Feb 07, 2008, 05:38 PM // 17:38
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#1
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: GYM
Profession: W/
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Rt/A build?
Just wondering if anyone has one that works well.
ty
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Feb 07, 2008, 05:50 PM // 17:50
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#2
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Forge Runner
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As in, with daggers?
If so, you can prolly go Spirit Strenght [E] + Weapon of Agression/Splinter for incredible DPS/AoE...
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Feb 07, 2008, 06:36 PM // 18:36
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#3
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Frost Gate Guardian
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PvP or PvE?
I met a few Rt/As in RA using [skill]Grasping Was Kuurong[/skill] to leap into a [skill]Falling Spider[/skill] etc etc etc chain. It was..unexpected, at least..but that's RA for you.
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Feb 07, 2008, 07:09 PM // 19:09
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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[skill]weapon of remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]protective was kaolai[/skill][skill]dash[/skill][skill]dark escape[/skill]
rawr?
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Feb 07, 2008, 08:50 PM // 20:50
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#5
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Stormlord Alex
[skill]weapon of remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]protective was kaolai[/skill][skill]dash[/skill][skill]dark escape[/skill]
rawr?
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Savage Has Cookies ftw!!!!!!!1!!!!!11!!!
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Feb 07, 2008, 08:51 PM // 20:51
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#6
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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Quote:
Originally Posted by Stormlord Alex
[skill]weapon of remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]protective was kaolai[/skill][skill]dash[/skill][skill]dark escape[/skill]
rawr?
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So, a hybrid build with speed buffs? I'm pretty sure it would work, but... why?
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Feb 07, 2008, 08:52 PM // 20:52
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Cosmic Error
So, a hybrid build with speed buffs? I'm pretty sure it would work, but... why?
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It's a flag running build for GvG.
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Savage Has Cookies ftw!!!!!!!1!!!!!11!!!
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Ensign lies, he has no cookies.
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Feb 07, 2008, 08:55 PM // 20:55
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Cosmic Error
So, a hybrid build with speed buffs? I'm pretty sure it would work, but... why?
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Running flags, basically. It's a GvG flagger... I prefer Rt/D for Pious Haste, but the OP wanted /A.
It's a viable enough support char for other PvP formats, though I'd probably want a Res Sig there for Arenas, and maybe Spirit Rift to help with capping in AB.
For PvE, the speed buffs are tantamount to useless. I rarely touch my 2ndary in PvE.
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Feb 07, 2008, 08:55 PM // 20:55
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#9
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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Quote:
Originally Posted by Arkantos
It's a flag running build for GvG.
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Oh, now I see where he's GOING with this!
Thanks for explaining that, I never GvG.
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Feb 07, 2008, 09:08 PM // 21:08
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#10
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Stormlord Alex
Running flags, basically. It's a GvG flagger... I prefer Rt/D for Pious Haste, but the OP wanted /A.
It's a viable enough support char for other PvP formats, though I'd probably want a Res Sig there for Arenas, and maybe Spirit Rift to help with capping in AB.
For PvE, the speed buffs are tantamount to useless. I rarely touch my 2ndary in PvE.
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If you're in the arenas, you really want warmonger's over splinter. Love warmongers. Cherish it. Bask in it's overpoweredness.
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Feb 08, 2008, 06:57 AM // 06:57
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#11
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: GYM
Profession: W/
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I was leaning more towards PvE since I just use Assassin for pvp.
Thnx for the builds so far though.
Btw I'm interested in using daggers. I think rit with daggers is just cool in ever way.
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Feb 08, 2008, 09:39 AM // 09:39
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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If you want a build with daggers then you're pretty exclusively looking at a Spirit's Strength build.
Here's a couple i use from time to time in AB or just for a laugh in PvE.
[skill]ancestors' rage[/skill][skill]death's charge[/skill][skill]golden fox strike[/skill][skill]wild strike[/skill][skill]nine tail strike[/skill]Weapon of Aggression[skill]sight beyond sight[/skill][skill]spirit's strength[/skill]
Spawning Power - 11+1+2 (or +1, depends if you want more HP or more firepower)
Dagger Mastery - 10
Channeling -10
Shadow Arts - 1
Template Code - OAek0pfhoSuk3EuTZm/j2TGoyGyG
or
[skill]Dark Prison[/skill][skill]black mantis thrust[/skill]Golden Fang Strike Trampling Ox[skill]falling spider[/skill][skill]vital weapon[/skill][skill]sight beyond sight[/skill][skill]spirit's strength[/skill]
Spawning Power - 12+1+2 (or +3, Vital Weapon will up your HP quite a lot)
Dagger Mastery - 10
Communing - 7
Deadly Arts - 4
Template Code - OAek0peE4RyEFEAEx3VoCz8kyGyG
___________
The first build does a lot of damage to soft targets very quickly and the attack chain is unblockable. It's also easier to repeat to full attack chain.
The second build concentrates more on snaring the target to prevent them from getting away, but it lacks unblockable attacks and an IAS. You could throw Weapon of Aggression in there instead of vital but the build already uses a lot of energy and you'll almost certainly have to use Radiant insignias making you more vunerable (don't forget you're in melee range). The second build also does more damage to higher armoured targets.
I use Ghost Forge insignias on both builds for the extra armour. You'll need it.
Also, both builds require support in the form of prot/healing from another character.
I'd class a Rt/A build as a "fun" build rather than a serious one. Much fun to be had killing other assassins or pretty much anything in AB but if you were to take one into higher end PvE/PvP you'll probably get yelled at a lot from your monks, hehe.
For PvE when i fancy some heavy single target damage i take either a Rt/P spear chucker build or a Rt/R Triple Shot build. Both are ranged and are much safer and both use Spirit's Strength. Also the Rt/R build i've been using recently can spike pretty much anything (Jotuns in HM, Warriors/Bosses in HM, etc) for 300-350+ damage then follow up with shots of 120+. But it is PvE only due to the skills it uses.
Last edited by BigDave; Feb 08, 2008 at 09:43 AM // 09:43..
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Feb 08, 2008, 10:39 PM // 22:39
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#13
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Emo Goth Italics
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Here's somthing my mate runs for a messaround...
[skill]shadow prison[/skill][skill]ancestors' rage[/skill][skill]nightmare weapon[/skill][skill]black spider strike[/skill][skill]vampiric assault[/skill][skill]signet of toxic shock[/skill][skill]impale[/skill]
something like that, anyway...
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Feb 14, 2008, 02:39 PM // 14:39
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#14
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I ran this in RA for a while ages ago, someone recently posted a similar build on wiki.
Its a fun build to play, if a little clunky:
[card]Grasping Was Kuurong[/card][card]Cruel Was Daoshen[/card][card]Weapon Of Warding[/card][card]Ancestors' Rage[/card][card]Rupture Soul[/card][card]Destruction[/card][card]Swap[/card][card]Death Pact Signet[/card]
Spawning Power: 11
Channeling: 12 + 1 + 3
Restoration: 6
The usage goes like this:
Use CWD early on, it has a short recharge and a long duration.
Place the Destruction outside of the battle but near enough to cast on, then run in.
Cast CWD again next to an enemy, you will drop the first item, hit Ancestors', then GWK dropping the second item, then Swap with the Destruction Spirit (which drops the third item) and immediately Rupture it.
The whole process does 429 damage plus anything up to 150 from Destruction (and damage from AR if you need it), a knockdown, leaves you outside of the battle by the end and most enemies blinded.
Most of all, its really fun.
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Feb 15, 2008, 04:07 AM // 04:07
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#15
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by distilledwill
I ran this in RA for a while ages ago, someone recently posted a similar build on wiki.
Its a fun build to play, if a little clunky:
[card]Grasping Was Kuurong[/card][card]Cruel Was Daoshen[/card][card]Weapon Of Warding[/card][card]Ancestors' Rage[/card][card]Rupture Soul[/card][card]Destruction[/card][card]Swap[/card][card]Death Pact Signet[/card]
Spawning Power: 11
Channeling: 12 + 1 + 3
Restoration: 6
The usage goes like this:
Use CWD early on, it has a short recharge and a long duration.
Place the Destruction outside of the battle but near enough to cast on, then run in.
Cast CWD again next to an enemy, you will drop the first item, hit Ancestors', then GWK dropping the second item, then Swap with the Destruction Spirit (which drops the third item) and immediately Rupture it.
The whole process does 429 damage plus anything up to 150 from Destruction (and damage from AR if you need it), a knockdown, leaves you outside of the battle by the end and most enemies blinded.
Most of all, its really fun.
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ooh. Looks like fun. Will have to try that out.
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Feb 16, 2008, 04:45 AM // 04:45
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#16
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Yichi
Pious version is about 4-5 seconds faster, dark escape version has 9x the survivability when being pushed. Can also benefit from being enchanted with aura of stability
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Pious version was about 3 seconds faster on a Warrior's Isle flag (42 vs 45) track star style. /Assassin version was faster if the other team applies any pressure to you. The two were roughly equivalent if you cast spells while at the stand.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 16, 2008, 05:23 AM // 05:23
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#17
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The rough time differences across all halls from playing both is only about 4-5 seconds. Some maps are faster ala warriors isle.
The casting at the stand isn't what I was comparing. The survivability when being pushed or pressured while running a flag is what I was comparing the two against each other, in which the Rt/A wins hands down.
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Feb 16, 2008, 05:38 AM // 05:38
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#18
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Yichi
The rough time differences across all halls from playing both is only about 4-5 seconds. Some maps are faster ala warriors isle.
The casting at the stand isn't what I was comparing. The survivability when being pushed or pressured while running a flag is what I was comparing the two against each other, in which the Rt/A wins hands down.
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Rt/A runners seem to be faster now because of the new update.
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Feb 17, 2008, 08:13 AM // 08:13
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#19
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by horseradish
Rt/A runners seem to be faster now because of the new update.
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If you had noticed, we were comparing the old version of the Rt/D runner vs the Rt/A runner.
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Feb 17, 2008, 08:29 AM // 08:29
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#20
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Yeah, I know, and nearly all the runners in Observer Mode today are Rt/A.
Except for that one time you guys used a Mo/D.
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