Jan 26, 2008, 01:24 AM // 01:24
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#21
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Quote:
Originally Posted by StormDragonZ
Maybe it's just me, but I hardly ever see Earth Magic Elementalists at all. Am I just that blind that I don't see any, or is Earth Magic really that much unloved?
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Most elementalists don't have the required skill to be an accepted Earth Nuker, so most of what you see are warders or earth tanks. Other than those two, earth is dead for the most part. Still dead useful though- you can tank anything with the right earth bar if you're good enough, and if you are a good earth nuker, your opponent will be on the ground while you pound on him. Earth nuking also only works in NM though- in hard mode its useless.
The reason it takes a huge amount of skill to earth nuke though, is because of the high exhaustion. You can nuke with earth, and it is highly effective, but in most situations, it isn't worth the cost. That, and nuking is rather overrated- earth or otherwise.
Combine that with the cookie cutter "if you don't do this EXACTLY it's wrong" mentality, and you have very few earth mages at all.
Last edited by Kendar Muert; Jan 26, 2008 at 01:34 AM // 01:34..
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Jan 26, 2008, 01:52 AM // 01:52
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#22
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Lion's Arch Merchant
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Quote:
Originally Posted by Kendar Muert
Most elementalists don't have the required skill to be an accepted Earth Nuker, so most of what you see are warders or earth tanks. Other than those two, earth is dead for the most part. Still dead useful though- you can tank anything with the right earth bar if you're good enough, and if you are a good earth nuker, your opponent will be on the ground while you pound on him. Earth nuking also only works in NM though- in hard mode its useless.
The reason it takes a huge amount of skill to earth nuke though, is because of the high exhaustion. You can nuke with earth, and it is highly effective, but in most situations, it isn't worth the cost. That, and nuking is rather overrated- earth or otherwise.
Combine that with the cookie cutter "if you don't do this EXACTLY it's wrong" mentality, and you have very few earth mages at all.
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Very correct, I would have to agree with this post 100%. The way things were in proph it was Fire or nothing, Air was mediocore in proph, earth and water were useless there. Factions did little to improve water and earth. And the who mentality of "if your not running this, or doing it like this, your doing it wrong and you fail." Seems to scare people away from it, or make people really snooty. Play it, find a build you like, and kick some butt.
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Jan 26, 2008, 03:04 AM // 03:04
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#24
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Dimento
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Unless you also want to claim 'Mending/Heal Breeze iz gud', then the Farming forum is a few forums below this one.
Niche uses don't make a 'myeh' attribute ftw.
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Jan 26, 2008, 03:06 AM // 03:06
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#25
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Why are people even thinking of mentioning of using strictly farming skills? Does that mean Healing Hands is a awesome healing elite because it works with warrior farming?
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Jan 26, 2008, 03:07 AM // 03:07
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#26
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Dr Dimento
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Johnny Cash and Rage Against the Machine FTW!!!!!!!!!!!
But farming and tanking is pretty much all earth is good for.
Could Earth Magic compete in all forms of PvE and PvP?
I don't think so, and it's a pity really.
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Jan 26, 2008, 06:50 AM // 06:50
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#27
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by horseradish
Johnny Cash and Rage Against the Machine FTW!!!!!!!!!!!
But farming and tanking is pretty much all earth is good for.
Could Earth Magic compete in all forms of PvE and PvP?
I don't think so, and it's a pity really.
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Yes... yes it can. Earth has a ton of useful anti-melee stuff, like [skill]unsteady ground[/skill], [skill]eruption[/skill], [skill]ward against melee[/skill] and a few other neat skills. If you don't have nightfall, earth is quite easily the strongest element in PvE.
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Jan 26, 2008, 08:58 AM // 08:58
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#28
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Desert Nomad
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Quote:
Originally Posted by horseradish
Could Earth Magic compete in all forms of PvE and PvP?
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Not in PvP (disregarding the terra tanks in AB, but that isn't PvP anyway). Only earth skill you see is ward against melee, often ran on a 8 spec mesmer in GvG.
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Jan 26, 2008, 10:48 AM // 10:48
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#29
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Always Outnumbered
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Quote:
Originally Posted by hurdlebeast
/agree. obi, sliver, and stoneflesh make one hell of a 55 terra tank. obi stops spells, sliver has 50% block +damage per attack, and stoneflesh negates all damage (on a 55'er) without slowdown. gotta love it.
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But... Tanking sucks, and this isn't the farming forum.
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Jan 26, 2008, 11:32 AM // 11:32
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#30
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I struggle to understand how Earth nuking is somehow more skillful than its other counterparts.
__________________
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Jan 26, 2008, 11:45 AM // 11:45
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#31
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Pyro maniac
Not in PvP (disregarding the terra tanks in AB, but that isn't PvP anyway). Only earth skill you see is ward against melee, often ran on a 8 spec mesmer in GvG.
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You see unsteady/eruption/ward stability in HA sometimes.
__________________
And the heavens shall tremble.
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Jan 26, 2008, 02:04 PM // 14:04
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#32
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Emo Goth Italics
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Quote:
Originally Posted by MarxF
Sarcasm radar is broken.
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Your is.
Quote:
Ward vs. Melee is a very good skill, though very situational. It's a crap skill in any environment where the enemies are capable of:
-AoE nuking you to London and back
-Pull you out of the ball you have formed
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Situational - only in areas WITHOUT melee.
The area of a ward is enough, anyway.
Quote:
This would thus mean it is unsuitable for:
-GvG in general (split > exit)
-RA (team will not stay in wards, plus high chance of savannah heat builds)
-PvE in hard mode in various areas.
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Wrong, wrong and wrong.
Ever heard of kiting in the wards?
Also - melee based HM areas?
ALSO - hench don't like moving outa AoE without 24/7 babysitting anyway.
Quote:
Then again; there are no really good other earth skills that the team benefits from. Earth is fun for solo. And that is just that. If you want to provide block, Wand is a poor choise, take /mo and bring aegis.
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Wards aren't shatterable/strippable.
Aegis is.
Aegis is one f'ing brilliant skill, but wards are too.
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Jan 26, 2008, 04:30 PM // 16:30
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#33
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Quote:
Originally Posted by LightningHell
I struggle to understand how Earth nuking is somehow more skillful than its other counterparts.
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Its only more skillful because it takes more skill to keep your energy bar up than with fire. If you don't have that skill, you won't be able to earth nuke well. The skills effectiveness and results are pretty much the same.
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Jan 26, 2008, 05:16 PM // 17:16
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#34
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Kendar Muert
Its only more skillful because it takes more skill to keep your energy bar up than with fire. If you don't have that skill, you won't be able to earth nuke well. The skills effectiveness and results are pretty much the same.
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Hit earth attunement and glyph of lesser energy on recharge. Rinse, repeat, wipe hands on pants.
I'm gud ele rite?
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Jan 26, 2008, 06:42 PM // 18:42
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#35
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Dr Strangelove
Yes... yes it can. Earth has a ton of useful anti-melee stuff, like [skill]unsteady ground[/skill], [skill]eruption[/skill], [skill]ward against melee[/skill] and a few other neat skills. If you don't have nightfall, earth is quite easily the strongest element in PvE.
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true, true, but a Curses Necro does it better. :/
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Jan 27, 2008, 12:09 AM // 00:09
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#36
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Quote:
Originally Posted by Dr Strangelove
Hit earth attunement and glyph of lesser energy on recharge. Rinse, repeat, wipe hands on pants.
I'm gud ele rite?
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Well, since you know that, I'd say decent
But seriously, the most effective earth skills damage wise that are not elite cause exhaustion, so you need to be able to balance that with the fact that earth skills cost more.
IF an ele decides to earth nuke in a long mission with very few breaks, it would take far more skill to keep a full or semi full energy bar then if they were to run fire.
That's really all I meant. I need to start being a hell of a lot more specific I suppose. I expect everyone to read my mind :P
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Jan 27, 2008, 12:19 AM // 00:19
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#37
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Just a small observation from my POV. I'm a bit of a sucker for the THK mission. I've done it a heap of times both NM and HM. This pm I was asked to go earth warder in HM for a fairly balanced HM group. We wiped, despite doing everything right tactically and camping the king
I'm not saying it's a definite proof, but every other time I've succeeded in THK HM, it's been with a fire build.........
Then again, I might just be a crap earth warder
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Jan 27, 2008, 02:28 AM // 02:28
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#38
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Kendar Muert
Well, since you know that, I'd say decent
But seriously, the most effective earth skills damage wise that are not elite cause exhaustion, so you need to be able to balance that with the fact that earth skills cost more.
IF an ele decides to earth nuke in a long mission with very few breaks, it would take far more skill to keep a full or semi full energy bar then if they were to run fire.
That's really all I meant. I need to start being a hell of a lot more specific I suppose. I expect everyone to read my mind :P
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Well, if you're referring to obsidian flame, you probably shouldn't be running that in PvE. If you're referring to earthquake, it's difficult to run yourself dry with that, even when you're hitting it on recharge. I tend to screw myself over more with air from spamming gale than anything else. At least I did until the gale nerf
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Jan 27, 2008, 04:20 AM // 04:20
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#39
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Well, my normal setup is Churning earth, earthquake, Sandstorm, Dragons stomp, and obsidian flame to take out whoever is left standing. Normally everyone is dead :P
That setup takes some doing. But ya, I was referring to obsidian flame and earthquake/ds. Obsidian flame rocks...
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Jan 27, 2008, 04:23 AM // 04:23
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#40
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
Unless, of course, BSurgers in GvG suddenly started using Sliver Armour without anyone telling me
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HEY, I only did that ONE TIME
gawd
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