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Old Feb 03, 2008, 04:09 PM // 16:09   #161
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Quote:
Originally Posted by holymasamune
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Fire attunement
Mind blast
Rodgorts invocation
.
*signed to sticky these 3 lines ; no need no mor xD *
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Old Feb 04, 2008, 08:57 PM // 20:57   #162
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/signed again for sticky of that build
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Old Feb 04, 2008, 09:21 PM // 21:21   #163
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/signed
less useless topics for good builds for ele
go go go
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Old Feb 05, 2008, 11:34 AM // 11:34   #164
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Quote:
Originally Posted by Kendar Muert
Mind blast is good, but personally, I prefer dual attunement builds with high energy, high damage spells. Does a ton of damage, it costs little energy due to the attunement, and with a high e storage and Aura, you get massive heals.
I guess it depends on how you like to play, I've never liked running double attunements on anything other than air. It just seems like i'm wasting a skill slot and if the enchantments are ever striped you're useless untill they recharge
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Old Feb 05, 2008, 10:35 PM // 22:35   #165
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posted in other thread:

Quote:
Originally Posted by Yichi
Elementalist/Paragon

Max Fire
rest in energy storage

[skill]Mind Blast[/skill][skill]Immolate[/skill][skill]Rodgort's Invocation[/skill][skill]Liquid Flame[/skill][skill]Glyph of Elemental Power[/skill][skill]Flame Djinn's Haste[/skill][skill]Fire Attunement[/skill][skill]"There's Nothing to Fear!"[/skill]

How build works: Spam 1 and 2 on recharge. Occasionally use the rest.
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Old Feb 06, 2008, 01:49 AM // 01:49   #166
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My personal build for vanquishing goes like this, and I've never had a problem with it:

Savanah's Heat -> Energy Blast -> Fireball -> Meteory -> Meteor Shower -> Fire Attunement -> Restoration Enchant -> Death Pact Sig

You may say, hell that's a lot of long wait times just to get the point across. I respond to you with this, yes it is... There are some exceptionally long wait times for everything except Fireball. Why do I use it? Because it's effective. I prefer to have two KD's one for smaller groups with less casting time and one for larger groups that need multiple KD's. Exhaustion has never been a problem because of the casting time, neither has energy loss.

I usually have an MM (except in certain cases) hero vanquishing with me which allows the use of a clog to let SH and Meteor go.

It's effective, not quite the most proficient use of a build, but exceptionally damager due to the KD's and AOE dmg.
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Old Feb 06, 2008, 07:54 AM // 07:54   #167
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Mind Blast, Fireball, Rodgorts, PvE skill/Glyph/ward/blind/DD, PvE skill/Glyph/Ward/Blind/DD, PvE skill/Random Utility Skill/Res, Fire Attunement.
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Old Feb 06, 2008, 09:04 AM // 09:04   #168
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MBlast is a strong and flexible template that allows you to bring a lot of utility and still stay a nuker, but I wouldn't take it as "the most effective in any case build".

Personally, I'm quite fond of two templates:
- Dual Attunements: cast like a madman without having to worry about refilling your energy with flarespam, but prepare to get owned if they interrupt/strip you. Good if you also bring Mind Bender (Asura).
- Assassin's Promise: give up your elite slot for insane glyphsac meteor shower mayhem, have to be careful about who you hex and NOT run it when they can remove it. Doesn't leave room for utility skills though.
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Old Feb 08, 2008, 01:25 AM // 01:25   #169
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I've been using these 2 skills for a long time and yes, it's made of win.

/signed for sticky and 11th commandment on the Ele Bible.
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Old Feb 08, 2008, 03:02 AM // 03:02   #170
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Quote:
Originally Posted by Akaraxle
MBlast is a strong and flexible template that allows you to bring a lot of utility and still stay a nuker, but I wouldn't take it as "the most effective in any case build".

Personally, I'm quite fond of two templates:
- Dual Attunements: cast like a madman without having to worry about refilling your energy with flarespam, but prepare to get owned if they interrupt/strip you. Good if you also bring Mind Bender (Asura).
- Assassin's Promise: give up your elite slot for insane glyphsac meteor shower mayhem, have to be careful about who you hex and NOT run it when they can remove it. Doesn't leave room for utility skills though.
Flarespam? AP?

Dual Attunements isn't bad, by any stretch...but using it to spam Flare?
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Old Feb 08, 2008, 07:56 AM // 07:56   #171
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Flare Spam with dual Attun is soo freaking for the win. INFINATE ENERGY DOING 40 EVERY 2 SECONDS? YES.

My build for vanquishing, and I <3 it:
[skill]Mind Blast[/skill][skill]Immolate[/skill][skill]Searing Heat[/skill][skill]Rodgort's Invocation[/skill][skill]Flame Djinn's Haste[/skill][skill]Pain Inverter[/skill][skill]Fire Attunement[/skill][skill]Death Pact Signet[/skill]
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Old Feb 09, 2008, 05:33 PM // 17:33   #172
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You guys misunderstood. I meant to say that Dual Attunements have the benefit of casting damage spells without having to spend time flarespamming (= casting Mind Blast to refill your energy).
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Old Feb 09, 2008, 05:35 PM // 17:35   #173
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MB deals pressure and is unkitable.
Flare is kitable.
MB does pressure and energy management.
Capiche?
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Old Feb 09, 2008, 05:37 PM // 17:37   #174
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Oh, I see your point.

However, damage spells generally have a recharge, however short (5r being the shortest, from Rodgort's). You might as well 'flarespam' in the middle, especially if it nets you energy. Mind Blast also powers non-elemental skills, which were for a long time the Elementalist's forte - not anymore, but it still is a large advantage for an Elementalist.
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Old Feb 09, 2008, 05:38 PM // 17:38   #175
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When you use rodgorts or w/e there's a downtime. What else could you be using?
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Old Feb 09, 2008, 06:06 PM // 18:06   #176
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Exactly my point.

In case you were replying to me.
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Old Feb 09, 2008, 11:19 PM // 23:19   #177
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Quote:
Originally Posted by tyla salanari
MB deals pressure and is unkitable.
Flare is kitable.
MB does pressure and energy management.
Capiche?
I MEANT "FLARESPAM" AS "SPAMMING A LOW DAMAGE, LOW RECHARGE SPELL SUCH AS FLARE". Capisc'?

Sorry for using excessively advanced PvP metaphors/terminology.
Quote:
Originally Posted by angmar_nite
When you use rodgorts or w/e there's a downtime. What else could you be using?
I usually bring Fireball too.
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Old Feb 09, 2008, 11:47 PM // 23:47   #178
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Quote:
Originally Posted by LightningHell
Exactly my point.

In case you were replying to me.
I was typing my post when you posted lol.
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Old Feb 10, 2008, 12:07 AM // 00:07   #179
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Quote:
Originally Posted by Akaraxle
You guys misunderstood. I meant to say that Dual Attunements have the benefit of casting damage spells without having to spend time flarespamming (= casting Mind Blast to refill your energy).
You're completely right, if you only have fire magic spells on your bar, and if nothing screws up your enchantments or interrupts you. However, neither of those are exactly realistic.

First, you really, really want to have non-fire magic on your bar, especially with the PvE skills. The minor pain of having to spam mind blast more than makes of up for stuff like pain inverter and finish him!.

Second, even in PvE things are going to screw with you. Enchant stripping is largely counterable by a cover enchantment, but it is still an issue. Interrupts will happen, especially if your target dies while you're still casting. Mind blast is resistant to both of those things. The only real way to screw over a mind blaster is by disabling mind blast, and diversion is extremely rare if it even exists at all in PvE.
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Old Feb 10, 2008, 01:05 AM // 01:05   #180
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Quote:
Originally Posted by Akaraxle
I usually bring Fireball too.
So you still have a downtime in between using your damage skills. Plus, dual attune doesn't support support skills nearly as much.
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