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Old Apr 14, 2008, 04:11 AM // 04:11   #61
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Quote:
Originally Posted by Ditto
In your opinon is WoR > Recuperation?

Weapon of remedy is really a PvP skill, and it's invaluable for clearing crippled and deep wound quickly. In PvE, clearing conditions is better done by other stuff, and the heal is pathetically bad compared to stuff like [spirit light]. Recuperation is for a different purpose really. Think of it has a more powerful but less mobile version of life. You probably shouldn't have two spirits on your bar.

Quote:
Originally Posted by ditto
Hi, I don't post here often so please don't rip me to shreds and feed me to the dogs

This is the restoration build I play. It works out pretty well (for me)...I've tried other builds but the energy management was pretty bad. I don't really like item spells, but overall I really enjoy playing this.


[skill=]"Attuned Was Songkai[/skill][skill=]"Life"[/skill][skill=]"Recuperation"[/skill][skill=]"Spirit Light"[/skill][skill=]"Soothing Memories"[/skill][skill=]"Mend Body and Soul"[/skill][skill=]"Ghostmirror Light"[/skill][skill=]"Flesh of My Flesh"[/skill]
Your first problem is that you have 4 skills that do the same thing - spirit light, mend, soothing memories, and ghostmirror. They all are there to push red bars up. Granted, mend works well for conditions.

Second, you have two spirits. 6 second is a very long time to spend at the beginning of every fight. I used to run with two but I found I just couldn't keep up when playing with other people.

Third, attuned was songkai is kinda meh, especially without serpent's quickness. I strongly prefer [offering of spirit] since you get to keep your weapon bonus, and can use another item spell. However, attuned is decent if you want to spec spawning power for whatever reason.

Lastly, you have no weapon spells. [weapon of warding] and [weapon of shadow] are "stop dying now" buttons, and really come in handy.

If I were to make a straight resto build, I'd do something like...

[build prof=Rt/mo name="Resto rit" Restoration=12+1+1 Channeling=12+1][life][offering of spirit][great dwarf armor][spirit light][mend body and soul][weapon of warding][protective was kaolai][death pact signet][/build]

I feel weird making a build without splinter/AR, but eh. Vengeful weapon is neat if you don't have GDA, [flesh of my flesh] is a better rez in PuGs, [weapon of shadow] is a much stronger prot, but isn't as spammable.
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Old Apr 14, 2008, 05:05 AM // 05:05   #62
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Listen to Dr. Strangelove. He's a l33t rit player.

Last edited by horseradish; Apr 14, 2008 at 06:05 AM // 06:05..
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Old Apr 14, 2008, 05:46 AM // 05:46   #63
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Surprised that no-one's messed with [skill]selfless spirit[/skill]
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Old Apr 14, 2008, 05:54 AM // 05:54   #64
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probly cuz it's not that great. :/
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Old Apr 14, 2008, 06:02 AM // 06:02   #65
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Rits may have better options, but I've found it insane on WoH/prot hybrid monks. The long recharge is daunting, but it's usually there during the burst time you need it.
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Old Apr 14, 2008, 06:04 AM // 06:04   #66
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With offering of spirit or attuned was songkai, you can pretty much spam all your spells on recharge anyway. Also, 60s recharge sucks, as does the inability to self-target.

Horseradish speaks the truth. I R teh leet ritzorz.
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Old Apr 14, 2008, 06:10 AM // 06:10   #67
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Quote:
Originally Posted by FoxBat
Rits may have better options, but I've found it insane on WoH/prot hybrid monks. The long recharge is daunting, but it's usually there during the burst time you need it.
[Divine Spirit]

Works better, doesn't last quite as long, but is also a non-PvE skill.
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Old Apr 14, 2008, 06:30 AM // 06:30   #68
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Originally Posted by Bront
[Divine Spirit]

Works better, doesn't last quite as long, but is also a non-PvE skill.
- Only for monk skills, but if we're discussing monks...
- Double energy cost
- Costs 1 energy per cast
- Doesn't last as long

How does that "work better"?

I find the self-targeting restriction pretty minor, as I'm generally in back anyway and running like the dickens on those occasions of being targeted instead of sitting there casting. When all but one skill of your bar is 5e, it's much better than glyph.

Anyway, yeah Rits are lacking in worthwhile elites so might as well go for the e-management. Seems this is more a topic for the monk forums as everyone ignores the skill there too.
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Old Apr 14, 2008, 08:59 AM // 08:59   #69
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Quote:
Originally Posted by FoxBat
- Only for monk skills, but if we're discussing monks...
- Double energy cost
- Costs 1 energy per cast
- Doesn't last as long

How does that "work better"?

I find the self-targeting restriction pretty minor, as I'm generally in back anyway and running like the dickens on those occasions of being targeted instead of sitting there casting. When all but one skill of your bar is 5e, it's much better than glyph.

Anyway, yeah Rits are lacking in worthwhile elites so might as well go for the e-management. Seems this is more a topic for the monk forums as everyone ignores the skill there too.
Missed that it was a Kurzik skill, so you don't have to spec out other skills.

Still, Divine Spirit effects party casts like Ageis, Heal Party, and such, and as a Monk and DF spell, it synergies with several other spells well that deal with DF skills or gain benefits form being a monk skill.

And, of course, it works for PvP.

Of course, you specifically mentioned using the other skill on a monk too, which is the only reason I brought it up here. Specifically for the builds you were mentioning.
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Old Apr 14, 2008, 08:53 PM // 20:53   #70
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Hybrid Rit>Pure Resto Rit

That's why I commonly use Droknar's Channeling Scepter and Droknar's Restoration Focus.
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Old Apr 14, 2008, 08:56 PM // 20:56   #71
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If your group is short a monk, then I'd suggest against SP and AR, but if your team has ample protection and healing, bringing a hybrid bar is the most effective niche you can fill.

[skill]Weapon of Warding[/skill]
[skill]Mend Body and Soul[/skill] or [skill]Wielder's Boon[/skill]
[skill]Splinter Weapon[/skill]
[skill]Ancestors' Rage[/skill]
[skill]Protective was Kaolai[/skill]
[skill]Offering of Spirit[/skill]
[skill]Life[/skill]
[skill]Death Pact Signet[/skill] or [skill]Flesh of my flesh[/skill]

I like that skill bar.

Note, that if you know you're gonna be going to a place with few mobs, switch out Splinter for [skill]Nightmare Weapon[/skill].

Offtopic: Your Avatar ftw
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Old Apr 14, 2008, 09:07 PM // 21:07   #72
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Agreed, horseradish's bar is the template I load almost every time. It's got a ton of room for tweaking too, especially with PvE skills. Offering of spirit gives you enough energy to do pretty much whatever you want, so don't be afraid to tune it to the area.
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Old Apr 14, 2008, 11:33 PM // 23:33   #73
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I've got to admit, I never thought of running [great dwarf armor] on a resto bar but also, I agree on Horseradish's bar there. Maybe throw in [Spirit Light] but that's about it.
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Old Apr 15, 2008, 04:07 AM // 04:07   #74
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Don't forget Life.

I've noticed that if i cast it in the beginning of battle, it'll clean up any health loss once all the enemies are gone. It's the catalyst for MB&S and OoS and i love et. XD
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Old Apr 15, 2008, 11:35 AM // 11:35   #75
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Quote:
Originally Posted by Ditto
I really appreciate all the input! Thank you for being patient with my noobness

I can't believe I wasn't using Protective was Kaolai on my bar, considering the main complaint I hear from people is that they want more party heals. (-_-)'
party heals are the resto rits strongest point Imho...
it's not just Protective was Kaolai, it's also Life, Preservation(to some extent), Rejuvenation, Consume Soul and Feast of Souls. did I miss any other skill
so anyway, you can actually create a build entirely dedicated to party healing, yes it will involve continious creation and destruction of spirits but it's very doable.
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Old Apr 15, 2008, 04:09 PM // 16:09   #76
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A while ago I saw a build centered around party heals. Something like this:

[build prof=Rt/P name="Motivational Medic" box RestorationMagic=12+1+1 Motivation=12 desc="Weapon #1: 40/40 Resto set"][Life][Protective Was Kaolai][Signet of Synergy][Mend Body and Soul][Song of Restoration][Vengeful Weapon][No Skill][Resurrection Signet][/build]

Variants can include:
[Flesh of my flesh]
[death pact signet]
[leader's Zeal] (only if energy is an issue)
[Weapon of Warding]
[Soothing memories] (2 energy heal)
[Great dwarf armor]
[Breath of the Great Dwarf]
[Ebon Battle Standard of Wisdom]

What I really like about this build is how you can time and stagger a slew of party heals as needed.

Last edited by Nightow; Apr 15, 2008 at 04:12 PM // 16:12..
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Old Apr 15, 2008, 10:25 PM // 22:25   #77
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Quote:
Originally Posted by zling
party heals are the resto rits strongest point Imho...
it's not just Protective was Kaolai, it's also Life, Preservation(to some extent), Rejuvenation, Consume Soul and Feast of Souls. did I miss any other skill
so anyway, you can actually create a build entirely dedicated to party healing, yes it will involve continious creation and destruction of spirits but it's very doable.
Recuperation
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