Feb 19, 2008, 12:57 AM // 00:57
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#21
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Frost Gate Guardian
Join Date: Mar 2007
Location: Canada
Guild: Eternal Transcendence [DRMR]
Profession: A/
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Im trying to remember what i used
I think it was something like this:
way of the master
malicous strike
crippling sweep
mystic sweep
critical defences
zealous vow(i think that was the elite i used,0eng regen and gaining 4 energy per hit)
way of perfection
featherfoot grace
I used it in ab once and it worked good. whipped it up in like 10 minutes so probably not the greated build ever but it was fun.
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Feb 19, 2008, 01:22 AM // 01:22
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#22
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
No, not worth it tbh.
at... what? 11+1+1 Crit, 12 Scythe and the rest (6?) in Deadly...
Fox Promise (e)
Wearying
Mystic
Eremite's
Assassin's Remedy
WotM
Siphon Speed
Res Sig
... the only skill you could ever bring yourself to drop would be one of Eremite's or Mystic, and when you're going for a kill that whole second off the activation time makes a helluva bigger difference than the unconditional +dmg of Vic Sweep. As for the actual heal on Vic... "lawl" basically. If you need the heal, chances are you won't be getting it; if you don't need the heal then it's pointless.
Fast attack > crappy heal any day
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Fair enough. But would Victorious be okay for a dervish though or is it still bad?
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Feb 19, 2008, 01:45 AM // 01:45
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#23
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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+1 for scythe
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Feb 19, 2008, 02:00 AM // 02:00
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#24
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I want to see a sin with a massive hammer. Earthshaker sin sounds cool, idk how useful it would be without an ias.
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Feb 19, 2008, 05:33 AM // 05:33
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#25
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Winterclaw
Fair enough. But would Victorious be okay for a dervish though or is it still bad?
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Still pretty meh.
Eremite's and Mystic are still /win for killing shit (with AoLyssa in PvE, these are lulz); the Derv also has the very sexy [skill=text]chilling victory[/skill], which makes the enemy blow up and hits a helluva lot harder than VicSweep.
Basically, Victorious Sweep's problem is that it's a 'meh' plain +dmg attack that's got some really, really sexy skills to compete with - Chilling, Wearying, Pious, Eremite's and Mystic; and the heal clause on it is lame - If you're high on health, you don't need a heal. If you need a heal, VicSweep won't heal you.
I'd look at it if it was reworked... "Desperate Sweep" 5e, 4r - You attack for +dmg, if target foe had more health than you, you gain X health. ... because then the heal would be almost useful.
Even then, I'd still rather take a better attack and ask my monks to fail less.
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Feb 19, 2008, 06:03 AM // 06:03
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#26
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I try to think of it like this: it reduces your need to have a heal or it can top you off if you are winning, but I get what you are saying. It isn't a great attack and it isn't a good source of healing.
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Feb 19, 2008, 06:06 AM // 06:06
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#27
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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i would take victorious over chilling any day, it dosnt hit as hard it one swing, but you can use it twice in chilling's recharge time for the same energy and much more damage plus the heal.
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Feb 19, 2008, 06:31 AM // 06:31
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#28
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Why Siphon Speed over Crippling Sweep?
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Feb 19, 2008, 06:44 AM // 06:44
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#29
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Bobby2
Why Siphon Speed over Crippling Sweep?
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For a lot of reasons, Siphon Speed is better.
For instance...
- Hexes stick around better, hex removals have much higher recharges.
- You don't have to attack the guy you've just tacked, you can SS one guy and go after another; whereas with CripSweep you're stuck on the guy you hit unless you wanna get kited bigtime.
... and some others and I might remember after a nap.
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Feb 19, 2008, 05:04 PM // 17:04
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#30
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Frost Gate Guardian
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
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Pimp My Build
Quote:
Originally Posted by jkyarr
Heres the code for a build I call the "Scythe Critter" I've been using in Slavers' Exile.
OwpiMypMNAFntIq/w9Ng1cBdBA
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BTW OwpiMypMNAFntIq/w9Ng1cBdBA =
[skill=text]Critical Defenses[/skill]
[skill=text]Way of the Assassin[/skill]
[skill=text]Way of the Master[/skill]
[skill=text]Critical Eye[/skill]
[skill=text]Radiant Scythe[/skill]
[skill=text]Chilling Victory[/skill]
[skill=text]Eremite's Attack[/skill]
[skill=text]Victorious Sweep[/skill]
Seems this crowd has been talking kind of around the very skills in this build. If you don't like Victorious Sweep then substitute the one you think is better. Pious has loss of enchantment if I remember correctly, and in this case that would defeat the effectiveness of the build to a degree. Chilling is already on the bar, and with only 2 enchantments (9*2=18) Mystic isn't terribly appealing. Also consider that you have a great chance of multiplying the damage listed in the skill description by the critical hit factor, which leaves VS looking a little less wimpy on the damage factor. None the less if you find skills that match your style better feel free to swap.
The general usage of this build is raw damage output dealt through frequent critical scythe hits. Critical Defenses renews undoubtedly with such a high crit hit possibility percentage, making the A/D vulnerable to only 1 in 4 attacks.
Counters include Blindess and (to a lesser degree) enchantment removal.
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Feb 19, 2008, 05:21 PM // 17:21
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#31
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Way of the Assassin seems like a waste of elite for me. Put Way of the Master and you'll have free elite slot.
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Feb 19, 2008, 06:08 PM // 18:08
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#32
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Frost Gate Guardian
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
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You bring up a point I was interested in determining. Is there a cap on how much you can increase your critical hit probability? WotA adds 37% or something close to that with 16 AP in CS, and as far as I can determine it stacks with WotM since one is a stance and the other an enchantment. If you add the bonuses from these 2 with Critical eye then you should get approximately 88% chance to critical. Is there an artificially imposed ceiling that makes that excessive? Or is there a reason you wouldn't want to crit that often?
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Feb 19, 2008, 07:02 PM // 19:02
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#33
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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I wouldn't use WotA because with decent critical strikes, scythe mastery and way of the master you already have nice chance to crit *and* free elite for something like Reaper's Sweap/Wounding Strike or any other elite.
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Feb 19, 2008, 07:34 PM // 19:34
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#34
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Frost Gate Guardian
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
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I suppose I can see that perspective. Seems a little risky to me, but it just depends what side of the math you come out on.
With only 4 scythe attack skills in my build there is some slight downtime where all your attacks are recharging and you have to just use the scythe in normal weapon attacks. However during that time you've got nearly a 9 in 10 chance of your attacks being critical hits, so your damage is higher. With 5 scythe attacks as you suggest, you're effectively decreasing your odds of critting by 37% or so, to approximately 51%. If these were grades we just went from a B+ to a low F. But the other side of that coin is that the extra attack skill keeps you dealing augmented damage for at least 1 additional round. Seeing as how you've only got a 50/50 chance of that attack critting, will you come out ahead damage per energy-wise? I'm not sure where the ROI is there. Thats the only reservation I have on your suggestion. I think what it pragmatically amounts to is try it and if you like it better, use it.
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Feb 19, 2008, 08:35 PM // 20:35
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#35
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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I'm not saying to have 5 attack skills. I'm saying that removing WotA will give you place for better elite skill.
Also, you build lacks Critical Agility
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Feb 20, 2008, 12:06 AM // 00:06
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#36
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Frost Gate Guardian
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
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yeah its a hero build so no sunspear title track skills are possible. I agree its very worth it for player characters.
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Feb 20, 2008, 12:36 AM // 00:36
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#37
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Academy Page
Join Date: Jan 2008
Guild: House Of Zen
Profession: R/
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"OwpiMypMNAFntIq/w9Ng1cBdBA"
Do I enter this template code into the wiki build guide to find out what skills are used? If so where do I enter it.
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Feb 20, 2008, 02:35 AM // 02:35
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#38
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Frost Gate Guardian
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
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Quote:
Originally Posted by Ju-On
"OwpiMypMNAFntIq/w9Ng1cBdBA"
Do I enter this template code into the wiki build guide to find out what skills are used? If so where do I enter it.
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Quote:
Originally Posted by jkyarr
Heres the code for a build I call the "Scythe Critter" I've been using in Slavers' Exile.
OwpiMypMNAFntIq/w9Ng1cBdBA
BTW OwpiMypMNAFntIq/w9Ng1cBdBA =
[skill=text]Critical Defenses[/skill]
[skill=text]Way of the Assassin[/skill]
[skill=text]Way of the Master[/skill]
[skill=text]Critical Eye[/skill]
[skill=text]Radiant Scythe[/skill]
[skill=text]Chilling Victory[/skill]
[skill=text]Eremite's Attack[/skill]
[skill=text]Victorious Sweep[/skill]
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go to C:\Program Files\Guild Wars\templates\skills\
right click and choose new > text document
rename "New Text Document.txt" to "Scythe Critter.txt"
double-click on "Scythe Critter.txt" to open it
paste "OwpiMypMNAFntIq/w9Ng1cBdBA" (without quotes, spaces or returns) on the top line of the file and then save it.
Go to the skills[k] screen in game
click the icon that looks like a 3 1/4inch floppy diskette
choose "Load from template"
select "Scythe Critter" in the list in the "Load from Skills Template" screen
click the load button
Last edited by jkyarr; Feb 20, 2008 at 02:44 AM // 02:44..
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Feb 20, 2008, 07:47 AM // 07:47
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#39
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Or just go to skills[k], select template code and paste it there. Save it there as well if you feel like it.
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