Feb 21, 2008, 05:36 AM // 05:36
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#241
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Ascalonian Squire
Join Date: Feb 2008
Location: middle of the woods USA. aka, South Miss.
Guild: Vixxens Ink [TaTs]
Profession: E/
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someone can change the subject a bit now, if they'd like, i just can't think of any other way to argue my point without losing horribly or this ending up in a flame war
i withdraw my argument, till another time
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Feb 21, 2008, 07:37 AM // 07:37
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#242
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
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Feb 21, 2008, 07:39 AM // 07:39
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#243
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Ascalonian Squire
Join Date: Feb 2008
Location: middle of the woods USA. aka, South Miss.
Guild: Vixxens Ink [TaTs]
Profession: E/
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thanx for clearing at least that much up
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Feb 21, 2008, 12:32 PM // 12:32
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#244
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Quote:
Originally Posted by Dr Strangelove
I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
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Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
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Feb 21, 2008, 02:57 PM // 14:57
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#245
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Grotto Attendant
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Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
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In a tank-n-spank team, nothing beats triple heat plus a nice meteor shower. I've seen good Duncan ream (PUGs even) melt huge HM Stone Summit mobs into puddles of molten steel and deranged oompa-loompa goop in mere seconds. However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
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Feb 21, 2008, 03:03 PM // 15:03
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#246
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Deep freeze is an unconditional snare, good espicially now that cast time is shorter. Throw in mindbender, and youll have a huge nuke.
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Feb 21, 2008, 03:39 PM // 15:39
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#247
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Chthon
However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
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I find if you take multiple Eles, one can take Ebon Battle Standard of Wisdom and one can take Mark of Rodgort, which does often help on the recharge. But you're right, a purely AoE build fails when you have no method of keeping foes nice and balled up. One place I found this useful without a warrior was Eternal Grove. Dual Triple Heat Eles got me masters on HM there, since the afflicted are forced through a narrow staircase and gate anyway.
I always found outside of battles where the geography helped you out, Mind Blast builds are faster. Setting up a "centre of aggro" is slow and unnecessary, while "hoping" the enemy stays in your AoE is plain silly.
Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
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Don't forget how long it takes to cast that little lot. 2 seconds each, say, for all 3 heats, and 2 seconds for Deep Freeze now. Assuming you don't get HCT on any of it, you spend 8 seconds casting. The foes might have died after casting Savannah Heat + Deep Freeze, assuming you have other hench pounding them too...in which case, there is no need for your other heats...they serve no purpose. So what can you take instead? Utility usually...and how can you power that efficiently? Mind Blast. Bingo.
Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 21, 2008, 03:57 PM // 15:57
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#248
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Mindbender. But yes. In general I prefer mindblast too. Just saying triple heat with mindbender and freeze IMHO is a better damage dealer than SF.
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Feb 25, 2008, 11:30 PM // 23:30
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#249
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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SH, Teinei's, Searing, A. Echo, Mind bender, Freeze = 3/4 of your bar
MB, Rodgorts = 1/4 of your bar
SF + Glowing Gaze = 1/4 of your bar
Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.
I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.
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Feb 26, 2008, 11:51 PM // 23:51
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#250
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
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Feb 27, 2008, 03:49 AM // 03:49
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#251
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Twice, I've tried an Ele, took it to lvl 15-20 and gave it up because I found it kinda boring to play. Reading this thread, I've decided to once again visit Pre-Searing and try the Elementalist. Before, (it's been about 1 1/2- 2 years since I tried playing one) I went with a standard fire build (yes, Flare/Fireball spammer lol) and gave up in the Crystal Desert. One big difference for this go is, I have Factions, NightFall, and EotN to play with. I'll try to stick with it this time and get some of the better skills instead giving up and returning to my favorites: Warrior, Nec, and Monk. Whatever happens, it'll be fun to visit pre-searing again.
Last edited by Trvth Jvstice; Feb 27, 2008 at 05:03 AM // 05:03..
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Feb 27, 2008, 10:13 PM // 22:13
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#252
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Quote:
Originally Posted by angmar_nite
I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
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the absence of evidence is not the evidence of absence.
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Feb 27, 2008, 11:46 PM // 23:46
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#253
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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With Fire at 19
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Feb 28, 2008, 02:25 AM // 02:25
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#254
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Skyros
the absence of evidence is not the evidence of absence.
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However, SF is most effective when spammed on recharge (or as soon as possible), and if you want to be self-sustaining then you practically have to devote your whole bar to spamming SF as it does consume quite a lot of mana.
You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.
__________________
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Feb 28, 2008, 06:29 PM // 18:29
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#255
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
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Feb 28, 2008, 08:18 PM // 20:18
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#256
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Quote:
Originally Posted by Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
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For only 20 seconds, but if you don't mind that, sure.
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Mar 06, 2008, 08:45 PM // 20:45
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#257
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Pre-Searing Cadet
Join Date: Feb 2008
Guild: Order of Twilight Mist
Profession: N/
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Just thought I'd chime in and say with much sadness that...
NERFED.
# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.
Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.
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Mar 06, 2008, 08:56 PM // 20:56
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#258
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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nerfed to shit, time to spam sf
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Mar 06, 2008, 09:39 PM // 21:39
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#259
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Well.............................................. ...................... Back to primitive sf I suppose. However, couldn't someone echo Rodgorts perhaps? for those using sup runes with mindblast 2 energy wont make a huge difference so isn't this build still viable?
Last edited by freaky naughty; Mar 06, 2008 at 09:41 PM // 21:41..
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Mar 06, 2008, 11:17 PM // 23:17
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#260
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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with a 40/40 set, 1 second on MB isn't that critical, although the energy is now at a good balance. It was the rodgorts nerf that hurt that bar the most.
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