Feb 03, 2008, 10:16 AM // 10:16
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Frenzy is fine. Stick Prot Spirit on one of your heroes, bind it to a key and have them cast it on you when needed.
I still prefer Flail - in HM, you're gonna need Rush to chase things anyway when they run 'cuz of the inherent speed boost, and Flail doesn't make you explode if things go awry.
Tbh... the 'best' option is a max rank Drunken Master with a handful of spiked eggnog or aged dwarven ale.
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Feb 03, 2008, 10:36 AM // 10:36
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#3
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Administrator
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There's nothing wrong with using Frenzy in PvE, you just have to know how to use it right. Either be one of those uber pro people that know when the damage is going to come or have a hero with prot spirit ready.
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Feb 03, 2008, 04:17 PM // 16:17
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#4
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
Originally Posted by Stormlord Alex
Tbh... the 'best' option is a max rank Drunken Master with a handful of spiked eggnog or aged dwarven ale.
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I agree, that's what I've been using. It lasts a long ass time and the effects are noticable, even while sober
As for frenzy, in HM it will be extremely dangerous without something like p spirit because you will get hit for 200-300 dmg quite often while using it.
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Feb 03, 2008, 04:21 PM // 16:21
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#5
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Frenzy is fine. I use it because I don't like flail ;o.
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Feb 03, 2008, 05:47 PM // 17:47
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#6
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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You could always run Brawling Headbutt to keep your HM enemies snared and within reach, if they start to run around. Frenzy is ok if you're smart about it though.
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Feb 03, 2008, 06:18 PM // 18:18
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#7
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Emo Goth Italics
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Quote:
Originally Posted by ibreaktoilets
Frenzy is fine. I use it because I don't like flail ;o.
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QFT!
Frenzy is leet in PvE!
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Feb 05, 2008, 10:57 PM // 22:57
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#8
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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frenzy is awsome in pve, you just gotta know when to use it and when not to.
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Feb 05, 2008, 10:58 PM // 22:58
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#9
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i wanna link to this thread when people start bitching at me for using frenzy even if I use it properly
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Feb 05, 2008, 11:34 PM // 23:34
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#10
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Academy Page
Join Date: Dec 2007
Guild: Avatar Of Heroes
Profession: W/
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i quite commonly run Frenzy in Hm.
its an awesome way to take down bosses quick, all u have to do is have another stance in your bar in case things get too heated, for example a speed buff like enraging charge, activating it will remove frenzy.
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Feb 05, 2008, 11:50 PM // 23:50
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#11
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Frenzy is good yeh but if like most warriors you get in the thick of big battles and all the enemys are close then [skill]flail[/skill] is also good.
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Feb 06, 2008, 04:35 PM // 16:35
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#12
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Be very aware of your suroundings when using frenzy....
I was in Factions using Frenzy on a mesmer when two eles hit me with Dragon Stomp at the same time....OUCH!
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Feb 06, 2008, 05:06 PM // 17:06
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#13
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Desert Nomad
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Quote:
Originally Posted by Crom The Pale
Be very aware of your suroundings when using frenzy....
I was in Factions using Frenzy on a mesmer when two eles hit me with Dragon Stomp at the same time....OUCH!
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I use Flurry on my Mesmer...wait what?
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Feb 06, 2008, 05:16 PM // 17:16
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#14
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Were you using IW? Because thats kinda the only reason a mesmer should be runing around with a sword that I can think of and if thats the case use Flurry like Sab lol
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Feb 06, 2008, 05:30 PM // 17:30
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#15
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Ascalonian Squire
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I think he means he was in the Frenzy stance against a mesmer, not a mesmer using the skill Frenzy.
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Feb 06, 2008, 06:32 PM // 18:32
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I think the only 'weakness' of frenzy is that it sorta demands you bring a cancel stance.
Even if your teammates bring a prot enchant, if the enemy shatters it, YOWCH, extra damage.
There are quite a few cancel stances I think work well with frenzy if you've got the resources.
Rush
Sprint [well, if adrenaline gathering is a large issue for you and you've got E to spare]
Bonetti's Defense (need energy?)
Your probable best bet is simply to bring a cancel stance with quick recharge of some form.
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Feb 10, 2008, 07:06 PM // 19:06
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#17
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Wilds Pathfinder
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Flail has been pissing me off lately. It's still great in human teams, obviously, but I'm starting to hate it in hero/hench teams.
Heroes/hench AI is extremely skittish, even when flagging them around. Monster AI is also extremely skittish. Put the two AIs together in a fight, and you get chaos.
And by "skittish" and "chaos" I mean a lot of running around. Not kiting, just a lot of running around by both heroes/hench and monsters.
As a warrior with flail, I find that good aggro techniques will only get you so far in this environment before Flail's -33% movement speed becomes a serious liability. Not very often am I able to gather ALL the aggro for the ENTIRE fight like I can in human teams. I can usually gather all or most of it right off the bat, but it's only a matter of time before the monsters' ADD kicks in and they start running around like idiots, chasing your ADD heroes/hench as they also run around like idiots (canceling their own spells in the process), and I'm stuck limping around the battlefield until Flail wears off.
I tried Frenzy, and it sometimes works. But ranged/spell damage can be really hard to see coming, so you'll occasionally get caught with it up and get nailed for some crazy damage before you have a chance to cancel it. PvE monsters are just too damn random with their ranged and spell damage. They just chuck stuff around without thinking about it.
On top of that, if I'm successful in gathering a significant amount of aggro, I WILL be taking damage, so Frenzy becomes hard to use.
Solution: Drunken Master!
Damn I love this skill. It's a good skill when sober, and a crazy overpowered skill when drunk. It's two skills in one (speed buff and IAS), it has no negative effects, it lasts a stupidly long time, and it's perpetual.
Even if you don't plan on spending a fortune on booze to use with it every time (believe me, it gets expensive), it still tops out at 15% while sober, which is pretty damn good considering the above-listed benefits.
I still use Flail with human teams, but I always use Drunken Master now with hero/hench teams.
Last edited by Grammar; Feb 10, 2008 at 07:08 PM // 19:08..
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Feb 10, 2008, 08:56 PM // 20:56
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#18
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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I find DM is great bar compression as well, you have a IAS and speed buff.
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Feb 10, 2008, 09:33 PM // 21:33
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#19
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The Greatest
Join Date: Feb 2006
Profession: W/
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Drunken master isn't that great. At r10, you get a 15% boost, which is really nothing. When you're drunk, you get 33% boost, which is good, but you need to get drunk every 90 seconds, which gets quite pricey. It also takes up a pve only skill, and there are quite a few other ones which would be better to take.
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Feb 10, 2008, 09:40 PM // 21:40
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#20
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Krytan Explorer
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I use Tiger Stance on my warrior. She has 13 strength so that gives her 9 seconds of IAS out of every 20. Combined with For Great Justice and Dragon Slash I seem to be doing fine.
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