Feb 15, 2008, 07:23 AM // 07:23
|
#1
|
Academy Page
Join Date: Jan 2008
Guild: Mafia Of Annhilation
Profession: D/Mo
|
Quivering Shadow Blade
Hi guys,
I've been looking at some different W/A builds and decided to use some commonly used assassin skills and put them in a sword build so here it is:
Swordsmanship: 16 (12+1+3)
Strength: 9 (8+1)
Shadow Arts: 10
Build:
1. Beserker Stance
2. Quivering Blade
3. Barbarous Slice
4. Gash
5. Final Thrust
6. Shadow Refuge
7. Heart of Shadow
8. Death's Charge
Build Template: OQcTERK/1Ruw3QsAmAjLDBi7AA
Just use Survivor Armor and a sundering OR fiery, shocking etc. sword of enchanting with a strength shield of your choice.
This build is very basic and easy to use. Many builds have been made just like this and in some instances im just re posting build in this case I'm going to assume that no one has created this particular build.
To use, go up to foe and use beserker stance and attack until ALL of your attacks are ready to use. Then start off with Quivering Blade (NOTE: it's important that you ALWAYS use Quivering Blade before Barbarous Slice so that beserker stance can end and cause bleeding to the foe) followed by Barbarous Slice then gash which should get the foe's health low enough for u to hit with Final Thrust (even if this is not so, hit with Final Thrust anyways). Use the assassin skills incase of low health or condition spam (I have been able to withstand constant burning, poison and deep wound at the same time without dying).
The counters are pretty obvious but incase you dont know the counters are:
1. Blind
2. Anti-Melee spells (NOTE: These CAN be not much of a problem as long as u can keep Shadow Refuge up or use the other self heals until your hexes are gone).
3. Massive damage (not even a real problem, this build can easily survive against 3 SF nukers, it's been tested =] ).
PVP NOTES: I have use this build in RA, TA, AB, HB and even the two hardests PVP modes, HA and HoH with no problem at all except for certain "ways".
This build seems like its indestrucable but belive me, it's not. However in PVE very little things can actually cause trouble for this build (thats why anet created monks!!). A few of these problems are:
1. Krait Arcanos (blind/cracked armor air spiker) (still can be beaten)
2. Certain charr (if I am correct, flamesheilder and effigy is the only annoying ones even if effigy isnt technically a charr)
3. A few margonites in DoA
If you try this build out and have any other annoying monsters please do post.
Credit: I guess whoever created the Shadow Axe build and me .
Contact: It's hard to contact me so just post to this thread
enjoy!!!
|
|
|
Feb 15, 2008, 07:51 AM // 07:51
|
#2
|
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
|
few things off on this build.
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
|
|
|
Feb 15, 2008, 08:11 AM // 08:11
|
#3
|
Academy Page
Join Date: Jan 2008
Guild: Mafia Of Annhilation
Profession: D/Mo
|
Quote:
Originally Posted by Yichi
few things off on this build.
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
|
1. beserker stance is only used for adren gain however wen using quivering with beserker on creates a great follow up for barbarous almost as if they were meant to be together
2.this isnt a tactics build (no HS)
3. shadow axe was used as a inspiration for me
4. for ur #5 its 3 words: monk or rit
5. death charge seems to work as a nice kiting stopper and great healing. if u dont like deaths charge just swith it for rez or deaths retreat which is a nice healer and kiter =]
and finally, in HA i want nessisarily in a "way", just a makeshift team that coincidentally onli went against 1 "way" and won
|
|
|
Feb 15, 2008, 10:57 AM // 10:57
|
#4
|
Administrator
|
Quote:
Originally Posted by Pvp4lyfe
1. beserker stance is only used for adren gain however wen using quivering with beserker on creates a great follow up for barbarous almost as if they were meant to be together
|
Beserker Stance is a crap IAS, end of story. Flail, for example, gives permanent +50% damage and +50% adrenaline. Builds without good IAS skills like that tend to be crap.
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience.
|
|
|
Feb 15, 2008, 12:51 PM // 12:51
|
#5
|
Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
|
Quote:
Originally Posted by Marty Silverblade
Beserker Stance is a crap IAS, end of story. Flail, for example, gives permanent +50% damage and +50% adrenaline. Builds without good IAS skills like that tend to be crap.
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience.
|
What?! Flail gives permanent +50% damage and +50% adrenaline?! I guess you are a bit wrong on that....agree on all other points ;D
|
|
|
Feb 15, 2008, 01:14 PM // 13:14
|
#6
|
Krytan Explorer
Join Date: Jan 2006
Profession: N/
|
Quote:
Originally Posted by Chrono Re delle Ere
What?! Flail gives permanent +50% damage and +50% adrenaline?! I guess you are a bit wrong on that....agree on all other points ;D
|
He's right.
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin.
|
|
|
Feb 15, 2008, 01:59 PM // 13:59
|
#7
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Frenzy > Berserker Stance any day on the week.
And twice on Orange Wednesdays.
Berserker is really, really bad. Ending on skill use means you can't spike to save your life, and the recharge makes kittens cry.
Barbarous Slice is a bad skill. To be good, you can't be in a stance (no Flail/Frenzy/Rush) meaning you're automatically failing.
Also, you're wasting 2 skill slots on really bad self-heals.
Charge is alright, but I can't think why you'd want to use it on a sword guy, who can better use Cripslash or YAA!/Coward for unloading spikes.
Also, there is no Bull's. Best damn warrior skill out there.
[skill]crippling slash[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]signet of malice[/skill][skill]healing signet[/skill]
12+1+1 Sword
10+1 Tactics
8+1 Strength
... is stronger. And W/A.
edit: with a group backing you up, drop the lameass sigs for Conjure and Ressig
Last edited by Stormlord Alex; Feb 15, 2008 at 02:07 PM // 14:07..
|
|
|
Feb 15, 2008, 02:24 PM // 14:24
|
#8
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
|
Quote:
Originally Posted by odly
He's right.
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin.
|
Self snare in PvP= Fail
Double Damage (anytime?) = Fail
|
|
|
Feb 15, 2008, 02:29 PM // 14:29
|
#9
|
Desert Nomad
|
Quote:
Originally Posted by Stormlord Alex
[skill]crippling slash[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]signet of malice[/skill][skill]healing signet[/skill]
12+1+1 Sword
10+1 Tactics
8+1 Strength
|
Jup I like to run that as well
well either that or Cripslash > sever artery and S&M > YAA
own preference. (YAA is more defensive and can be used from range on the opponent warrior that is harassing your monk)
Quote:
Originally Posted by Flem
Self snare in PvP= Fail
Double Damage (anytime?) = Fail
|
No damage on warrior = fail
33% attack speed means they reduce swing time by 33%. Reduced by 33% = 67%. And a 0,67 swing is 150% faster than 1,00.
and Abedeus, OP mentioned PvP
Last edited by Pyro maniac; Feb 15, 2008 at 02:32 PM // 14:32..
|
|
|
Feb 15, 2008, 02:29 PM // 14:29
|
#10
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Alex, this is PvE. Bull's strike is useless, as mobs don't kite, Frenzy is bad, very bad in pve. Flail is better, no cancel stance is really needed.
|
|
|
Feb 15, 2008, 02:39 PM // 14:39
|
#11
|
Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
|
I frenzy in pve since I'm too lazy to change my bar. So that makes me bad at gw rite? i shuld go uninstal now rite?
Conjure Cripslash = Fun.
|
|
|
Feb 15, 2008, 02:49 PM // 14:49
|
#12
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
Originally Posted by Abedeus
Alex, this is PvE. Bull's strike is useless, as mobs don't kite, Frenzy is bad, very bad in pve. Flail is better, no cancel stance is really needed.
|
The OP is on about PvP though
And Frenzy is fine in PvE, fyi
|
|
|
Feb 15, 2008, 02:57 PM // 14:57
|
#13
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
1. Replace beserker stance with another IAS
2. If you want to use gash, then use sever artery instead of barbarous slice
3. Final Thrust isn't that great, warriors should usually avoid skills that make them lose their ade.
4. Replace your shadow arts heals with either Lion's Comfort or even better Healing Signet.
5. A res would be nice.
|
|
|
Feb 15, 2008, 03:27 PM // 15:27
|
#14
|
Emo Goth Italics
|
Quote:
Originally Posted by Flem
Double Damage (anytime?) = Fail
|
Oh please, THIS again?
Stop failing.
@T3h OP:
Berserker Stance = Bad.
Barbarous Slice = Bad.
No Bull's Strike in PvP = Bad.
Shadow Refuge & Heart of Shadow = Bad. (shadow refuge is bad. heart of shadow is too random for shadowsteps.)
No speedboost = Bad.
Quivering Blade = Bad - even with Plague Touch.
Sup rune = Bad.
And you lacked GvG on your "hardest PvP modes" list.
Stick with Shadow Axe tbh...:/
|
|
|
Feb 15, 2008, 06:41 PM // 18:41
|
#15
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
Quivering Blade isn't too bad if you are expecting being blocked. D-slash is better usually, but has wose negitives for a warrior if it gets blocked and requires a second skill for max effectiveness. This usually isn't a problem for a warrior because of the effectiveness of the combo, but still...
|
|
|
Feb 15, 2008, 06:47 PM // 18:47
|
#16
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
I get the feeling Flem is a bad warrior.
Anyho, and Winter - Final Thrust is fine and well worth the adrenaline loss - after all, you use it at the end of a attack chain so it's no big deal. The only thing that gets icky is dumping your adrenaline and being stuck in Frenzy for a few seconds - Sprint/EC or (better) Dash/Pious are speed buffs to consider when using Thrust.
I just prefer S&M because it's more flexible.
|
|
|
Feb 15, 2008, 06:59 PM // 18:59
|
#17
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
That bar makes my head hurt. Particularly berserker stance, barbarous slice, the random heals and teleports, and the lack of plague touch to go with quivering blade. I'm going to sleep now.
|
|
|
Feb 16, 2008, 01:57 AM // 01:57
|
#18
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
Quote:
Originally Posted by Stormlord Alex
I get the feeling Flem is a bad warrior.
Anyho, and Winter - Final Thrust is fine and well worth the adrenaline loss - after all, you use it at the end of a attack chain so it's no big deal.
|
By the time you get to the end of your attack chain, shouldn't the protection monk on the other team have done something by then?
|
|
|
Feb 16, 2008, 02:12 AM // 02:12
|
#19
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
Originally Posted by Winterclaw
By the time you get to the end of your attack chain, shouldn't the protection monk on the other team have done something by then?
|
should of, aye.
But that's part of it - the rest of your team creates openings with KDs, Diversion, interrupts and other stuff like that. It's hard for a monk to cast SB when he's on his ass, you dig? Part of an overall team push to get a kill.
|
|
|
Feb 16, 2008, 02:39 AM // 02:39
|
#20
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
Quote:
Originally Posted by Flem
Self snare in PvP= Fail
|
Use it with hammers. A knockdown foe moves slower than a 50% slower person
Quote:
Double Damage (anytime?) = Fail
|
If the warriors are being focused on then you should smile since you're playing bad players
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:36 AM // 06:36.
|