Feb 10, 2008, 01:14 AM // 01:14
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#181
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Ascalonian Squire
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Quote:
Originally Posted by Dr Strangelove
The only real way to screw over a mind blaster is by disabling mind blast, and diversion is extremely rare if it even exists at all in PvE.
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There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
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Feb 10, 2008, 03:50 AM // 03:50
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#182
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
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If there's enough edenial to shut down a mind blaster, there's enough edenial to shut down every other caster template in the game.
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Feb 11, 2008, 12:34 AM // 00:34
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#183
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
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if there that much edenial you might as well mb it'll get your energy up quicker when you get relief other builds will take twice as long
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Feb 12, 2008, 12:46 AM // 00:46
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#184
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
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If you can find a build with enough e-denial to shutdown a mindblast ele then pm me the build plz.
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Feb 12, 2008, 12:55 AM // 00:55
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#185
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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What about dual attunes? I always thought it would be better because theres always the possibility of after that first rodjok, you might not have more energy then (insert proffesion here)
Heres how i always thought of it.
Dual Attunes, 80% energy back. 1 rodjort, once casted 20 energy goes back to you. 5 energy loss.
Fire attune + Mind Blast. 1 rodjot you get 5 energy back. Use Mind blast to get 1.....6 energy back.
This is what im concerned about, Mind Blast unless spammed on recharge (IMO) may not give back as much E as dual attunes.
THIS IS MY PERSONAL VIEW
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Feb 12, 2008, 01:10 AM // 01:10
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#186
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Splitisoda
What about dual attunes? I always thought it would be better because theres always the possibility of after that first rodjok, you might not have more energy then (insert proffesion here)
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name 1 character that runs above 100 energy?
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Feb 12, 2008, 02:35 AM // 02:35
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#187
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Coloneh
name 1 character that runs above 100 energy?
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A handful of eles in HM (not frequent enough to be a worry)
Really bad players playing ele - full radiants with sup EStorage 'tards (baed at GW, wand these to death for the lulz)
aaaand... another ele sitting in his high-energy set (switch targets)
... that is all.
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Feb 12, 2008, 02:40 AM // 02:40
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#188
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Stormlord Alex
A handful of eles in HM (not frequent enough to be a worry)
Really bad players playing ele - full radiants with sup EStorage 'tards (baed at GW, wand these to death for the lulz)
aaaand... another ele sitting in his high-energy set (switch targets)
... that is all.
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I should have said "name one mind blast target that runs above 100 energy." wouldnt be so smart then buddy!
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Feb 12, 2008, 01:21 PM // 13:21
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#189
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Coloneh
I should have said "name one mind blast target that runs above 100 energy." wouldnt be so smart then buddy!
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Mursaat Elementalist
Seriously though, the skill in using a MB bar is what you do when dropping to around the 45-50 energy mark. Personally speaking, I prefer to run MoR over RI. Given the lack of hex removal in PvE, and that I also (usually) play with a pretty good aggro holder, MoR makes sense to me.
This means that if I do drop to around the energy breakpoint, I can switch to a melee character (or another with guaranteed lower energy), use MB to regen energy and keep the bugger burning
I suppose I could focus swap for the extra pip of regen as an alternative, but wanding in the interim does not really appeal.........
I'm sure that others may have different strategems/viewpoints on the mechanics of a MB bar, but this has worked for me including HM vanquishing.
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Feb 12, 2008, 04:26 PM // 16:26
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#190
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by holymasamune
So you still have a downtime in between using your damage skills. Plus, dual attune doesn't support support skills nearly as much.
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You're right - not counting fc/fr, the fact that Fireball is still AoE, and Mind Bender. Dual attunes tighten your bar quite a lot and make your build unilateral, in the long run MBlast wins. I guess I'm just not really a big fan spammy elites like that one or SF.
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Feb 15, 2008, 10:03 AM // 10:03
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#191
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Ascalonian Squire
Join Date: Feb 2008
Location: middle of the woods USA. aka, South Miss.
Guild: Vixxens Ink [TaTs]
Profession: E/
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MB is great, but i favor Dual Attunement, and as far as the down time phoenix is pretty good to alternate with as long as you have a good line of sight of course. although that's not a plus, it's still good.
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Feb 15, 2008, 10:08 AM // 10:08
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#192
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Seven Flames
MB is great, but i favor Dual Attunement, and as far as the down time phoenix is pretty good to alternate with as long as you have a good line of sight of course. although that's not a plus, it's still good.
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I don't like Phoenix. It's PBAoE effect is largely useless and other than that it just functions as a worse version of fireball.
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Feb 17, 2008, 04:36 PM // 16:36
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#193
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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if this isnt getting stickied it needs to be bumped
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Feb 17, 2008, 08:11 PM // 20:11
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#194
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Lion's Arch Merchant
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by shru
Thanks for your opinion, but in PvE anything that gets the job done is a good build, it realy all depends on what you enjoy playing. An SF ele is a very powerful build, and so is Mindblast, but mindblast gives you some variety. Both work, but which do you prefer, 1 2 button mashing? or using an actual bar to play the game? You'd be surprised at how many people actualy prefer the 1 2 style of play, and it's not just "noobs".
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All fire eles really have no skill at all. They basically just spam their skills regardless of what they are and have minimal energy issues whatsoever.
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Feb 17, 2008, 09:33 PM // 21:33
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#195
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Ascalonian Squire
Join Date: Feb 2008
Profession: Mo/Me
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Hi all,
good reading this thread for a number of opinions.
Can you please suggest a few good builds just using Prophecies and Factions?
I have a Prophecies Ele/Mo still low level and of course want a viable spec. Most MindBlast SF are Nightfall skills.
Thanks a lot.
Oh also any tips for leveling? I start characters in Prophecies as I like the models better even though Factions has the better XP rewards per quest.
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Feb 17, 2008, 09:38 PM // 21:38
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#196
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Emo Goth Italics
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Quote:
Originally Posted by Adam of Tyria
All fire eles really have no skill at all. They basically just spam their skills regardless of what they are and have minimal energy issues whatsoever.
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Gale + Blinding Flash are powerful if used decently.
Speaking from the E/D MB Elementalist in GvG that's being used.
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Feb 17, 2008, 10:11 PM // 22:11
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#197
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Quixis
Can you please suggest a few good builds just using Prophecies and Factions?
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Dual Attunes is the way to go.
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]immolate[/skill][skill]aura of restoration[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]
12+1+1~3 Fire, 10+1 Earth, 8+1 EStorage
Essentially, Aura, Ward and Immolate are free slots - I just chose them as party defense (Ward), a cover enchant to protect my energy engine (Aura), and something to do in downtime between Fireball and Rodgort's (Immolate).
Other skills you could throw on would be different defensive buffs - another Ward like [skill=text]ward against foes[/skill], or [skill=text]aegis[/skill]; more damage dealing stuff (umm... Teinai's/[skill=text]searing heat[/skill] are ok, Firestorm/Meteor Shower are pretty shit); or support skills like [skill=text]convert hexes[/skill] from the monk lines. You could also take a hard res skill like [skill=text]resurrection chant[/skill] if you don't like the sig.
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Feb 18, 2008, 04:29 AM // 04:29
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#198
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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im pretty sure the point of this post is to show that the best fire is the one that can:
1) Deal Moderate - High Dam
2) Be Energy Efficient
3) Have Utility (not devoting your whole bar to damage.)
I dun see how dual attunement eles serve that purpose (esp. the ones pinged in this thread). they have the Attunements, rodgorts, and other AoE fire skills. no utility.
The MB ele on the other hand can devote 3/8 skills on its bar while dealing good damage. The 5 other skills can be specced into other elements or into PvE Skills. The reason MB can do this is because that while it does need high fire magic to get a good return on energy, it doesnt need the eles bar to be full of other fire skills to fully benefit itself as an elite energy management skill.
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Feb 18, 2008, 01:42 PM // 13:42
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#199
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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dual attune + mystic regen
yeye
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Feb 18, 2008, 07:32 PM // 19:32
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#200
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Grotto Attendant
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1. WTH happened to my last post? Far too lazy to retype the whole thing, so...
2. Where is this 5 or 6 DPS less than SF figure coming from? I see some thing more like this:
Assume no faster cast/recharge, 16 Fire Magic (if anyone starts another sup vs minor debate here I will kick them in the crotch...), and combustable AL 60 foes, then...
...RI is going to do 127 + 42 from burning and cycle in 7 sec, for ~24.1 nearby-AoE DPS.
...SF is going to do 98 from burning on the first cycle and 106 for each of the next two cycles, and cycle in 3 sec, for ~34.4 nearby-AoE DPS. (And it goes up a little if you include MoR or have multiple SFers.)
To me, that looks more like a difference of 10 than 5 or 6, or a loss of some 30% of your AoE DPS going from SF to RI. Surely MB can probably fund another big AoE spell to fill the gap, but that's going to cut into those free skillslots that are supposed to make MB so good...
3. @ Ensign, which PvE-only skills are you using?
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