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Old Feb 27, 2008, 04:41 PM // 16:41   #21
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Quote:
Originally Posted by Coloneh
Id like to see you maintain OoV and Strength of honor on a sin while keeping up critical defenses/agility and not dying.
What do damage buffs have to do with survivability? Hell, OoV would actually IMPROVE your survivability through the life steal (it'd be more than 30 health per second, or the equivalent of 15 pips of health regen).

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Originally Posted by Coloneh
those buffs can be put on a MS/DB sin to. its not really an argument...
That it true, but MBlossom isn't affected by buffs as much as Crit Locust, since it has a slower attack speed, albeit not much, about .25 seconds, but that's still quite a bit when you're using damage modifiers. Also, Ebon Battle Standard of Honor and Great Dwarf Weapon on an Signet of Illusions mesmer (or just someone with 10 in each of the titles) would add another ~70 DPS. It still probably wouldn't be quite as high DPS as MBlossom if it had the same buffs, but would have the advantage of being able to build adrenaline and energy faster, which allows it to use more utility (especially since the core of the build is only really 2 skills, 4 if you include Crit Defenses and Crit Eye).
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Old Feb 27, 2008, 04:48 PM // 16:48   #22
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Using locusts fury is about the same idea as a ele casting an elite version of conjure weapon and trying to kill things by wanding. Locusts only helps normal attacks. Daggers have pathetic auto attacks.
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Old Feb 27, 2008, 04:51 PM // 16:51   #23
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Quote:
Originally Posted by Jaigoda
would have the advantage of ...
Locust's Fury has the advantage that it can be run on heroes - you can't screw up an attack chain if there's no chain to screw up

Though unless I'm running something like a smiter or orders derv or something that buffs physicals silly, I prefer Siphon Strength or Crit scythe.
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Old Feb 27, 2008, 05:15 PM // 17:15   #24
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Quote:
Originally Posted by The Meth
Using locusts fury is about the same idea as a ele casting an elite version of conjure weapon and trying to kill things by wanding. Locusts only helps normal attacks. Daggers have pathetic auto attacks.
But the difference is that daggers and their skills allow for the fastest attack speed in the game. THAT's why conjure flame won't work on a wander but will on a Crit Locust.

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Originally Posted by Stormlord Alex
Locust's Fury has the advantage that it can be run on heroes - you can't screw up an attack chain if there's no chain to screw up

Though unless I'm running something like a smiter or orders derv or something that buffs physicals silly, I prefer Siphon Strength or Crit scythe.
I will say that there are better builds for assassin, especially for damage, but I just want people to understand it's not as crappy as people make it out to be. Yes, you have to build heavily around it, but it's still fun to play around with, and it still does have its advantages as mentioned above.

Last edited by Jaigoda; Feb 27, 2008 at 05:19 PM // 17:19..
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Old Feb 27, 2008, 08:22 PM // 20:22   #25
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Quote:
Originally Posted by Jaigoda
What do damage buffs have to do with survivability? Hell, OoV would actually IMPROVE your survivability through the life steal (it'd be more than 30 health per second, or the equivalent of 15 pips of health regen).
bacause your using 2 slots on your skill bar, that could have been used for survival skills or utility. apart from that, your using 3 professions and 2 elites, unless of course your using these on another character slot, and then do i even need to explain why wasting two characters to make one almost as effective as another build is a bad idea?
Quote:
Originally Posted by Jaigoda
That it true, but MBlossom isn't affected by buffs as much as Crit Locust, since it has a slower attack speed, albeit not much, about .25 seconds, but that's still quite a bit when you're using damage modifiers. Also, Ebon Battle Standard of Honor and Great Dwarf Weapon on an Signet of Illusions mesmer (or just someone with 10 in each of the titles) would add another ~70 DPS. It still probably wouldn't be quite as high DPS as MBlossom if it had the same buffs, but would have the advantage of being able to build adrenaline and energy faster, which allows it to use more utility (especially since the core of the build is only really 2 skills, 4 if you include Crit Defenses and Crit Eye).
sure, MS/DB isnt affected as much by these damage buffs, but it seems like your ignoring the bonus AND AoE damage.

and now your wasting, what? 3 characters? to make your locust's fury sin not suck. so you have a necro wasting its elite and 1 pip of energy regen, and a mesmer, a compleatly sub-par class in the first place throwing out buffs to melee which can still easily be countered by simple block/blind/hex shutdown.

I dont see how you can even consider this an alternative to MS/DB
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Old Feb 27, 2008, 08:27 PM // 20:27   #26
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mark of pain ftw
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