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Old Feb 07, 2008, 03:53 AM // 03:53   #1
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Default Hex Breaker buff (and remaining oddity...)

Hex Breaker is no longer a stance, meaning that it can now be used with other stances. Yay!!!

On top of that, Hex Breaker still has no cast time, even though it's now a "skill", which is kind of strange. It can be cast while running, or while casting other skills. Off the top of my head it's the only skill in the game that has ever had no cast time.

I hope they leave it that way.
It's now THE skill to have in a dance competition.
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Old Feb 07, 2008, 04:02 AM // 04:02   #2
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Quote:
Originally Posted by Grammar
Hex Breaker is no longer a stance, meaning that it can now be used with other stances. Yay!!!

On top of that, Hex Breaker still has no cast time, even though it's now a "skill", which is kind of strange. It can be cast while running, or while casting other skills. Off the top of my head it's the only skill in the game that has ever had no cast time.

I hope they leave it that way.
It's now THE skill to have in a dance competition.
Ritual lord, feel no pain, and air of superiority don't have activation times either I think. But yeah, hex breaker is definitely better now.
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Old Feb 07, 2008, 04:14 AM // 04:14   #3
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Quote:
Originally Posted by Grammar
Hex Breaker is no longer a stance, meaning that it can now be used with other stances. Yay!!!

On top of that, Hex Breaker still has no cast time, even though it's now a "skill", which is kind of strange. It can be cast while running, or while casting other skills. Off the top of my head it's the only skill in the game that has ever had no cast time.

I hope they leave it that way.
It's now THE skill to have in a dance competition.
Lol, I expected a discussion on the glitch, that still isn't fixed (Didn't check).

Hex Breaks stops the NEXT HEX that hits you, doesn't have to be target.

Hex breaker is glitched in such a way that even PbAoE hexes, such as Frozen Burst, also don't work on you. However, They don't fail, but the caster just takes damage...

ON TOP OF THAT, the hex does NOT fail, but instead just gets ignored. A fail would mean that you would loose the energy, AND it would be insta-recharged...
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Old Feb 07, 2008, 04:24 AM // 04:24   #4
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Quote:
Originally Posted by holymasamune
Ritual lord, feel no pain, and air of superiority don't have activation times either I think. But yeah, hex breaker is definitely better now.
Guess I wasn't thinking about the new PvE skills, and I just plain forgot about Ritual Lord.
Bring them to the dance party too, as well as Endure Pain I think (forgot that one too).

Last edited by Grammar; Feb 07, 2008 at 04:27 AM // 04:27..
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Old Feb 07, 2008, 06:33 AM // 06:33   #5
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Quote:
Originally Posted by Killed u man
Lol, I expected a discussion on the glitch, that still isn't fixed (Didn't check).

Hex Breaks stops the NEXT HEX that hits you, doesn't have to be target.

Hex breaker is glitched in such a way that even PbAoE hexes, such as Frozen Burst, also don't work on you. However, They don't fail, but the caster just takes damage...

ON TOP OF THAT, the hex does NOT fail, but instead just gets ignored. A fail would mean that you would loose the energy, AND it would be insta-recharged...
Pretty sure It's always been like this?
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Old Feb 07, 2008, 12:32 PM // 12:32   #6
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Skills never have aftercast, do they? Dolyak signet and Signet of Mystic speed have 0 casting time as well, but they are signets.

Quote:
Originally Posted by Killed u man

Hex Breaks stops the NEXT HEX that hits you, doesn't have to be target.

Hex breaker is glitched in such a way that even PbAoE hexes, such as Frozen Burst, also don't work on you. However, They don't fail, but the caster just takes damage...

ON TOP OF THAT, the hex does NOT fail, but instead just gets ignored. A fail would mean that you would loose the energy, AND it would be insta-recharged...
I didn't know that:O They should fix that...

Last edited by newbie_of_doom; Feb 07, 2008 at 12:37 PM // 12:37..
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Old Feb 07, 2008, 01:06 PM // 13:06   #7
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Quote:
Skills never have aftercast, do they? Dolyak signet and Signet of Mystic speed have 0 casting time as well, but they are signets.
Most skills have 0.75 seconds aftercast. Some other skills have different aftercast times; attack skills generally don't have aftercast, except for ranged attack skills with 0.5 cast time. PBAoEs have 1.75 aftercast. Shadow Steps have 0 activation, and so do skills with no activation time (i.e. current Hex Breaker, shouts, etc). There are some more, but I don't remember.
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Old Feb 07, 2008, 02:08 PM // 14:08   #8
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Should be a stance imo. At least then Wild Blow or other skills can counter it.
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Old Feb 07, 2008, 02:13 PM // 14:13   #9
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Quote:
Originally Posted by Dodo The Extinct
Should be a stance imo. At least then Wild Blow or other skills can counter it.
Either that or increase the energy cost to counter the un-hexable W/Me that I'm sure will be popping up sometime soon.
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Old Feb 07, 2008, 04:19 PM // 16:19   #10
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Critical Eye is also a skill with no cast time and works like a stance.

I think they should reduce the duration on hex breaker and increase the damage. It would make it more appealing to mesmers with high dom, and less appealing for melee.
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Old Feb 07, 2008, 04:31 PM // 16:31   #11
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Quote:
Originally Posted by Avarre
Pretty sure It's always been like this?
Yeah, I've never bothered to post the glitches, because they are so Obvious I tought someone else would...
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Old Feb 07, 2008, 04:37 PM // 16:37   #12
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Since it's always been like this maybe it isn't a glitch? Just not worded well?

They are working on skill rewording, last time I checked.
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Old Feb 07, 2008, 05:19 PM // 17:19   #13
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Quote:
Originally Posted by LightningHell
Most skills have 0.75 seconds aftercast. Some other skills have different aftercast times; attack skills generally don't have aftercast, except for ranged attack skills with 0.5 cast time. PBAoEs have 1.75 aftercast. Shadow Steps have 0 aftercast, and so do skills with no activation time (i.e. current Hex Breaker, shouts, etc). There are some more, but I don't remember.
Fixed.

As for no "skill" skills having aftercast, Leader's Comfort and other skills with an act time have aftercast. It's just the lack of activation time that causes it to have no aftercast, because there is no cast to have aftercast after.
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Old Feb 07, 2008, 05:43 PM // 17:43   #14
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Quote:
Originally Posted by GD Defender
Fixed.

As for no "skill" skills having aftercast, Leader's Comfort and other skills with an act time have aftercast. It's just the lack of activation time that causes it to have no aftercast, because there is no cast to have aftercast after.
This is why the Paragon has the ability to shout “There on fire” and “There is nothing to fear” while at the same time casting defensive anthem. I was as in awe when I noticed that you could do this.

Now I could add Hex breaker in there to
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Old Feb 08, 2008, 03:05 PM // 15:05   #15
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The reason why they make it like that is because.......INEPTITUDE YEH YEH YEH! GVG will be BETTER NOW. But you need W/Me hahahahahahah
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Old Feb 08, 2008, 09:55 PM // 21:55   #16
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Quote:
Originally Posted by holymasamune
Ritual lord, feel no pain, and air of superiority don't have activation times either I think. But yeah, hex breaker is definitely better now.
As far as i know that skill has a cast time - sorta like Dolyak Signet.
Don't know about FNP but i know ritlord can be used mid-skill.
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Old Feb 10, 2008, 01:21 AM // 01:21   #17
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Quote:
Originally Posted by LightningHell
Most skills have 0.75 seconds aftercast. Some other skills have different aftercast times; attack skills generally don't have aftercast, except for ranged attack skills with 0.5 cast time. PBAoEs have 1.75 aftercast. Shadow Steps have 0 activation, and so do skills with no activation time (i.e. current Hex Breaker, shouts, etc). There are some more, but I don't remember.
not all pbaoe skills have 1.75 aftercast (Flame Djinn's Haste for example, doesn't have a 1.75 sec recharge, but inferno does i think) And also the ranger's interupts has like a .75second aftercast, and the newly buffed skills Penetrating attack / Sundering attack remove the aftercast of the previous noninterupt atk and also i think dont PA or SA have a aftercast( i may be wrong there as it is a recent buff).
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Old Feb 10, 2008, 01:43 AM // 01:43   #18
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prophesy pbaoe have after cast, they just didnt add them to the other chapters so they are massively powerful..
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