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Old Mar 29, 2008, 01:57 AM // 01:57   #21
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Spirit spam > Norn tournament. Other than that i haven't run them at all during general PvE.

G.O.L.E.M and Eternal Grove are both good ideas - I wish i thought of that yesterday instead of running a Rt/N Minion Bomber on Xandra in the grove...d'Oh! Still worked but spirits would have been more fun.
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Old Mar 29, 2008, 02:06 AM // 02:06   #22
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I heard atck spirits in ra was cool...
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Old Mar 29, 2008, 08:20 PM // 20:20   #23
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Thanks for the input, guys. The reason I posted this topic was because I accidentally blew all my money on a Communing ritualist headwrap instead of a Channeling one.

Since I don't feel like farming for ages to afford another headwrap, I decided to try and incorporate Communing into my build. The results:

Communing: 11+1
Channeling: 12+2
Spawning Power: 4

[card]Essence Strike[/card]
[card]Spirit Rift[/card]
[card]Ancestors' Rage[/card]
[card]Cruel Was Daoshen[/card]
[card]Bloodsong[/card]
[card]Splinter Weapon[/card]
[card]Mighty was Vorizun[/card]
[card]Weapon of Quickening[/card]

Not the best build, but it works.
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Old Mar 30, 2008, 07:45 AM // 07:45   #24
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ages? a head piece cost 1,5K unles it's a elite.
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Old Apr 01, 2008, 09:57 PM // 21:57   #25
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I have fun with Anguish, painful bond, signet of ghostly might, 150 armor ignoring dmg form a single spirit is always fun in RA.
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Old Apr 04, 2008, 03:38 PM // 15:38   #26
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Quote:
Originally Posted by Keira Nightgale
I have fun with Anguish, painful bond, signet of ghostly might, 150 armor ignoring dmg form a single spirit is always fun in RA.
far to unreliable beside your spirit will die very quickly because of the signet, what's the use of that :S.
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Old Apr 04, 2008, 04:11 PM // 16:11   #27
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I would use spirits if they either could move, were level 20, or could be cast quickly, or a combination thereof. As it is I find them too cumbersome and fragile to use as more than triggers.
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Old Apr 05, 2008, 03:00 PM // 15:00   #28
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[skill]Weapon of Quickening[/skill] + Energetic was Lee Sa + 4/5 Attack/Resto spirits of choice (can handle two 25 energy ones) + [skill]Spirit Light[/skill] or [skill]Mend Body and Soul[/skill]

anyways i find it fun...
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Old Apr 05, 2008, 03:05 PM // 15:05   #29
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None. It's not good. Channeling / Restoration hybrid beats the living crap out of offensive spirits. Defensive spirits are rockage.
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Old Apr 07, 2008, 09:27 AM // 09:27   #30
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attack spirits can be nice just bring "summon spirit's"
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Old Apr 07, 2008, 05:43 PM // 17:43   #31
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since this is the Campfire forum I'll focus on the PvE aspect of this...
with the introduction of the PvE only skill: Summon Spirits they became a lot more effective. now you dont need to keep spamming them with a Ritual Lord+Boon of Creation spammer but can rather invest in better spirits like the elite Wanderlust and just move it from place to place. lay your spirits, go in an area, cast vengful bond and than summon spirits and watch the show... best areas for this are obviously the Eternal Grove and norn tournament(as others here say, dont have gwen myself) but Summon Spirits itself lets you use them for more than just these 2 areas.

in PvP its a different issue, RA has its share of offensive spirit spammers and also the idiots who just run into them... AB also has the same issues as RA for obvious reasons, and with the added bonus of shrine defense with spirits...
more organized PvP just chews on spirits and renders that kind of ritualist useless.
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Old Apr 07, 2008, 05:59 PM // 17:59   #32
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Quote:
Originally Posted by zling
, cast vengful bond and than summon spirits
What do you mean with vengefull bond? If you mean vengefull weapon , it still makes no sense.
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Old Apr 07, 2008, 08:53 PM // 20:53   #33
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Painful Bond.
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Old Apr 07, 2008, 08:56 PM // 20:56   #34
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i was watching my rits last attempt to bring life back into the class for PVE for me. I used a spirit spammer for fun and tried calling a target they woudlnt' attack him instead they ignored him and just attacked willy nilly.

So as far as i am concerned in PVe spirits are cannon fodder for enimies to attack if you need to beat a hastey retreat
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Old Apr 08, 2008, 03:27 AM // 03:27   #35
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Alright I've concluded that attack spirits are indeed crap. I recently tried out a Spirit Spam build for myself. It was like a weak nuke, except it used up six skill slots...
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Old Apr 08, 2008, 10:04 AM // 10:04   #36
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Quote:
Originally Posted by Cosmic Error
Alright I've concluded that attack spirits are indeed crap. I recently tried out a Spirit Spam build for myself. It was like a weak nuke, except it used up six skill slots...
Then what was your build?
this one works fine, just need max sunspear.
communing, chaneling and spawning all round 10-12. take a chaneling wand and a Jedeh's Artifact

[skill]pain[/skill]
[skill]bloodsong[/skill]

[skill]anguish[/skill]
[skill]painful bond[/skill]
[skill]offering of spirit[/skill]
[skill]splinter weapon[/skill]/[skill]ancestors' rage[/skill]/Dwarf weapon
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Old Apr 08, 2008, 10:48 PM // 22:48   #37
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meh i wish spirits could be moved around nicely in pvp
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Old Apr 09, 2008, 12:31 AM // 00:31   #38
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The only PVP that spirit's are actually good in is alliance battles.
You just have to know where to place the spirits.
I.E on Grenz frontier you can place your stack of spirits above the kurzick teleporter, then hexing anybody with painful bond as they come through...
Then watching them try to either run away or attack...and fail.
Ahh, good times.
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Old Apr 16, 2008, 08:37 PM // 20:37   #39
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Assuming someone wanted to make a build with offensive spirits, I'd probably have these suggestions. (Ignoring the painful bond build which is pretty straightforward...)

1. Find a support type build that takes up all your time spamming. [skill]Splinter weapon[/skill] [skill]ancestor's rage[/skill] [skill]spirit rift[/skill] [skill]channeled strike[/skill] [skill]spirit burn[/skill] [skill]essence strike[/skill] [skill]offering of spirit[/skill] etc. One benefit of offensive spirits is that they do their thing all on their own - set them up and then focus on doing whatever it is you do. They'll be added dps while you devote your time to whatever else it is you do. Using [skill]spirit siphon[/skill] along with 2 or three spirits can also be handy, as they're created with full energy bars, and refill in maybe 20 seconds or so.

2. It's probably not worth it to work in attribute points so you can do offensive spirits along with a, say, resto/spawning build. Consider it if you're already putting a lot of points in channeling or communing.

3. Consider taking one or two skills from spawning power that sacrifice spirits in exchange for effects. [skill]Rupture soul[/skill] for enemy melee ganking spirits - sure, let them have the spirit, but punish them with damage and blind. (Wonderful with [skill]destruction[/skill].) And there are several spawning power skills that allow you to do area heals or regain energy in return for sacrificing a spirit, a better choice if ranged attackers start focusing on your spirits. [skill]consume soul[/skill] [skill]feast of souls[/skill] [skill]reclaim essence[/skill] [skill]spirit to flesh[/skill]

4. If rangers are the ones molesting your spirits, that's actually the one time I find [skill]binding chains[/skill] to be semi-useful: rangers tend to be in the back away from your team, and often your team won't focus on them first anyway, assuming they'll be tough to kill, so you can often have them in binding chains for it's full duration. (If you want to be evil, run echo binding chains with a cooperative team... high communing and cover hexes can result in 100% threat removal of a melee/ranged enemy.)

Nontheless, my advice is not to rely on offensive spirits as your main selling point. Take a skill or two that synergizes well with having spirits, take a few offensive spirits, but run something else in the offensive spirit attribute line as your primary "build" and use the spirits to compliment dps and support along with other skills that need spirits.

Last edited by Rasaek; Apr 16, 2008 at 10:50 PM // 22:50..
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Old Apr 16, 2008, 11:28 PM // 23:28   #40
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I guess I'm a little late jumping into the Spirit Spammer discussion.... but this is usually what happens to me in RA.

Me playing as a spirit spammer:

Me: Please stay near spirits.

Dumbass X: F-You! Spirits are useless they won't run into them!
*Dumbass X runs all the way across the map and is cut down by the enemy.*

Me playing against a spirit spammer:

Me: Stay away from Spirits wait for them to run out of range.

Dumbass Y: F-You! I'm not going to wait for them to come out!
*Dumbass Y runs into Spirits and is blinded by Shadowsong, knocked down by Wanderlust, and killed by surrounding spirits+enemy team.*

Yeah..... as long as there are impatient idiots playing the game Spirit Spamming IMHO are is still viable in PvP

PvE the build is viable using this skill [skill]Summon Spirits[/skill]
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