Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 10, 2008, 01:14 AM // 01:14   #181
Ascalonian Squire
 
Join Date: Sep 2006
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Dr Strangelove
The only real way to screw over a mind blaster is by disabling mind blast, and diversion is extremely rare if it even exists at all in PvE.
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
wally is offline   Reply With Quote
Old Feb 10, 2008, 03:50 AM // 03:50   #182
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
If there's enough edenial to shut down a mind blaster, there's enough edenial to shut down every other caster template in the game.
Dr Strangelove is offline   Reply With Quote
Old Feb 11, 2008, 12:34 AM // 00:34   #183
Jungle Guide
 
rick1027's Avatar
 
Join Date: Apr 2006
Profession: W/R
Default

Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
if there that much edenial you might as well mb it'll get your energy up quicker when you get relief other builds will take twice as long
rick1027 is offline   Reply With Quote
Old Feb 12, 2008, 12:46 AM // 00:46   #184
Krytan Explorer
 
Join Date: Sep 2007
Profession: Mo/N
Default

Quote:
Originally Posted by wally
There is also energy denial, which is a very real threat in places like Tarnished Coast with deb shots flying. I would say this is the only real situation in PvE where your MB might be shut down and smart positioning can virtually solve the problem on its own. (well, unless there are other situations in places where I haven't really been :P )
If you can find a build with enough e-denial to shutdown a mindblast ele then pm me the build plz.
freaky naughty is offline   Reply With Quote
Old Feb 12, 2008, 12:55 AM // 00:55   #185
Frost Gate Guardian
 
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
Default

What about dual attunes? I always thought it would be better because theres always the possibility of after that first rodjok, you might not have more energy then (insert proffesion here)
Heres how i always thought of it.
Dual Attunes, 80% energy back. 1 rodjort, once casted 20 energy goes back to you. 5 energy loss.
Fire attune + Mind Blast. 1 rodjot you get 5 energy back. Use Mind blast to get 1.....6 energy back.
This is what im concerned about, Mind Blast unless spammed on recharge (IMO) may not give back as much E as dual attunes.

THIS IS MY PERSONAL VIEW
Splitisoda is offline   Reply With Quote
Old Feb 12, 2008, 01:10 AM // 01:10   #186
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

Quote:
Originally Posted by Splitisoda
What about dual attunes? I always thought it would be better because theres always the possibility of after that first rodjok, you might not have more energy then (insert proffesion here)
name 1 character that runs above 100 energy?
Coloneh is offline   Reply With Quote
Old Feb 12, 2008, 02:35 AM // 02:35   #187
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by Coloneh
name 1 character that runs above 100 energy?
A handful of eles in HM (not frequent enough to be a worry)
Really bad players playing ele - full radiants with sup EStorage 'tards (baed at GW, wand these to death for the lulz)
aaaand... another ele sitting in his high-energy set (switch targets)

... that is all.
Stormlord Alex is offline   Reply With Quote
Old Feb 12, 2008, 02:40 AM // 02:40   #188
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

Quote:
Originally Posted by Stormlord Alex
A handful of eles in HM (not frequent enough to be a worry)
Really bad players playing ele - full radiants with sup EStorage 'tards (baed at GW, wand these to death for the lulz)
aaaand... another ele sitting in his high-energy set (switch targets)

... that is all.
I should have said "name one mind blast target that runs above 100 energy." wouldnt be so smart then buddy!
Coloneh is offline   Reply With Quote
Old Feb 12, 2008, 01:21 PM // 13:21   #189
Jungle Guide
 
Mouse at Large's Avatar
 
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
Default

Quote:
Originally Posted by Coloneh
I should have said "name one mind blast target that runs above 100 energy." wouldnt be so smart then buddy!
Mursaat Elementalist

Seriously though, the skill in using a MB bar is what you do when dropping to around the 45-50 energy mark. Personally speaking, I prefer to run MoR over RI. Given the lack of hex removal in PvE, and that I also (usually) play with a pretty good aggro holder, MoR makes sense to me.

This means that if I do drop to around the energy breakpoint, I can switch to a melee character (or another with guaranteed lower energy), use MB to regen energy and keep the bugger burning

I suppose I could focus swap for the extra pip of regen as an alternative, but wanding in the interim does not really appeal.........

I'm sure that others may have different strategems/viewpoints on the mechanics of a MB bar, but this has worked for me including HM vanquishing.
Mouse at Large is offline   Reply With Quote
Old Feb 12, 2008, 04:26 PM // 16:26   #190
Wilds Pathfinder
 
Akaraxle's Avatar
 
Join Date: Jan 2006
Location: Italy
Profession: E/
Default

Quote:
Originally Posted by holymasamune
So you still have a downtime in between using your damage skills. Plus, dual attune doesn't support support skills nearly as much.
You're right - not counting fc/fr, the fact that Fireball is still AoE, and Mind Bender. Dual attunes tighten your bar quite a lot and make your build unilateral, in the long run MBlast wins. I guess I'm just not really a big fan spammy elites like that one or SF.
Akaraxle is offline   Reply With Quote
Old Feb 15, 2008, 10:03 AM // 10:03   #191
Ascalonian Squire
 
Seven Flames's Avatar
 
Join Date: Feb 2008
Location: middle of the woods USA. aka, South Miss.
Guild: Vixxens Ink [TaTs]
Profession: E/
Default

MB is great, but i favor Dual Attunement, and as far as the down time phoenix is pretty good to alternate with as long as you have a good line of sight of course. although that's not a plus, it's still good.
Seven Flames is offline   Reply With Quote
Old Feb 15, 2008, 10:08 AM // 10:08   #192
Wilds Pathfinder
 
Join Date: Aug 2006
Location: Melbourne
Default

Quote:
Originally Posted by Seven Flames
MB is great, but i favor Dual Attunement, and as far as the down time phoenix is pretty good to alternate with as long as you have a good line of sight of course. although that's not a plus, it's still good.
I don't like Phoenix. It's PBAoE effect is largely useless and other than that it just functions as a worse version of fireball.
xDusT II is offline   Reply With Quote
Old Feb 17, 2008, 04:36 PM // 16:36   #193
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

if this isnt getting stickied it needs to be bumped
Coloneh is offline   Reply With Quote
Old Feb 17, 2008, 08:11 PM // 20:11   #194
Lion's Arch Merchant
 
Adam of Tyria's Avatar
 
Join Date: Nov 2006
Profession: W/
Default

Quote:
Originally Posted by shru
Thanks for your opinion, but in PvE anything that gets the job done is a good build, it realy all depends on what you enjoy playing. An SF ele is a very powerful build, and so is Mindblast, but mindblast gives you some variety. Both work, but which do you prefer, 1 2 button mashing? or using an actual bar to play the game? You'd be surprised at how many people actualy prefer the 1 2 style of play, and it's not just "noobs".
All fire eles really have no skill at all. They basically just spam their skills regardless of what they are and have minimal energy issues whatsoever.
Adam of Tyria is offline   Reply With Quote
Old Feb 17, 2008, 09:33 PM // 21:33   #195
Ascalonian Squire
 
Join Date: Feb 2008
Profession: Mo/Me
Default

Hi all,

good reading this thread for a number of opinions.

Can you please suggest a few good builds just using Prophecies and Factions?

I have a Prophecies Ele/Mo still low level and of course want a viable spec. Most MindBlast SF are Nightfall skills.

Thanks a lot.

Oh also any tips for leveling? I start characters in Prophecies as I like the models better even though Factions has the better XP rewards per quest.

Quixis is offline   Reply With Quote
Old Feb 17, 2008, 09:38 PM // 21:38   #196
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Adam of Tyria
All fire eles really have no skill at all. They basically just spam their skills regardless of what they are and have minimal energy issues whatsoever.
Gale + Blinding Flash are powerful if used decently.

Speaking from the E/D MB Elementalist in GvG that's being used.
Tyla is offline   Reply With Quote
Old Feb 17, 2008, 10:11 PM // 22:11   #197
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by Quixis
Can you please suggest a few good builds just using Prophecies and Factions?
Dual Attunes is the way to go.
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]immolate[/skill][skill]aura of restoration[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]
12+1+1~3 Fire, 10+1 Earth, 8+1 EStorage
Essentially, Aura, Ward and Immolate are free slots - I just chose them as party defense (Ward), a cover enchant to protect my energy engine (Aura), and something to do in downtime between Fireball and Rodgort's (Immolate).

Other skills you could throw on would be different defensive buffs - another Ward like [skill=text]ward against foes[/skill], or [skill=text]aegis[/skill]; more damage dealing stuff (umm... Teinai's/[skill=text]searing heat[/skill] are ok, Firestorm/Meteor Shower are pretty shit); or support skills like [skill=text]convert hexes[/skill] from the monk lines. You could also take a hard res skill like [skill=text]resurrection chant[/skill] if you don't like the sig.
Stormlord Alex is offline   Reply With Quote
Old Feb 18, 2008, 04:29 AM // 04:29   #198
Lion's Arch Merchant
 
Skyros's Avatar
 
Join Date: Mar 2007
Profession: E/
Default

im pretty sure the point of this post is to show that the best fire is the one that can:

1) Deal Moderate - High Dam
2) Be Energy Efficient
3) Have Utility (not devoting your whole bar to damage.)

I dun see how dual attunement eles serve that purpose (esp. the ones pinged in this thread). they have the Attunements, rodgorts, and other AoE fire skills. no utility.

The MB ele on the other hand can devote 3/8 skills on its bar while dealing good damage. The 5 other skills can be specced into other elements or into PvE Skills. The reason MB can do this is because that while it does need high fire magic to get a good return on energy, it doesnt need the eles bar to be full of other fire skills to fully benefit itself as an elite energy management skill.
Skyros is offline   Reply With Quote
Old Feb 18, 2008, 01:42 PM // 13:42   #199
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

dual attune + mystic regen

yeye
RhanoctJocosa is offline   Reply With Quote
Old Feb 18, 2008, 07:32 PM // 19:32   #200
Grotto Attendant
 
Join Date: Apr 2007
Default

1. WTH happened to my last post? Far too lazy to retype the whole thing, so...

2. Where is this 5 or 6 DPS less than SF figure coming from? I see some thing more like this:
Assume no faster cast/recharge, 16 Fire Magic (if anyone starts another sup vs minor debate here I will kick them in the crotch...), and combustable AL 60 foes, then...
...RI is going to do 127 + 42 from burning and cycle in 7 sec, for ~24.1 nearby-AoE DPS.
...SF is going to do 98 from burning on the first cycle and 106 for each of the next two cycles, and cycle in 3 sec, for ~34.4 nearby-AoE DPS. (And it goes up a little if you include MoR or have multiple SFers.)
To me, that looks more like a difference of 10 than 5 or 6, or a loss of some 30% of your AoE DPS going from SF to RI. Surely MB can probably fund another big AoE spell to fill the gap, but that's going to cut into those free skillslots that are supposed to make MB so good...

3. @ Ensign, which PvE-only skills are you using?
Chthon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The best build for a ELE/ME nuker? doomXL The Campfire 19 Jan 09, 2008 06:07 PM // 18:07
post mortem The Campfire 4 Jul 18, 2007 07:38 PM // 19:38
Fun little Nuker build Nexus Icon The Campfire 2 May 08, 2007 09:53 AM // 09:53
My FoW Nuker Build ArianKhorne The Campfire 13 Sep 13, 2006 08:51 PM // 20:51
TCB Ele/Mo Build[Nuker] Dakna DiHarr The Campfire 1 Dec 07, 2005 08:10 PM // 20:10


All times are GMT. The time now is 06:02 AM // 06:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("