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Old Feb 03, 2008, 09:58 AM // 09:58   #1
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Default Frenzy = PvE safe?

I've been playing my war alot more recently and I'm starting to get tired of Flail - it's an adren hog sometimes, and that self-snare is horrible in HM. I usually run a somewhat standard "SY" dragon slash build but I've been really tempted to replace Flail with Frenzy + Rush. Has anyone had decent experience with it in pve? I plan on trying it out. The double-damage could probably be handled with Sentry's insignias (+10 in stance) and +10shield vs. some type of ele damage, since they tend to hurt alot in HM.

Another option I had in mind was Tiger stance + Dwarven stability at a max rank with high str - it becomes a long lasting ias with no drawback. Only thing I didn't like is DS taking up a pve-skill slot.
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Old Feb 03, 2008, 10:16 AM // 10:16   #2
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Frenzy is fine. Stick Prot Spirit on one of your heroes, bind it to a key and have them cast it on you when needed.

I still prefer Flail - in HM, you're gonna need Rush to chase things anyway when they run 'cuz of the inherent speed boost, and Flail doesn't make you explode if things go awry.

Tbh... the 'best' option is a max rank Drunken Master with a handful of spiked eggnog or aged dwarven ale.
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Old Feb 03, 2008, 10:36 AM // 10:36   #3
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There's nothing wrong with using Frenzy in PvE, you just have to know how to use it right. Either be one of those uber pro people that know when the damage is going to come or have a hero with prot spirit ready.
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Old Feb 03, 2008, 04:17 PM // 16:17   #4
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Quote:
Originally Posted by Stormlord Alex

Tbh... the 'best' option is a max rank Drunken Master with a handful of spiked eggnog or aged dwarven ale.
I agree, that's what I've been using. It lasts a long ass time and the effects are noticable, even while sober

As for frenzy, in HM it will be extremely dangerous without something like p spirit because you will get hit for 200-300 dmg quite often while using it.
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Old Feb 03, 2008, 04:21 PM // 16:21   #5
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Frenzy is fine. I use it because I don't like flail ;o.
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Old Feb 03, 2008, 05:47 PM // 17:47   #6
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You could always run Brawling Headbutt to keep your HM enemies snared and within reach, if they start to run around. Frenzy is ok if you're smart about it though.
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Old Feb 03, 2008, 06:18 PM // 18:18   #7
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Quote:
Originally Posted by ibreaktoilets
Frenzy is fine. I use it because I don't like flail ;o.
QFT!

Frenzy is leet in PvE!
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Old Feb 05, 2008, 10:57 PM // 22:57   #8
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frenzy is awsome in pve, you just gotta know when to use it and when not to.
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Old Feb 05, 2008, 10:58 PM // 22:58   #9
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i wanna link to this thread when people start bitching at me for using frenzy even if I use it properly
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Old Feb 05, 2008, 11:34 PM // 23:34   #10
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i quite commonly run Frenzy in Hm.

its an awesome way to take down bosses quick, all u have to do is have another stance in your bar in case things get too heated, for example a speed buff like enraging charge, activating it will remove frenzy.
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Old Feb 05, 2008, 11:50 PM // 23:50   #11
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Frenzy is good yeh but if like most warriors you get in the thick of big battles and all the enemys are close then [skill]flail[/skill] is also good.
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Old Feb 06, 2008, 04:35 PM // 16:35   #12
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Be very aware of your suroundings when using frenzy....

I was in Factions using Frenzy on a mesmer when two eles hit me with Dragon Stomp at the same time....OUCH!
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Old Feb 06, 2008, 05:06 PM // 17:06   #13
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Quote:
Originally Posted by Crom The Pale
Be very aware of your suroundings when using frenzy....

I was in Factions using Frenzy on a mesmer when two eles hit me with Dragon Stomp at the same time....OUCH!
I use Flurry on my Mesmer...wait what?
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Old Feb 06, 2008, 05:16 PM // 17:16   #14
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Were you using IW? Because thats kinda the only reason a mesmer should be runing around with a sword that I can think of and if thats the case use Flurry like Sab lol
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Old Feb 06, 2008, 05:30 PM // 17:30   #15
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I think he means he was in the Frenzy stance against a mesmer, not a mesmer using the skill Frenzy.
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Old Feb 06, 2008, 06:32 PM // 18:32   #16
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I think the only 'weakness' of frenzy is that it sorta demands you bring a cancel stance.

Even if your teammates bring a prot enchant, if the enemy shatters it, YOWCH, extra damage.

There are quite a few cancel stances I think work well with frenzy if you've got the resources.

Rush
Sprint [well, if adrenaline gathering is a large issue for you and you've got E to spare]
Bonetti's Defense (need energy?)

Your probable best bet is simply to bring a cancel stance with quick recharge of some form.
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Old Feb 10, 2008, 07:06 PM // 19:06   #17
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Flail has been pissing me off lately. It's still great in human teams, obviously, but I'm starting to hate it in hero/hench teams.

Heroes/hench AI is extremely skittish, even when flagging them around. Monster AI is also extremely skittish. Put the two AIs together in a fight, and you get chaos.
And by "skittish" and "chaos" I mean a lot of running around. Not kiting, just a lot of running around by both heroes/hench and monsters.
As a warrior with flail, I find that good aggro techniques will only get you so far in this environment before Flail's -33% movement speed becomes a serious liability. Not very often am I able to gather ALL the aggro for the ENTIRE fight like I can in human teams. I can usually gather all or most of it right off the bat, but it's only a matter of time before the monsters' ADD kicks in and they start running around like idiots, chasing your ADD heroes/hench as they also run around like idiots (canceling their own spells in the process), and I'm stuck limping around the battlefield until Flail wears off.

I tried Frenzy, and it sometimes works. But ranged/spell damage can be really hard to see coming, so you'll occasionally get caught with it up and get nailed for some crazy damage before you have a chance to cancel it. PvE monsters are just too damn random with their ranged and spell damage. They just chuck stuff around without thinking about it.
On top of that, if I'm successful in gathering a significant amount of aggro, I WILL be taking damage, so Frenzy becomes hard to use.


Solution: Drunken Master!

Damn I love this skill. It's a good skill when sober, and a crazy overpowered skill when drunk. It's two skills in one (speed buff and IAS), it has no negative effects, it lasts a stupidly long time, and it's perpetual.
Even if you don't plan on spending a fortune on booze to use with it every time (believe me, it gets expensive), it still tops out at 15% while sober, which is pretty damn good considering the above-listed benefits.
I still use Flail with human teams, but I always use Drunken Master now with hero/hench teams.

Last edited by Grammar; Feb 10, 2008 at 07:08 PM // 19:08..
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Old Feb 10, 2008, 08:56 PM // 20:56   #18
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I find DM is great bar compression as well, you have a IAS and speed buff.
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Old Feb 10, 2008, 09:33 PM // 21:33   #19
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Drunken master isn't that great. At r10, you get a 15% boost, which is really nothing. When you're drunk, you get 33% boost, which is good, but you need to get drunk every 90 seconds, which gets quite pricey. It also takes up a pve only skill, and there are quite a few other ones which would be better to take.
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Old Feb 10, 2008, 09:40 PM // 21:40   #20
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I use Tiger Stance on my warrior. She has 13 strength so that gives her 9 seconds of IAS out of every 20. Combined with For Great Justice and Dragon Slash I seem to be doing fine.
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