Feb 08, 2008, 09:55 AM // 09:55
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#1
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Academy Page
Join Date: Apr 2007
Location: California
Profession: E/Me
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130 help
Hi its my first time running a solo build and I decided to try this 130 build I saw on wiki. I'm using the right skills for the build and my attributes are set at 10 prot, 13 scythe, 13 earth, 13 mysticism. I always die though once i get poisoned or too many enemies come, like 5 at a time. I dont really attack i just let the scythe do the damage so I don't lose energy when I have to cast my enchantments again. Also I am not using the right scythe because I don't have one that falls in the requirements :/ could that be it? I run in and occasionally use my scythe skills. but yeah other than that..melee. any advice?
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Feb 08, 2008, 10:17 AM // 10:17
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#2
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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I guess Mystic Regeneration recent nerf doesn't help. Now your regen is capped at three enchantments.
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Feb 08, 2008, 10:45 AM // 10:45
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#3
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Academy Page
Join Date: Apr 2007
Location: California
Profession: E/Me
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ok well too many bad guys get me killed, but so far i've taken up to 4 hydras at 1 time and it worked. maybe it was just the area i was farming before? hydras are a sinchhhh
edit: I was able to get up to six hydras and take em out, but when i was taking on a hydra a small group of 3 enchanted swords came and attacked me and that caused me to die. poo
Last edited by Articus Red; Feb 08, 2008 at 11:31 AM // 11:31..
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Feb 09, 2008, 08:10 PM // 20:10
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#4
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Guild: Leaked Aggression [grr]
Profession: D/W
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Not sure if you got this worked out yet... but yes, having the "right" scythe would help - though I'm not sure how bad it would be if you don't have it.
You mentioned something about running out of energy... which shouldn't really be happening if you cast/maintain Essence and B Spirt as soon as you zone somewhere. You should be able to be constantly using your attack skills... and re-casting the enchants when they get low on "time left" - Umm that's all I have... good luck.
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Feb 19, 2008, 02:36 AM // 02:36
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#5
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Academy Page
Join Date: Feb 2008
Guild: squirtle squad
Profession: D/Mo
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when you get hexed or begin to burn or something, use twin moon sweep or some other pious skill to kill off some enchantments, then use myst regen and hb and prot spirit, which should give you +15 health regen.
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Feb 19, 2008, 06:18 AM // 06:18
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#6
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Academy Page
Join Date: Nov 2007
Guild: Grenths Dark Templars [GDT]
Profession: W/E
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Quote:
Originally Posted by theicydragonsword
when you get hexed or begin to burn or something, use twin moon sweep or some other pious skill to kill off some enchantments, then use myst regen and hb and prot spirit, which should give you +15 health regen.
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If you haven't seen the nerf yet, Mystic Regeneration is capped at 3 enchants now, making it only +12 regeneration at 13 Earth Prayers and up.
To Articus, there is one tip that sometimes is overlooked. If you die once, your health goes down to 58 due to Death Penalty. This alone doubles your survivability and should always be done except for when you're going for speed runs and don't need the boost anyway. Also, if you die twice and equip a +30 health scythe, it goes to 16. If this isn't enough survivability, then the place is much too hard to 130 XD.
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Feb 19, 2008, 10:54 PM // 22:54
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#7
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Academy Page
Join Date: Feb 2008
Guild: squirtle squad
Profession: D/Mo
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destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed.
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Feb 20, 2008, 02:33 AM // 02:33
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#8
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Academy Page
Join Date: Nov 2007
Guild: Grenths Dark Templars [GDT]
Profession: W/E
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Quote:
Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed.
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Ahh, sorry about that. I didn't realize that you meant Healing Breeze when I made my post.
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Feb 20, 2008, 05:00 AM // 05:00
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#9
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Destromath
To Articus, there is one tip that sometimes is overlooked. If you die once, your health goes down to 58 due to Death Penalty. This alone doubles your survivability and should always be done except for when you're going for speed runs and don't need the boost anyway. Also, if you die twice and equip a +30 health scythe, it goes to 16. If this isn't enough survivability, then the place is much too hard to 130 XD.
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Not only that but if you use 2 sup scythe mastery runes plus a +1 hood, when setting up your 130, if you get careless and die when your HP is at 16, you just take your hood off and only lose 1 point from your scythe mastery attribute and you gain enough health to farm a little more.
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Feb 20, 2008, 05:32 PM // 17:32
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#10
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game?
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Feb 21, 2008, 01:10 AM // 01:10
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#11
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Pre-Searing Cadet
Join Date: Oct 2007
Location: california
Guild: TUDL
Profession: D/Mo
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that 130 build is a joke.
i used it for a while, and it worked fine for me, but i had to die and get it down to 58 for it to work good.
later i thought to myself "why not make a build that can hit everything around me"
so i did
i kill the trolls outside of droks in about 30 seconds a group.
and, sensse i use enchantments to attack, i hit them all at once.
it pwns ass.
try to make your own build with enchants, it works alot better, and you done need any scythe mastery or mysticism.
i have 12 prot and the rest on earth prayer. i use earth prayr enchants for attacking, and the mystic regen. with this build i am literally invincible. pm me in game on "Generic Emo Name" (my derv) if u wanna see it.
and because i dont use a scythe. i use a totem axe and a protect icon that brings me to 50 energy.
Last edited by generic emo; Feb 21, 2008 at 01:12 AM // 01:12..
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Feb 21, 2008, 06:37 AM // 06:37
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#12
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Quote:
Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed.
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cap is at +10.
case closed.
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Feb 21, 2008, 05:37 PM // 17:37
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#13
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Clarissa F
cap is at +10.
case closed.
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NO. regen is at plus 10. but if you start acquiring degen from burning, poison, etc. the extra pips come into play. so if you have a theoritical +15 pips and you start burning, you still have +8 pips of regen.
case closed? (i guess that's how we're ending our posts)
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Feb 22, 2008, 01:46 AM // 01:46
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#14
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.
TY for the correction.
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Feb 22, 2008, 05:15 AM // 05:15
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#15
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Clarissa F
Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.
TY for the correction.
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fair enough.
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Feb 22, 2008, 10:17 PM // 22:17
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#16
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Academy Page
Join Date: Feb 2008
Guild: squirtle squad
Profession: D/Mo
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w00t, my suggestion is being debated because people think im a moron! i feel so warm and fuzzy inside.
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Feb 23, 2008, 02:37 AM // 02:37
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#17
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Sir Pandra Pierva
now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game?
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i used it a lot in vabbi because of all the jeweled dagger drops. slap a "measure for measure" on there, salvage, and it seems like i get a ruby or sapphire about every third or fourth time.
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