Nov 18, 2007, 11:52 PM // 23:52
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#21
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Quote:
Originally Posted by Captain Arne Is PRO
LOL
100 energy
1/4 activation
60 year recharge
Skill. Upon activation, you win.
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I'd put that on my ele heroes. I guess only one needs it though.
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Nov 21, 2007, 08:47 PM // 20:47
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#22
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Forever in Demand [FiD]
Profession: A/
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Quote:
Originally Posted by Washi
Summon Chuck Norris
energy 5
1/4 activation
60 recharge
Summon a level 99 Chuck Norris that has Roundhouse Kick of Doom. This summoned Chuck Norris shadowsteps to target foe and roundhouse kicks him dealing unquantifiable amount of armor ignoring damage. This foe instantly dies and cannot be ressurected. If it was a player character it gets deleted from the server database.
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Out-freaking-standing. Would be brilliant if he didn't shadowstep but simply used his roundhouse kick of doom and then said "Yeah, I'm too good for shadowstepping."
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Nov 21, 2007, 09:01 PM // 21:01
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#23
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Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
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Mcdonalds-warrior elite
5 energy cost
1/4 activation
2 recharge
your next 3.....9 attacks for 30 seconds deal +20 dmg and poison your enemy for 10..20 seconds
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Nov 21, 2007, 09:05 PM // 21:05
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#24
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: douches
Profession: W/E
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crotch stab
attack targets croch inflicting bleeding for 2 hours and gash for 2 hours. if struck into the crotch again, target suffers knockdown and crippling for next 2 hours. when the conditions end, character ressurects
but seriously ;d
dagger shield
for 10 seconds, you trigger a shield on yourself and if a target comes within earshot of you they get attacked for 2 damage and suffer bleeding for 3 seconds. interrupts targets actions
15 energy,120s recharge
Last edited by Exhonour; Nov 22, 2007 at 02:13 AM // 02:13..
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Nov 22, 2007, 12:28 AM // 00:28
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#25
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Summon Penguin mafia.
Elite Skill. 20 energy, 1 activation, 5 recharge.
Summon from the depths of awesome the Penguin Mafia.
You summon 5 Emperor Penguins adjacent to you, 5 king penguins nearby you, 5 Rocker penguins, 5 south african penguins, 10 Blue/Fairy Penguins, 5 galapagos penguins, 5 Macaroni and 5 adelei penguins within earshot.
You also summon 3 blade penguins 3 assassin Penguins, 3 Penguins of Light, 3 Penguins of Darkness, 3 Penguins of Twilight,3 penguins of illusion, 3 penguins of death and 3 penguins of Survival.
These penguins are all level 40 and have 1000 life.
If a penguin is killed it releases an Epic Whail that instantly kills all foes within earshot and activates "Penguin Sanctuary" All foes nearby cannot be resurrected for 1337 seconds.
Summon Penguin Mafia is disabled for 113377 seconds because you are not awesome enough to use it again without blowing up the world for being to lame to use it!
I shall now refer to it as Summon Penguins
Each penguin has their own abilities.
Penguins are a multiple Class skill that only
Dervish,Rangers and Assassin's can activate naturally.
All other classes MUST go through a huge quest that takes 1200 hours at least to complete, and can only be gained in pvp through getting it on your pve character. Once you get it its unlocked for all your pve chars.
in GvG this Summons Penguins but they do nothing and cannot be killed.
Only 1 copy of Summon Penguins can be used in GvG (for the entire team)
Summon penguins cannot be used Near the guild hall ( to prevent massive body blocking)
Summon Penguins is epic, because Penguins are awesome.
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Nov 22, 2007, 05:17 AM // 05:17
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#26
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Stance of the stances. Strength
5e 1r
Elite stance. For 10 seconds, the next stance you use steals up to 50...150...180 health of all foes within earshot.
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Nov 22, 2007, 05:24 AM // 05:24
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#27
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Deceptive Speculation:
Mesmer Elite:
.5 cast
2 recharge
5 energy
For 6...15 seconds, target foe and all foes within earshot are hexed with Deceptive Speculation. Any time one of those foes moves, one random skill is disabled from that foe every second they are moving. If a foe casts a spell or attacks while hexed with Deceptive Speculation, that foe loses 5 energy for every 2 seconds that spell takes to recharge. If a foe uses a stance or shout, that foe is crippled for 15 seconds.
Complete shutdown of an entire team in TA, RA, HA, and any other "A" for that matter...
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Nov 22, 2007, 07:49 AM // 07:49
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#28
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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"Boom Headshot!" (para)
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds.
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Nov 22, 2007, 07:54 AM // 07:54
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#29
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Lion's Arch Merchant
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Quote:
Originally Posted by Shuuda
"Boom Headshot!" (para)
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds.
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I like it ^^
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Nov 22, 2007, 08:12 AM // 08:12
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#30
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by moriz
deflect hex: 10e, 1/4c, 12r
enchantment spell. remove 1 hex from target ally. if a hex is removed this way, for 3 seconds, target ally receives no damage.
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better version:
Interrupt target spell. If that spell was a hex a random foe is hexed with that skill. The hex activates with an attribute level equal to the caster's rank in that attribute.
Could also have other deflections for other spell types.
I can't quite think of a way to word it so that you can interrupt anything and there be a random copy be cast at the appropriate target. For instance if you interrupt an enchantment, have it randomly assigned to one of your allies. If you interrupt a fireball have it correctly target a foe, etc.
That would be a fun mesmer skill.
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Nov 22, 2007, 05:45 PM // 17:45
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#31
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Forge Runner
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Mesmer Hax
10 energy
1 sec cast
15 recharge
for 10 second torget foe suffers -8 degen and move slower and loses 5 energy
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Nov 23, 2007, 12:34 AM // 00:34
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#32
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Somthing like hidden caltrops except it worked against stationary foes too, would work in so many build ideas ive had
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Nov 23, 2007, 12:38 AM // 00:38
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#33
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Ascalonian Squire
Join Date: Sep 2007
Guild: Pimpin Krickitz [pk]
Profession: Mo/
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Create Glob of Ectoplasm
5 Energy
1/4 sec cast
1 second recharge
Creates 1.....5 Glob of Ectoplasm(s) in your inventory.
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Nov 23, 2007, 02:23 AM // 02:23
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#34
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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A way for mesmer primaries to be good!
Avatar of a profession with a Primary attribute
15 e
2 sec cast
30 sec recharge
fast casting
for 25...90 seconds you become a necromancer with 1...12 soul reaping. this skill is disabled for 90 seconds.
wow. i havent gotten and "mesmers are good. you just suck at playing" hate yet. has the community seen the light?
Last edited by Coloneh; Nov 24, 2007 at 12:34 AM // 00:34..
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Nov 23, 2007, 03:38 AM // 03:38
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#35
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Wrath Of the Squishy
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor)
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Nov 23, 2007, 05:22 AM // 05:22
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#36
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Sister Rosette
Wrath Of the Squishy
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor)
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My elite owns yours badly muhahaha
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Nov 23, 2007, 07:25 AM // 07:25
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#37
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Hall Hero
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Backstab: If attacking an enemy from behind, your hit will result in an instant kill. Otherwise, this skill does normal weapon damage.
It'd sync pretty well with Disguise.
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Nov 24, 2007, 12:19 AM // 00:19
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#38
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Ascalonian Squire
Join Date: Mar 2007
Guild: Emo Rejects [ER]
Profession: R/
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Moebius Twin
5 Energy
1 Activation
2 Recharge
Elite Dual Attack. Must followed with a Dual Attack, deal +23...63 per strike. If Moebius Twin failed to hit it takes an additional 12 recharge time.
------------------------------------------------------
Shadow Escape
5 Energy
0 Activation
8 Recharge
Elite Stance. You moved 50% faster. You have 25...75% to block Incoming Attack. This skill end if you attack or use a skill.
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Shadow Touch
10 Energy
1/4 Activation
2 Recharge
Elite Touch. Touched foes is knocked down if not adjacent to any ally. This skill count as an Off-Hand attack.
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Blinding Touch
5 Energy
1/4 Activation
2 Recharge
Elite Touch. This skill failed if your under no enchantment. Touched foes is blinded for 1...12 seconds. You lose all enchantment if this skill success.
Last edited by ZionHikari; Nov 24, 2007 at 12:29 AM // 00:29..
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Nov 24, 2007, 12:37 AM // 00:37
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#39
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Confusion
Domination Magic
energy-10
recharge- 5
casting time- 2s
"The next spell target foe casts fails and all foes in the area are inturrupted."
Quote:
Interrupt target spell. If that spell was a hex a random foe is hexed with that skill. The hex activates with an attribute level equal to the caster's rank in that attribute.
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Those skills would be so much fun!
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Nov 24, 2007, 02:26 AM // 02:26
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#40
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Wilds Pathfinder
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hamstorm
15e
1s
10r
rain fire down on your opponent as he slowly limps away
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