Mar 13, 2008, 11:46 PM // 23:46
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#1
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Ascalonian Squire
Join Date: Aug 2007
Location: Finland
Guild: Quality Over Quantity [Hebi]
Profession: E/Mo
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What Ele against Destroyers?
Now, I'm not talking about "destroyer core solo farming", but what's the most effective element against destroyers, and what build works best against them, when playing as a group?
I think air is OK, since it can easily keep up cracked armor and blind, and does OK damage to them too.
What's your opinion?
I'd like to hear different views about "how to kill destroyers effectively" ^^
Thank you!
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Mar 13, 2008, 11:52 PM // 23:52
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#2
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Frost Gate Guardian
Join Date: Feb 2008
Profession: E/R
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Fire magic!!!!
Joking of course. I'm wondering the same thing as well.
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Mar 13, 2008, 11:57 PM // 23:57
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#3
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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well, this is how i play GW:
i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways).
some skills i recommend would be rodgort's invocation, savannah heat, fire storm (YES, fire storm. the AoE is '36 x 10 x 2 - armor against fire'. obviously, this is a huge amount of damage. why? well b/c you're not just obliterating them with FS, you've also got other AoE going off simutaneously that does insane damage)
but hey... this is just how i played and got all my maxed titles in virtually no time at all with no effort required. ^^
if it helps at all, when i kill destroyers, i set my heroes to use 2 SH and 2 FS onto the caster that is in the center-gravity (so to speak) of the group and then change my teams focus onto their melee (their warriors) asap. by the time you drop both of their warriors (for the most part they come in groups of 2, and they should both drop simutaneously assuming you have at least 1 hero with low health to make sure s/he holds aggro) the group of casters will be dead from SH and FS.
why should both warriors die at the same time? well, as i said, have 1 low healthed hero so that aggro will stay on him/her, and then focus all your firepower onto the warriors and the AoE will kill them both at roughly the same time.
the above said takes a bit of practice, but, if pulled off right, you can do any and everything with this method (i say this b/c i got legendary guardian/skill hunter/vanquisher/cartographer with all the team-builds [2 ele heroes, 1 monk hero])
edit: ok, i left a bit bit of vital info out that will make more sense to how this works. but, seldomly it will be 9-12 seconds to wipe their party, NOT always 6-7. 6-7 is assuming you get 40/40 casts and +1 casts often with your 2 ele heroes. ^^
Last edited by jonnieboi05; Mar 14, 2008 at 12:15 AM // 00:15..
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Mar 13, 2008, 11:57 PM // 23:57
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Fire is still viable against Destroyers - I use Mind Blast to churn out Great Dwarf Weapon on all my physicals, as well as the odd Ward vs. Melee/Foes.
Really, the important thing to remember is that whatever you do as an ele, your damage against Destroyers is gonna be pretty bad; you're better off taking things to support your (physical attacker-heavy) team - Weapon Spells, defensive Wards, melee shutdown hexes and conditions, Ebon Vanguard Wards - stuff like that.
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Mar 14, 2008, 12:14 AM // 00:14
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#5
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Blinding surge.
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Mar 14, 2008, 12:19 AM // 00:19
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#6
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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i used a water magic ele hero , with Ward against Harm as elite
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Mar 14, 2008, 12:33 AM // 00:33
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#7
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by angmar_nite
You mention that in almost every post.
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I've noticed that, too.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE.
Last edited by Mickey; Mar 14, 2008 at 12:35 AM // 00:35..
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Mar 14, 2008, 12:50 AM // 00:50
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#8
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Ascalonian Squire
Join Date: Feb 2008
Profession: E/
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Bring Cracked Armor if you're hell-bent on using Fire.
That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation.
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Mar 14, 2008, 12:50 AM // 00:50
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#9
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Ascalonian Squire
Join Date: Aug 2007
Location: Finland
Guild: Quality Over Quantity [Hebi]
Profession: E/Mo
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Quote:
Originally Posted by JonnieBoi05
well, this is how i play GW:
i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways).
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Yes.. well.. I do the same, i use fire ele ALWAYS.. but when I face destroyers, it just doesn't work.. they take 10% from fire dmg, so if spell does 100 dmg, they take 10, and all.. I mean ALL destroyers are immune to burning, so that goes there too..
I was just wandering that 6-7 second BOOM with destroyers.. I'd like to see that... really ^^
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Mar 14, 2008, 01:25 AM // 01:25
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#10
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Destroyer groups are physical heavy with no condition removal and suffer under blind. Earth is good if you want to keep the battle flowing by controlling the AoE flee response within a warded context, Air is better if you want to go down the bodyblock and nuke route.
Unsteady Ground, Eruption, Ward against melee, Earth Attunement,Glyph of Lesser Energy, Ebon Battle Standard of Courage, Ebon Battle Standard of Honour, Great Dwarven Weapon
Blinding Surge, Shell Shock, Ancestor's Rage, Splinter Weapon, Air Attunement, Glyph of Lesser Energy, Alkar's Alchemical Acid, Ebon battle standard of wisdom
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Mar 14, 2008, 01:35 AM // 01:35
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#11
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Inferno Link
Fire magic!!!!
Joking of course. I'm wondering the same thing as well.
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* Fire magic with stone striker
Though I don't see why people don't like Blinding surge + Shell shock
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Mar 14, 2008, 02:01 AM // 02:01
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#12
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Quote:
Originally Posted by Mickey
I've noticed that, too.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE.
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Fire storm is ONLY good with adequate snare... just like every other pulsing aoe.
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Mar 14, 2008, 07:56 AM // 07:56
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#13
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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For destroyer heavy areas I tend to run air with BS as an elite. Never forget your Alkar's Alchemical Acid though
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Mar 14, 2008, 07:55 PM // 19:55
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#14
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Emo Goth Italics
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Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo.
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Mar 14, 2008, 10:12 PM // 22:12
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#15
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by tyla salanari
Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo.
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Winter changes the damage type after it's been affected by armor, so it's not so great.
Mind blast is good if you want to pump out utility, but you're not going to be doing any damage.
Earth and air are probably your best bets, since they do decent damage, and have some really hard melee counters. If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.
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Mar 14, 2008, 10:17 PM // 22:17
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#16
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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best ele in a group .....
NM (water ele): [skill]shatterstone[/skill][skill]Blurred Vision[/skill][skill]vapor blade[/skill]..etc
HM(air ele): [skill]Blinding Surge[/skill][skill]Chain Lightning[/skill][skill]enervating charge[/skill]
Monk is always pretty standard stuff
you can do HB, glyph of lesser, and HP
or the new HB, Auspicious Incantation, HP
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Mar 14, 2008, 11:56 PM // 23:56
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#17
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Strangelove
If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.
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12+1+1 Earth
10 curses
8+1 Energy
[skill]unsteady ground[/skill][skill]eruption[/skill][skill]glowstone[/skill][skill]enfeebling blood[/skill][skill]earth attunement[/skill]
...and some other skill. The last might've been GoLE, energy can be a bit tight if you get lucky with fast-recharge Eruptions. Ward vs foes/Melee also works, as would Grasping Earth or the +dmg Ebon Ward.
It's pretty gnarly.
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Mar 15, 2008, 09:07 PM // 21:07
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#18
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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go E/R and bring winter, then you can have all the fire magic you want
or just use the previous suggestions
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Mar 15, 2008, 10:16 PM // 22:16
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#19
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Krytan Explorer
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Quote:
Originally Posted by LifeInfusion
* Fire magic with stone striker
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Stone Striker chance damage type from spells and own attacks after damage calculation.
Quote:
Originally Posted by matsif
go E/R and bring winter, then you can have all the fire magic you want
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Not really:
Quote:
Originally Posted by Dr Strangelove
Winter changes the damage type after it's been affected by armor, so it's not so great.
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Mar 24, 2008, 07:39 AM // 07:39
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#20
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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I shoud choose for a Air build
With Blinding Flash, lightning orb , lightning hammer and that armor penetration.... But u need ENERGY STORAGE... Lightning orb = 15 E Lightning hammer=25 E maybe Air Attunement+Elemental Attunement?
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