Triple Chop and Barrage are both in cookie-cutter builds for PvE (the latter infamously so), so that implies they've got something going for them, even if you do consider them to be overrated.
Unsteady Ground can be quite effective for shutting down a mob of melee enemies in PvE.
Assassin's Promise and Shadow Form, ironically enough, seem to be more commonly used by other primary professions than actual Assassins, but there are some scary builds using each. Temple Strike may not be as good as some other forms of shutdown, but it is effective for keeping the monk quiet long enough to kill it, at least in PvE.
Weapon of Remedy really depends on how worried you are about conditions, although it nearly went on my list as well. Ritlord clearly isn't as good as it used to be, but can still be useful in combination with skills like Recuperation when you can't spare the points for Weapon of Quickening... and see above for comments on that. Was Songkai I've never actually used myself, although I've seen others that apparently like it.
I've found Anthem of Fury to be quite effective when used on a Warrior's hero sidekick. Cautery Signet, like Martyr, is an effective way of dealing with multiple conditions, but on second thoughts, it probably is overshadowed in the current meta.
Dervish... I copped a lot of flak on the Dervish forum for even saying that AoB was viable, let alone one of the powerful skills of the Dervish - and even as I defended it myself, it isn't a skill that I actually use all that often myself. EDA, on the other hand, is a quite effective means of shutting down a number of melee enemies, at least in my experience in PvE.
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Feb 25, 2008, 03:24 AM // 03:24
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#27
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Krytan Explorer
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Quote:
Originally Posted by draxynnic
Dervish... I copped a lot of flak on the Dervish forum for even saying that AoB was viable, let alone one of the powerful skills of the Dervish - and even as I defended it myself, it isn't a skill that I actually use all that often myself.
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AoB wasn't viable till Pious Assault became a Deep Wound skill. Pious Assault made alot of things viable, but it works best with AoB.
Before that, AoM was so much better because Dervishs could only Deep Wound with Wearying Strike, in which only AoM could really utilize efficiently.
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