Feb 11, 2008, 02:07 AM // 02:07
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#21
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Where's the best place to farm for Darkroot's Daggers? They only have the stats for the dagger on Wiki, but not where you can try to farm for them.
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Feb 11, 2008, 03:31 AM // 03:31
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#22
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Feb 11, 2008, 10:58 AM // 10:58
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#23
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Thks for that Bobby2. How much do darkroot's daggers cost if I wanted to buy some, can't find any in the auction house?
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Feb 11, 2008, 03:53 PM // 15:53
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#24
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Lion's Arch Merchant
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heh....there is not auction house in-game so I assume that you are refering to the auction part of the site. Most times, because they are very common zealous daggers they are anywhere between 3k-15k. Not too expensive.
Sins have two effective play styles. Spikes and Pressure. Pressure is damage over time that slowly(or quickly) whittles down health of a single or multple targets. Pressure can be done with multiple skills and does not always require a spesific build. Mobi strike is a good skill for a pressure build. It is pure damage over time with no fancy little tricks to do +200 damage in a single strike(exageration)
Spikes are quick bursts of extreme amounts of damage that take only a few seconds. These require spesific builds. These are more for high end players. These builds generaly focus on placing an enchantment on yourself (or a hex on a foe) to start then a quick few skills and if your target is not eating dirt then they are staggering away to heal. These kinds of builds are hit then run. If you do not kill them, gtfo of there as fast as possible!
PvE sins are not always going to find a PuG group, they are the faction's equivilent of PvE mesmers in a sense. So going with Heros and hench are a good idea. Build yours teams around your needs when using Hero and Hench, a healer and a prot monk are good on a team and make your job a bit easier.
As for what chapter to start in, i would say Factions. Quick leveling, relitivly easy missions, fastes chapter. Nightfall is good but you can get stuck at certain missions, just as yo do in factions, for periods of time if you cannot get a pug or guild group. Never start in Prohp. 25 missions, annoying mission. I recomend avoiding it for quite some time.
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Feb 11, 2008, 10:43 PM // 22:43
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#25
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Ok last question, BTW I thank everyone who has helped out for being so patient with my noobiness and helping me out, I've made a bid for some daggers at auction house, how does it work? Is the transaction a straight automated transfer of item for gold with my designated character in game. Or do I need to place the amount of gold I bid for the item in my Auction account, if so where is it? Its not very clear how the auction house works and I'm having trouble trying to find a how to guide for bidding and selling in the auction house.
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Feb 11, 2008, 10:48 PM // 22:48
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#26
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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its not an auction house. there is no auction house in GW. it is a sale/buy forum that has no connection with the game. you give the seller your in game name and meet up with them in game and buy for the agreed-upon price.
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Feb 13, 2008, 04:02 AM // 04:02
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#27
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Yup to the Coloneh although heres hoping GW2 gets an auction house...anyway.
Best way to buy is to use a "WTB" message in the trade channel in either a major city like Kamadan, Kaieng, etc (Proph is pretty useless for WTB Sin items) or in an outpost close to where the item you want is farmed.
Should'nt take to long to get a wisp offer but just remember to barter as people will try to get max price first which is usually unrealistic.
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Feb 13, 2008, 10:43 PM // 22:43
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#28
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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bacically critical defences and critical eye are your best firend untill you can get critical agility.
Sins are probably the hardest class out there to balance defence with offence and still be able to do your deadly sin damage, so starting with one might not have been the best idea.
but otherwise, I love sins, they're my second favorite class (next to ranger) and It's really nice to see a sin asking for ways to improve his playing ability when most pve sins don't know how to play and wont ask (or take) advice.
keep up the good work.
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Feb 14, 2008, 10:52 PM // 22:52
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#29
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Trouble With Blocking.
Rather than start a new thread I thought I would keep going with this one. I'm now way past lvl 20, I have myself some nice imperial armour, and I'm over all happy with my build. Which is:
1. Death Charge/Shadow Form 2.Jagged Strike 3. Wild Strike 4. Death Blossum 5. Crit Defence 6. Shadow Refuge 7. Way Of Perfection 8. Crit Eye
DM 13, CS 11. Health 490, Power 31
I'm using a pair of Zealous Ancient Daggers of Dagger Mastery. They cost me 7.5k but I think they where worth it.
The biggest problem I'm coming up against now in PvE is blocking. The best I can do in these situations is to crtl/space bar the blocker and hope my henchies can deal with it, while I try and destroy the backline (rit/ele/monk etc.) Is there a good skill chain to overcome this blocking?
So my current build is based on the 'pressure' build concept I learnt from KalleDamos post. While this works well I'm having trouble taking out bosses with it. I think this may be because the duel-hand attack 'Death Blossum' is good for AoD, but not so good at killing bosses.
So my problem now is, how much of my defence skills should I sacrifice in order to juice up my attack? I'm still a long way from getting Moribus Strike, Critical Agility and changing my secondary profession to Dervish for Mystic Regeneration.
Does critical agility overcome blocking skills?
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Feb 15, 2008, 12:03 AM // 00:03
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#30
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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CritAgility only raises your Armour and gives IAS.
Get an Elite Assassin Tome for Moebius Strike. MS-DB is quite the overkill even against bosses.
You have Wild Strike, which should be enough for PvE since Prot Monks aren't nearly as prevalent and most blocks come from Stance sources. If you get to NF you could swap Jagged for Golden Fox Strike to ensure a clean sweep into the meat of your chain. As it is you could go A/N for Rigor Mortis, but I doubt it's worth it even with the low specs required.
As for your Attributes: they seem off. You should be able to make a 12-12-3 split by now, and your Critical Strikes should be at either 8 or 13 total (energy threshholds). Maybe there are still some quests you need done, check http://gw.gamewikis.org/wiki/Attribute_quests
Now that you are lv20, focus on getting yourself runed up. As for the daggers you got: the Dagger Mastery suffix isn't all that great. Your best bet is to try and find a Dagger Handle of either Fortitude (+30HP) or Enchanting (+20% enchantment duration) for it.
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Feb 15, 2008, 02:13 AM // 02:13
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#31
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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I've changed my secondary to Dervish, so now I have 8 in Earth Prayer, 13 DM, 11CS.
Don't I have to have the skill already for elite tome to work? If not where do I get one, and how do I make sure its for Moribus Strike?
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Feb 15, 2008, 03:04 AM // 03:04
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#32
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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It lets you select the skill you want
also 13crit > 13 dag, 3 en on crit ftw
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Feb 15, 2008, 03:44 AM // 03:44
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#33
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Ju-On
I've changed my secondary to Dervish, so now I have 8 in Earth Prayer, 13 DM, 11CS.
Don't I have to have the skill already for elite tome to work? If not where do I get one, and how do I make sure its for Moribus Strike?
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1. Create a PvP Sin.
2. Go AB or RA for a while to gain Balthazar faction.
3. Unlock Moebius Strike for 3K Balth at the Priest of Balthazar.
4. Get back on PvE Sin.
5. Use Elite Tome.
6. Say goodbye to worries.
Quote:
Originally Posted by FlamingMetroid
13crit > 13 dag, 3 en on crit ftw
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I'd have to agree.
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Feb 15, 2008, 03:50 AM // 03:50
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#34
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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the key to making a successful assassin build is to cram as many dual attacks into as least skillslots as possible. of course, having mobius strike essentially makes your dual attack count into infinity.
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Feb 15, 2008, 03:59 AM // 03:59
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#35
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Ok so I bought an elite assassin tome for 5k. I'm now broke. Can PvP character make gold for the 3k needed for Moribus, or do I have to keep going with PvE to make the gold.
With the 13CS Vs 13DM. I got the +1 DM Imperial mask. Is there anyway to get the +2 CS needed to get to 13 CS? And can you have both at 13 or is it only one or the other?
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Feb 15, 2008, 04:47 AM // 04:47
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#36
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Ju-On
Ok so I bought an elite assassin tome for 5k. I'm now broke. Can PvP character make gold for the 3k needed for Moribus, or do I have to keep going with PvE to make the gold.
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You don't need gold but faction. Which basically means you have to PvP a bit.
Quote:
Originally Posted by Ju-On
With the 13CS Vs 13DM. I got the +1 DM Imperial mask. Is there anyway to get the +2 CS needed to get to 13 CS? And can you have both at 13 or is it only one or the other?
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You should see a Rune Trader.
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Feb 15, 2008, 05:17 AM // 05:17
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#37
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Ju-On
With the 13CS Vs 13DM. I got the +1 DM Imperial mask. Is there anyway to get the +2 CS needed to get to 13 CS? And can you have both at 13 or is it only one or the other?
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your armor should provide these bonuses:
DM +1 +1
CS +1
so your attributes without armor should be:
DM 10
CS 12
EP 8
bringing you to:
DM 12
CS 13
EP 8
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Feb 17, 2008, 11:25 AM // 11:25
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#38
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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Why is normal so hard? I've played alot of games in my time, but GW takes the cake for over the top rediculousness for some mission! I just don't get it? Sure I would expect a hard mode and nightmare to be very challenging, but seriously GW normal mode is alot harder then some nightmare mode games I've played. Why have they done this...for example Eternal Grove mission. FFS just beating of the Luxon wave should be enough to complete the mission, to add a wave of infected is plain stupid! It kills the game. And yes I know its easy with H/H, yes it easy with H/H, if you have been playing for 2 years. For beginners its very very disheartening. Mission after Mission of just pure slog! There is fun in a challenge, but some of these mission are pure pain and are no fun AT ALL!
On a lighter note, finally made it to Eternal Grove, Moribus Strike is within my grasp woooooot. Now if only I could beat the stupid mission with henchies to open up the explorable area...
Anyone got tips on which henchies to take? I can pretty much beat the luxon wave, but the infected wave has me stumped. My build:
1. Golden Fox Strike 2. Wild Strike 3. Death Blossum 4. Impale 5. Shadow Refuge 6. Critical Defence 7. Critcal Agility 8. Critical Eye
Once I get MS all I have left is swap out Shadow Refuge for Mystical Regen. Once I get MS...very frustrated but still having fun^^
Last edited by Ju-On; Feb 17, 2008 at 11:33 AM // 11:33..
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Feb 17, 2008, 03:23 PM // 15:23
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#39
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Ju-On
Why is normal so hard? I've played alot of games in my time, but GW takes the cake for over the top rediculousness for some mission! I just don't get it? Sure I would expect a hard mode and nightmare to be very challenging, but seriously GW normal mode is alot harder then some nightmare mode games I've played. Why have they done this...for example Eternal Grove mission. FFS just beating of the Luxon wave should be enough to complete the mission, to add a wave of infected is plain stupid! It kills the game. And yes I know its easy with H/H, yes it easy with H/H, if you have been playing for 2 years. For beginners its very very disheartening. Mission after Mission of just pure slog! There is fun in a challenge, but some of these mission are pure pain and are no fun AT ALL!
On a lighter note, finally made it to Eternal Grove, Moribus Strike is within my grasp woooooot. Now if only I could beat the stupid mission with henchies to open up the explorable area...
Anyone got tips on which henchies to take? I can pretty much beat the luxon wave, but the infected wave has me stumped. My build:
1. Golden Fox Strike 2. Wild Strike 3. Death Blossum 4. Impale 5. Shadow Refuge 6. Critical Defence 7. Critcal Agility 8. Critical Eye
Once I get MS all I have left is swap out Shadow Refuge for Mystical Regen. Once I get MS...very frustrated but still having fun^^
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'Guild Wars' Maybe they make it hard for begginers so that you can get your guild to help you out. I never found Factions particulary difficult.. even when I started it and played it for the first time.. But then... My first character was a necro, not a sin ;p.
I suggest taking a friend with you, you take one side, while he takes the other. Each player should have a monk, an ele and depending on your friends class a war, or if you need it another monk. Or you could take a support rit, your choice.
Your build looks okay, but since its mainly a team game, your gunna need good builds and equipment for your heroes aswell.
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Feb 17, 2008, 07:09 PM // 19:09
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#40
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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each side should actually have a MM as well
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