Feb 19, 2008, 03:22 AM // 03:22
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#1
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Pre-Searing Cadet
Join Date: Feb 2008
Guild: [LVL]
Profession: E/N
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Any1 knows if E/N good?
Im posting this because i've got a E/N char and i only use E skills... any1 can tell me good Builds of Skills?
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Feb 19, 2008, 03:28 AM // 03:28
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#2
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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The only thing I can possibly think of is the sunspear skill necrosis, but that's pretty much it. Sorry, not the best idea.
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Feb 19, 2008, 03:53 AM // 03:53
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#3
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Necro skill Gaze of Contempt is nice on an ele bar. I use it in PvP alot vs other eles HB monks and WaMo's
Edit: If you aren't liking the /n part you can change it once you ascend.
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Feb 19, 2008, 04:34 AM // 04:34
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#4
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Spec some into Blood Magic and use those skills.
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Feb 19, 2008, 04:38 AM // 04:38
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#5
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Do not use Blood magic on an ele. Ever. But E/N is still good. Necromancers have lots of thing like Enchant removal and condition removal/transfer that you dont have on an ele. The enchant removal is especially good since it will maximize your damage.
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Feb 19, 2008, 04:47 AM // 04:47
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#6
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Master Ketsu
Do not use Blood magic on an ele. Ever. But E/N is still good. Necromancers have lots of thing like Enchant removal and condition removal/transfer that you dont have on an ele. The enchant removal is especially good since it will maximize your damage.
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The OP is obviously new at the game/class. At his/her level of play, using blood magic would be fine (it's definitely the best attribute line to invest in for low level PvE); I certainly found it effective when I first started. The only reason you'd bring enchant removal like Rend or Gaze on an Ele is if you're playing in a spike build, which I highly doubt is something the OP has even heard of. Suggesting condition removal like PTouch or Sig for an Ele is laughable.
Thinking is key.
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Feb 19, 2008, 05:13 AM // 05:13
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#7
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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I would just stick with the ele skills. They'll bring more to your bar than any skill the Necromancer can provide.
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Feb 19, 2008, 06:34 AM // 06:34
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#8
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Administrator
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Quote:
Originally Posted by RhanoctJocosa
The OP is obviously new at the game/class. At his/her level of play, using blood magic would be fine (it's definitely the best attribute line to invest in for low level PvE); I certainly found it effective when I first started. The only reason you'd bring enchant removal like Rend or Gaze on an Ele is if you're playing in a spike build, which I highly doubt is something the OP has even heard of. Suggesting condition removal like PTouch or Sig for an Ele is laughable.
Thinking is key.
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Yes, but since the OP is new, they won't know when better options become available and when it's worthwhile switching. Habits like Blood on an Ele don't just fix themselves.
Don't bother with Necro skills of any kind imo. Run a mix of Fire/Energy Storage and just burn stuff to deaths.
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Feb 19, 2008, 07:13 AM // 07:13
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#9
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
Yes, but since the OP is new, they won't know when better options become available and when it's worthwhile switching. Habits like Blood on an Ele don't just fix themselves.
Don't bother with Necro skills of any kind imo. Run a mix of Fire/Energy Storage and just burn stuff to deaths.
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Fair enough, I just wanted to be real about it and suggest the better line to go. Besides, it'll give him experience with the skills of another class.
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Feb 19, 2008, 08:16 AM // 08:16
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by RhanoctJocosa
Fair enough, I just wanted to be real about it and suggest the better line to go. Besides, it'll give him experience with the skills of another class.
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I'm curious as to what blood skills you were thinking on the ele?
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Feb 19, 2008, 08:31 AM // 08:31
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Christian-D_D
Im posting this because i've got a E/N char and i only use E skills...
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This is a good thing as far as I can see. There are few times when you'd be more useful to a group by taking skills from your secondary. I say stick to playing your primary, unless it is beneficial to use secondary skills.
One such example is Chilblains. It's an expensive skill for heroes to use, but Mind Blast can be used to power it, and use it in places like The Desolation where the Vow of Silence Dervishes cause untold misery to casters.
Gaze of Contempt, being non-attribute, is ok, either as a general enchant-stripping annoyance skill, or to clear off any enchantments before using skills like Vapor Blade.
If you find yourself thinking "Should I take <Necro Skill>"....stop and think to yourself "Would it actually be beneficial and help me achieve my goal?"...if the answer is no, leave it alone.
FYI, useful links:
Elementalist Guide
Fire Magic Builds
Quote:
Originally Posted by RhanoctJocosa
The OP is obviously new at the game/class. At his/her level of play, using blood magic would be fine
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If they're new, and you teach them bad skill ideas, they will carry those ideas over to other professions. All too often lately I've seen W/Me with a staff casting Empathy and Clumsiness, Rangers with a bar full of Ele skills, X/N minion masters. People get set in their ways too easily in this game, and refuse to change their build when requested, even when asked politely and with a well reasoned argument purely because "they've been using this build since they started and it's pwnage-in-a-can".
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 19, 2008, 08:55 AM // 08:55
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Rend enchantments, gaze of contempt, necrosis, and maybe enfeebling blood should be the only necro skills you'd ever want to use. However, there's enough ele skills that you won't be needing necro skills for the most part. Before getting all your necessary skills for one attribute line, you'd still rather spec into 2-3 different elemental magic types as opposed to 1 elemental magic+necro stuff.
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Feb 19, 2008, 08:57 AM // 08:57
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#13
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by xDusT II
I'm curious as to what blood skills you were thinking on the ele?
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Basic stuff like Vamp Gaze and Life Siphon, at least that's what I used on a W/N in early 05'. Sure it's terrible, but as you gain more experience with other classes and skills you're able to see why some skills are better than others.
Quote:
Originally Posted by Celestial Beaver
If they're new, and you teach them bad skill ideas, they will carry those ideas over to other professions. All too often lately I've seen W/Me with a staff casting Empathy and Clumsiness, Rangers with a bar full of Ele skills, X/N minion masters. People get set in their ways too easily in this game, and refuse to change their build when requested, even when asked politely and with a well reasoned argument purely because "they've been using this build since they started and it's pwnage-in-a-can".
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Fair enough, I just personally think it's better if they played around with everything first then looked at playing 'real' bars. However, GW is in it's late stages so there might not be time for that type of development, in which case telling the OP what works and what doesn't is probably best.
OP: Fire magic. Use it. Blow shit up.
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Feb 19, 2008, 09:38 AM // 09:38
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by RhanoctJocosa
Basic stuff like Vamp Gaze and Life Siphon, at least that's what I used on a W/N in early 05'. Sure it's terrible, but as you gain more experience with other classes and skills you're able to see why some skills are better than others.
Fair enough, I just personally think it's better if they played around with everything first then looked at playing 'real' bars. However, GW is in it's late stages so there might not be time for that type of development, in which case telling the OP what works and what doesn't is probably best.
OP: Fire magic. Use it. Blow shit up.
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I get what your saying. I'm not sure if you necessarily need to run sub-par skills to realise their shortcomings.
To OP:
As has been mentioned, stick with fire, if you want to experiment you can dip into the blood line but as soon as you start to get the hang of the game you should be fully focused on elementalist skills.
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Feb 26, 2008, 05:53 PM // 17:53
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#15
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Pre-Searing Cadet
Join Date: Jan 2008
Location: Cleveland
Profession: N/
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Ok I have only been playing GW for a month or so, but 1 of my chars is a lv10 E/N and after reading this thread I'm about to /quit on it.
If you are going for an all-out Necro skill bar (not including e-management), what is the difference between E/N and N/x other than energy management? Signet of Lost Souls? Because from all the builds I have seen at this website, that is the only SR skill that ever makes any of them.
SR gives practically unlimited energy when things die a lot, but when you're in small scale combat against hard to kill targets like boss mobs or in pvp, where SR isn't popping off +energy like crazy, wouldn't you rather have e-management that wasn't dependent on deaths?
Or are you saying, just roll Ele because Necro sucks at that anyways?
Last edited by Trisalim; Feb 26, 2008 at 06:02 PM // 18:02..
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Feb 26, 2008, 06:03 PM // 18:03
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#16
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Trisalim
Ok I have only been playing GW for a month or so, but 1 of my chars is a lv10 E/N and after reading this thread I'm about to /quit on it.
If you are going for an all-out Necro skill bar, what is the difference between E/N and N/x other than energy management? Signet of Lost Souls? Because from all the builds I have seen at this website, that is the only SR skill that ever makes any of them.
SR gives practically unlimited energy when things die a lot, but when you're in small scale combat against hard to kill targets like boss mobs or in pvp, where SR isn't popping off +energy like crazy, wouldn't you rather have e-management that wasn't dependent on deaths?
Or are you saying, just roll Ele because Necro sucks at that anyways?
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When you get decent at E-management(and use a proper build) energy won't be much of a problem.And Necro's are delicious Imba when it comes to PvE. Necro>elle,but that just my oppinion.
Last edited by netniwk; Feb 26, 2008 at 06:07 PM // 18:07..
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Feb 26, 2008, 06:21 PM // 18:21
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#17
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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If you're playing with Henchmen, just use whatever build that you enjoy and gets you through the mission/quests. However, later on in the game with more difficult Missions, if you play with a pick up group (pug) they will be critical of any unusual Ele builds. Pugs choose Eles for one reason, high dmg and will probably kick you if you use any Nec skills other than the ones listed by holymasamune.
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