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Old Feb 20, 2008, 11:19 PM // 23:19   #21
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Quote:
Originally Posted by Alex the Great
but with sabway you could have a team of 4 mentally retarded boyscouts and still win (^_^)
Lol, I could have Cut/Pasted the "sabway" builds or one of the versions of them, but people saying that it was too easy with sabway kept me from doing that. This build though nowhere near as good, was attempting to be kind of a parallel to sabway- but "rangerspam" instead of "necrospam". (unfortunatly it's not good enough for hardmode,as-is, but it sure is fun in normal...lol)

In the last week since posting this build I have tried to play Hard mode and come up with something that could handle it reliably. I am working out some more of the kinks and will post the build after I can at least vanquish one HM area with it (am close to being able to deal with HM). Have moved away from the "wolfpack" idea, so it'l have to be a new thread.

Last edited by pygar; Feb 21, 2008 at 12:24 AM // 00:24..
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Old Feb 21, 2008, 07:02 AM // 07:02   #22
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Quote:
Originally Posted by Marverick
Superior Runes on Rangers are fine in PvE for stuff like Prepared Shot and Expert's Dexterity when you need the breakpoint. You're not going to get targeted by mobs much since you're at the same distance as casters and have more armor, and if you do, you always have your fail safe button (AKA Lightning Reflexes) that makes that train of level 28 melee bashing on you suddenly turn into pea shooters
If you need more than the 23/8 split for energy from prepared shot at 13M, learn to quit spamming high e shots like a retard and relax the trigger, or be an ele. I run sloth hunter's, disrupting shot, savage shot and expert's focus with Prepared shot, and have no energy issues. At 13Marks and 13 Exp. The bar won't drop below 20e.

Expert's Dexterity? That ranks right up there with the oh-so-'lite [skill]archer's signet[/skill]. I had to clean the screen from spitting my drink after seeing that steaming turd used in an argument.
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Old Feb 21, 2008, 04:42 PM // 16:42   #23
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A quick summary if the OP is still reading of what he can do to improve his build while keeping the main theme similar.

1: Change out all sup runes for minor ones. Also try to not have more then one major rune on one character.
2: The monk build is bad, and since you said you take 2 healing hench, isn't needed at all.
3: Hundred blades is a horrible elite, try using an axe and cleave or triple chop. Also tactics is not needed in that build imo, spec more into BM instead.
4: Only one person needs revive animal.
5: Try to make the builds synergize a little bit more, use beast mastery skills that complement eachother but do not overlap in use.

This could be fun for a physical based build, but don't expect it to roll through stuff in HM. Most importantly though, if you enjoy playing with these builds, and they work for you, it doesn't matter what others think of them, so don't get discouraged.
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Old Feb 21, 2008, 05:03 PM // 17:03   #24
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Quote:
Originally Posted by kel77

1: Change out all sup runes for minor ones. Also try to not have more then one major rune on one character.
2: The monk build is bad, and since you said you take 2 healing hench, isn't needed at all.
3: Hundred blades is a horrible elite, try using an axe and cleave or triple chop. Also tactics is not needed in that build imo, spec more into BM instead.
4: Only one person needs revive animal.
5: Try to make the builds synergize a little bit more, use beast mastery skills that complement eachother but do not overlap in use.
This is pretty much the checklist I am working off of to get my build working in Hard Mode...

1: Changing the runes has been the toughest part, but is getting done.(not only having to shift the numbers around, but also the minors are more expensive) I rocked just over 400 hitpoints all the way through NM, and it just wont fly in hard...too much damage.

2: The monk build has been changed, along with the whole "wolfpack" idea being scrapped. The new build for Tahlkora is one of the biggest points of concern for the new build, am trying to run tahl with a Mo/Me split so I can use Fevered Dreams and Contagion to spread conditions.

3: Trying Dragon Slash over 100Blades and just must have had bad luck or bad choice of opponents the first time trying to use it.

4: As mentioned above the wolves are gone...changing my runes made it that much harder to spec any points into beast mastery, and in HM they were getting chewed up way to fast to be worth it anymore...it's a bummer, it was a really fun theme for a build. (and I can just go back to it if only doing NM)

5:There is more cross synergy in the team the way it is now, everybody has good conditions to spam, and then tahlkora uses mesmer spells to spread the conditions to all of the enemies...I'l post it soon- it's almost good enough to go.

It's a bummer I couldn't stick with the wolfpack, but in Hard Mode they just weren't giving enough help or getting enough help from the rest of the team.
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Old Feb 21, 2008, 07:42 PM // 19:42   #25
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Alright, I'm going to try to be constructive. Pets will die fast in HM, let's establish that, and AI monks won't prioritize pets to heal. Then the second your monks pet drops, bam no healing for 10 seconds. That's half the heal/protect gone. In HM you WILL die, unless you have some mad good utility in the form of wards, minion walls, mm protect, etc. etc. I generally prefer having 2 hybrid monks, and a support ele and/or paragon. Either that or, the mm protect, n/rt, hybrid monk, and support ele or paragon. Then after that, your team has to be able to pack heavy damage, and even I, a 2 year ele user will admit that in HM, physicals are far better than eles at sheer raw damage.

But even there, your koss and paragon may be sub par, but they still have the right idea. The problem then again lies in their pets. You're para wont be supporting to well if the pet dies. Nor will Koss be attacking half as effectively.

Just some advice.

Last edited by angmar_nite; Feb 21, 2008 at 07:45 PM // 19:45..
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Old Feb 21, 2008, 08:36 PM // 20:36   #26
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Quote:
Originally Posted by angmar_nite
Alright, I'm going to try to be constructive. Pets will die fast in HM, let's establish that, and AI monks won't prioritize pets to heal. Then the second your monks pet drops, bam no healing for 10 seconds. That's half the heal/protect gone. In HM you WILL die, unless you have some mad good utility in the form of wards, minion walls, mm protect, etc. etc. I generally prefer having 2 hybrid monks, and a support ele and/or paragon. Either that or, the mm protect, n/rt, hybrid monk, and support ele or paragon. Then after that, your team has to be able to pack heavy damage, and even I, a 2 year ele user will admit that in HM, physicals are far better than eles at sheer raw damage.

But even there, your koss and paragon may be sub par, but they still have the right idea. The problem then again lies in their pets. You're para wont be supporting to well if the pet dies. Nor will Koss be attacking half as effectively.

Just some advice.
That hits the nail right on the head for what happens to the build in HM...on top of what you said the interrupts on the ranger bar become almost worthless because of the super fast monster casting, and while having 410 hp got me by in normal, it's not flying in Hard Mode at all. (even bringing the group average up to around 490hp has worked wonders for keeping them alive)

I'l have a new build in a different thread later tonight when I have more time (it isn't good enough for hard mode yet either, but is close). It'l be a different thread cuz the wolves are gone and all the builds while similar have been changed quite a bit. (the paragon bar being the only one that is mostly the same, minus pet)

Last edited by pygar; Feb 21, 2008 at 08:40 PM // 20:40..
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Old Feb 22, 2008, 12:01 AM // 00:01   #27
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you might want to try a curses necro with barbs + mark of pain
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Old Feb 22, 2008, 12:25 AM // 00:25   #28
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Quote:
Originally Posted by Clarissa F
If you need more than the 23/8 split for energy from prepared shot at 13M, learn to quit spamming high e shots like a retard and relax the trigger, or be an ele. I run sloth hunter's, disrupting shot, savage shot and expert's focus with Prepared shot, and have no energy issues. At 13Marks and 13 Exp. The bar won't drop below 20e.

Expert's Dexterity? That ranks right up there with the oh-so-'lite [skill]archer's signet[/skill]. I had to clean the screen from spitting my drink after seeing that steaming turd used in an argument.
Unfortunately I prefer to be useful to my team and run stuff like Concussion Shot and use it actively to daze stuff. A bar with Sloth Hunter's, Disrupting, and Savage doesn't even need Prep Shot, so why the **** are you wasting your elite on it? Learn to not suck, will ya?

Expert's Dexterity makes every single dagger attack recharge in <3 seconds. Last time I checked, having a knockdown every 3 seconds was not bad, and neither was doing 90 DPS bad. Kthxbye
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Old Feb 22, 2008, 01:11 AM // 01:11   #29
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Quote:
Originally Posted by Marverick
Unfortunately I prefer to be useful to my team and run stuff like Concussion Shot and use it actively to daze stuff. A bar with Sloth Hunter's, Disrupting, and Savage doesn't even need Prep Shot, so why the **** are you wasting your elite on it? Learn to not suck, will ya?

Expert's Dexterity makes every single dagger attack recharge in <3 seconds. Last time I checked, having a knockdown every 3 seconds was not bad, and neither was doing 90 DPS bad. Kthxbye
Expert's Dexterity. Dagger build. Energy. Are you running around with daggers on a RANGER? How is that "good for the team"?

Prepared is nice for e-denial areas(see mesmer bosses in HM). Having it doesn't mean you need to load your bar with 25e skills. D-shot, Distracting Shot, and S-Shot, well-placed, will cover just about everything that comes at you. Being the elite ranger you are, you know this...right? In retard-ese: kkthxbai.

OP: Hope it works out on the rework. It sounds like you are headed for success on the new build. Good luck.
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Old Feb 22, 2008, 01:18 AM // 01:18   #30
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Wait we went from rangers to discussing expert's dexterity and bad R/A builds?
que?
Do your job as a ranger, use the top build you posted Marverick.
(Fun=! good for all my posts)
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