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Old Mar 11, 2008, 08:20 AM // 08:20   #21
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I used [skill=text]weapon of remedy[/skill] and [skill=text]vengeful weapon[/skill] in PVP to kill quite some noob War and Dev.
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Old Mar 11, 2008, 07:04 PM // 19:04   #22
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Quote:
Originally Posted by spirit of defeat
I used [skill=text]weapon of remedy[/skill] and [skill=text]vengeful weapon[/skill] in PVP to kill quite some noob War and Dev.
I might be using them wrong, but I'm pretty sure that those skills won't be killing anything anytime soon.
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Old Mar 11, 2008, 08:25 PM // 20:25   #23
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Casting them on a constant loop can do enough damage to noobs and NPCs that it will eventually kill them.
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Old Mar 11, 2008, 08:27 PM // 20:27   #24
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Yes ncp's won't run away,
And noob players who don't understand steal will also die of it.
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Old Mar 12, 2008, 01:49 AM // 01:49   #25
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Quote:
Originally Posted by Cosmic Error
I might be using them wrong, but I'm pretty sure that those skills won't be killing anything anytime soon.
U'd be suprised how stupid some pvpers are...
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Old Mar 12, 2008, 02:58 AM // 02:58   #26
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I tried that yesterday... It was hilarious!

I spam WoR, Vengul + ancestor , had mend body and soul as a bar go up emergency. So many sins died because of it.

Many flawless victories in RA because people didnt realize!
Also very effective in AB
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Old Mar 12, 2008, 05:50 AM // 05:50   #27
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For PvE? Offering of Spirit, Splinter Weapon, Ancestor's Rage, Protective Was Kaolai, Weapon of Warding / Weapon of Shadow, Death Pact Signet. Fill in the rest with PvE skills or whatever you feel like.
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Old Mar 14, 2008, 03:21 AM // 03:21   #28
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You should try these elites out. Rits are very adaptive

Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit

You can make so much good crap out of these 4...
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Old Mar 14, 2008, 09:41 PM // 21:41   #29
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Quote:
Originally Posted by MasterSasori
You should try these elites out. Rits are very adaptive

Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit

You can make so much good crap out of these 4...
You won't get any good crap whatsoever out of Spirit Light Weapon.
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Old Mar 16, 2008, 07:30 PM // 19:30   #30
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Quote:
Originally Posted by Cosmic Error
You won't get any good crap whatsoever out of Spirit Light Weapon.
Depends on your build. It's good with Life and energy management. It may not be as great as OoS or Songkai, but its a decent elite.
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Old Mar 16, 2008, 07:35 PM // 19:35   #31
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Quote:
Originally Posted by MasterSasori
Depends on your build. It's good with Life and energy management. It may not be as great as OoS or Songkai, but its a decent elite.
Spirit Light owns it pretty hard. The healing, duration, and recharge are all a bit sucky for an elite skill. Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
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Old Mar 16, 2008, 07:52 PM // 19:52   #32
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Quote:
Originally Posted by Dr Strangelove
Spirit Light owns it pretty hard.
Spirit light owns alot pretty hard.

Quote:
Originally Posted by Dr Strangelove
The healing, duration, and recharge are all a bit sucky for an elite skill.
300+ for the whole duration at higher spawning, 10+ seconds duration (spawning), 5 recharge isn't that bad. Though technically not a regen skill, the healing is a bit slow and it is an elite - so yes in that way its not good.

Quote:
Originally Posted by Dr Strangelove
Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
Shadow has terrible recharge and neither of them deals with spellcasters.
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Old Mar 17, 2008, 09:59 AM // 09:59   #33
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Quote:
Originally Posted by Dr Strangelove
Spirit Light owns it pretty hard. The healing, duration, and recharge are all a bit sucky for an elite skill. Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
Spirit light AND spirit light WEAPON are 2 deffrent spell's so please next time say it.
AndI agree it's not to good, I prefer Wardng, shadow is bad because of the recharge.
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Old Mar 17, 2008, 10:15 AM // 10:15   #34
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The problem with SLW is that it won't save anyone if they're in danger of being killed, it's only use is really to cover some random damage/DPS and top off.

Really do you think it's worth an elite slot just so you can cover some dps? A monk does a far better job at stopping dps (aegis, prot spirit etc etc). Heck Warding is way better at stopping DPS, energy cost withstanding (but that's what Offering of Spirit is for)
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Old Mar 17, 2008, 01:15 PM // 13:15   #35
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[skill]Spirit Light Weapon[/skill] < [skill]recuperation[/skill]

Non Elite party+allies(minions) regeneration.
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Old Mar 18, 2008, 05:22 AM // 05:22   #36
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Quote:
Originally Posted by blue.rellik
The problem with SLW is that it won't save anyone if they're in danger of being killed, it's only use is really to cover some random damage/DPS and top off.
Depends on the situation. It certainly won't help with spike, but it will help when you need continuous big heal.


Quote:
Originally Posted by blue.rellik
Really do you think it's worth an elite slot just so you can cover some dps? A monk does a far better job at stopping dps (aegis, prot spirit etc etc). Heck Warding is way better at stopping DPS, energy cost withstanding (but that's what Offering of Spirit is for)
If you were looking to prevent most of the dps, rits are the wrong class to do so; that position should be reserved for paragons and monks. The point of rits is plenty of cheap cheap heals and make red bars go up and stay up; SLW does that. They are more maintenance healers than dps preventers and they can't stop a spike if their life depended upon it.

Quote:
Originally Posted by spirit of defeat
[skill]Spirit Light Weapon[/skill] < [skill]recuperation[/skill]

Non Elite party+allies(minions) regeneration.
25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe).
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Old Mar 18, 2008, 09:02 AM // 09:02   #37
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Quote:
Originally Posted by MasterSasori
Depends on the situation. It certainly won't help with spike, but it will help when you need continuous big heal.
I was unaware that 32 life is a big heal

Quote:
If you were looking to prevent most of the dps, rits are the wrong class to do so; that position should be reserved for paragons and monks. The point of rits is plenty of cheap cheap heals and make red bars go up and stay up; SLW does that. They are more maintenance healers than dps preventers and they can't stop a spike if their life depended upon it.
Wrong. SLW does not do that

Quote:
25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe).
It also affects the whole party, unlike SLW as well as providing a spirit for the rit spells
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Old Mar 18, 2008, 09:13 AM // 09:13   #38
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Quote:
Originally Posted by MasterSasori
25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe).
Of course you need an e-management as always, even energetic is good enough imo
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Old Mar 18, 2008, 10:34 PM // 22:34   #39
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Quote:
Originally Posted by blue.rellik
I was unaware that 32 life is a big heal
Where does this number come from? Restor 16 for one second?

Quote:
Originally Posted by blue.rellik
Wrong. SLW does not do that
Then explain how SLW isn't considered a big heal for its energy cost.

Quote:
Originally Posted by blue.rellik
It also affects the whole party, unlike SLW as well as providing a spirit for the rit spells
So? You still haven't addressed the problem that its 25 energy.
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Old Mar 19, 2008, 01:33 AM // 01:33   #40
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25 energy isn't a problem with OoS or whatnot. energy management is a given.

I think what he was trying to get at is, if the party is not constantly moving (i.e. Vizunah Square), the health regen is a steal for 25 energy because it is, essentially, anti-pressure.

If i could quote wiki:
Quote:
Originally Posted by guildwiki
At 12 restoration magic, Recuperation causes +3 health regen for 39 seconds, which is a maximum of 234 points of healing per affected ally. With few allies, it is on par with some Monk healing spells if calculating healing per energy spent. However, if affecting a full party, a few NPCs, minions, pets or even an allied party, the energy efficiency can reach values that beat any monk healing spell. This makes Recuperation an effective way of healing, especially for missions like Vizunah Square, Gyala Hatchery, or The Eternal Grove.
the only downside is the long recharge and the that it's a spirit.

More often than not, I take [skill]Protective was Kaolai[/skill] for the anti-pressure. It's simply more convenient when the group is constantly on the move.

SLW is alright, but not worth the elite slot imo. I'd rather take OoS.
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