Mar 06, 2008, 09:34 AM // 09:34
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#21
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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God I hate these threads just flip a coin.
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Mar 06, 2008, 09:53 AM // 09:53
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#22
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Are people actually able to read?
Quote:
The Campfire
PvE Builds and Discussion
Share your strategies, experience and tips here for builds and groups for PvE.
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Quote:
Originally Posted by RhanoctJocosa
mesmer if you want to get better at the game.
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Wiki makes you better at PvE.
Say it with me - WIKI!
Quote:
Originally Posted by tyla salanari
Mesmer's are weaker in PvE, but for PvP they are....I LOVE THEM! A good mesmer can screw up a good monk's day.
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And we care about PvP because ...
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Originally Posted by Coloneh
and im not talking about PvP here at all
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Finally a guy that gets it.
Quote:
Originally Posted by RavagerOfDreams
QFT
and no coloneh there is no way a ranger could even come close to doing what diversion/shame can. All you have to do is throw one on the infuser before the spike and he can't/won't/ infuse and if he does he loses it for a minute
mezzy is my preference btw as they are more a offensive prof the rits who mainly do support nowadays
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PvE?
BHA anyone?
Shamelessly on-topic:
do whatever you feel like.
All the foes are created with exactly one purpose in mind - so that they die.
So it matter very little if you Rage or Rift them to death - or if you make the Cry.
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Mar 06, 2008, 04:30 PM // 16:30
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#23
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Emo Goth Italics
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Quote:
Originally Posted by upier
And we care about PvP because ...
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...I said they're weaker in PvE but extremely strong in PvP...
Quote:
Originally Posted by Coloneh
still waiting on someone to throw out a mesmer build that does something better than any other profession... haven't seen one since 2005....
i won't hold my breath
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Simply because the other professions are more effective in PvE - enemies die too quickly, PvE is too easy - but mesmers cant use their shutdown capabilities because everything dies too easily.
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Mar 06, 2008, 06:33 PM // 18:33
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#24
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by tyla salanari
...I said they're weaker in PvE but extremely strong in PvP...
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And that was my point.
You could have ended the post with "They are weak in PvE".
The PvP part is not even remotely interesting to this discussion.
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Mar 06, 2008, 08:56 PM // 20:56
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#25
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Ascalonian Squire
Join Date: Mar 2008
Guild: LBA[PNOY]
Profession: R/D
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Mesmer Fast CASt is awesome :P
and female mesmer have the sexiest armor :P
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Mar 06, 2008, 10:35 PM // 22:35
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#26
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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Mar 06, 2008, 11:02 PM // 23:02
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#27
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Coloneh
rit is the viable one. mesmers have a useless primary attribute
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w8 when did fast casting become bad?
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Mar 07, 2008, 12:14 AM // 00:14
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#28
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Ascalonian Squire
Join Date: Jan 2007
Location: hmm..domain of anguish?
Profession: Me/N
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mesmer, first proffession, and Ive yet to find anything I like better.
Also, fast casting is good....loading a huge of interrupts on key targets in hm? priceless.
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Mar 07, 2008, 12:59 AM // 00:59
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#29
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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[card]Echo[/card] [card]Empathy[/card] [card]Backfire[/card] [card]Cry of Frustration[/card]
i hurd this worked pritty good in pve....
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Mar 07, 2008, 03:58 AM // 03:58
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#30
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by JDRyder
w8 when did fast casting become bad?
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when eles got fast casting and necros got soul reaping.
Quote:
Originally Posted by RavagerOfDreams
[card]Echo[/card] [card]Empathy[/card] [card]Backfire[/card] [card]Cry of Frustration[/card]
i hurd this worked pritty good in pve....
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[skill]spiteful spirit[/skill]
plus none of those skills require a mesmer primary at all. in fact they are better on a non-mesmer because fast casting dosnt make them any better.
Quote:
Originally Posted by XiaoTheBlade
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(I numbered them to make this easier)
1: thats a gvg build fool
2: gvg again
3: still gvg
4: another gvg!
5: ooh, that ones HA and gvg... still pvp
6: this one also includes TA... sunno if you noticed, but thats pvp
7: gvg and HA...
8: you didnt post a single pve build.... gg
and you said i fail?... i thought i would at least get to explain why another build was superior... do i need to explain the difference between PvP and PvE?
well you see, in PvP you fight against people who use tactics and things of that sort. In PvE you fight against mobs that use skills randomly and are easily destroyed by throwing DPS at them.
yes
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Mar 07, 2008, 04:56 AM // 04:56
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#31
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Coloneh
blah blah blah "sry didnt want long quote"
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shhhhhhhhhhhhhhhut up
and i cant think of any builds for gvg/ha "that didnt req other player for wep spells or w/e" not work in pve, most the time i pve i find my self running "pvp" builds or as they are also are called "good builds" in pve other the a OF tank or some nub stuff like that.
any way back to the point of this thread, if you dont have a good guild/friends that play a lot id go rit cuz you can farm/heal/kill ect, if you have a good guild/friends id go mesmer cause they are more useful in groups and harder to find "IMHO good 1s any way" im sure every 1 has been in a time every time they go out with a group where you wtb mesmer, tons and tons of skills that make every 1 on your teams life better. they make it easy for monks to heal and make harder targets in to butter.
[skill]Shatter Enchantment[/skill][skill]Power Leak[/skill][skill]Diversion[/skill][skill]Signet of Humility[/skill]
now almsot 3 years after GW came out i dont know why ppl and not GLF mesmer, something like Signet of Illusions mesmer, love having them
12+1+1 Illusion, 12+1 Fast casting
[skill]Signet of Illusions[/skill][skill]Arcane Thievery[/skill][skill]Arcane Larceny[/skill][skill]Revealed Hex[/skill][skill]Inspired Enchantment[/skill][skill]Ether Feast[/skill][skill]Power Drain[/skill]rez you like or w/e, you can play just about any thing with Signet of Illusions on a mesmer,
Mesmers are 1 of the best profs in the game BUT! most people dont use them cause they cant just hit 1234567 over and over w/o thinking, Playing mesmer will make you a better player, and make your team run smoothly. I dont know why they are not a reqed prof for ALL teams for any thing
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Mar 07, 2008, 06:51 AM // 06:51
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#32
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by JDRyder
mesmers r gud
bla bla bla
something about signet of illusions
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why would you waste a character slot on picking up random skills with no synergy to throw at the enemy?
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Mar 07, 2008, 09:01 AM // 09:01
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#33
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
I seriously can't quote that - it scares me too much
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Your build is the reason why mesmers are shun.
At least you could have dumped a few PvE only skills in the place of the stealing skills ...
And the best thing about mesmer skills?
Most of them are as effective as low-ish as they are with max-ish attribute investment! Which makes the mesmer the perfect secondary!
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Mar 07, 2008, 03:34 PM // 15:34
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#34
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Coloneh
why would you waste a character slot on picking up random skills with no synergy to throw at the enemy?
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because it can be used for any thing. need DPS take the ele skills, need heals take the monks skills. 1st skill is all u rly need and you can mix any spells in the build w/o having to split ur attributes. Dont forget when u steal a skill that person "or NPC" cant use that skill for X secs "think its like 30+secs" This can make teams run so smothly in HM or NM, not only are u disabling the skill you can use it back on him if u wanted with 14 in that attribute
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Mar 07, 2008, 04:03 PM // 16:03
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#35
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
Dont forget when u steal a skill that person "or NPC" cant use that skill for X secs "think its like 30+secs" This can make teams run so smothly in HM or NM, not only are u disabling the skill you can use it back on him if u wanted with 14 in that attribute
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It's useless (outside of a few foes) until A.Net decides to add
"Thievery/Larceny revert back to normal IF target foe dies". Plus "The same spell can not be stolen twice."
Because in most of PvE - you steal a skill and you are stuck with it for 30+ secs. And the dude you stole it from died after 5.
So basically you're going after the next dude with 7 skills only.
In PvE - if you want to use Larceny - you should use it in illusion builds with 0ish in dom. (The shocking part is that is EXACTLY what you did ... - but then messed up in the next step.)
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Mar 07, 2008, 04:23 PM // 16:23
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#36
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by upier
It's useless (outside of a few foes) until A.Net decides to add
"Thievery/Larceny revert back to normal IF target foe dies". Plus "The same spell can not be stolen twice."
Because in most of PvE - you steal a skill and you are stuck with it for 30+ secs. And the dude you stole it from died after 5.
So basically you're going after the next dude with 7 skills only.
In PvE - if you want to use Larceny - you should use it in illusion builds with 0ish in dom. (The shocking part is that is EXACTLY what you did ... - but then messed up in the next step.)
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sure in your average NM missions... and its not a wast cause with sig of illusions you get to use it at 14 attribute
Last edited by JDRyder; Mar 07, 2008 at 04:33 PM // 16:33..
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Mar 07, 2008, 07:12 PM // 19:12
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#37
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
sure in your average NM missions... and its not a wast cause with sig of illusions you get to use it at 14 attribute
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And for HM missions - you telling me that you'd rather take Larceny then something like Diversion?
And AT BEST it's not a waste. IF you get lucky and actually steal a spell that is usable! How about if you manage to steal Power Leak? Or Spirit Shackles?
OR you could steal a recharging skill. Something like Elemental Attunement.
Which means - he doesn't even know that the skill is gone because it's recharging AND there is no way you can even use it.
Now tell me - how is that gamble worth picking over something like CoP?
And then you use Thievery and steal the same skill again! Or maybe his Fire attunement which is also recharging?
Hell if you're extremely lucky - you might steal a skill that the foe has two copies of! Try stealing a rez of a Sorrows Furnace monky!
Sure stealing that SS does sound nice - but if you don't get as lucky you'll end up with a full bar of completely worthless spells. And that' doesn't exactly strike me as:
Quote:
Playing mesmer will make you a better player, and make your team run smoothly. I dont know why they are not a reqed prof for ALL teams for any thing
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It's strikes me as baggage.
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Mar 07, 2008, 07:57 PM // 19:57
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#38
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by upier
And for HM missions - you telling me that you'd rather take Larceny then something like Diversion?
And AT BEST it's not a waste. IF you get lucky and actually steal a spell that is usable! How about if you manage to steal Power Leak? Or Spirit Shackles?
OR you could steal a recharging skill. Something like Elemental Attunement.
Which means - he doesn't even know that the skill is gone because it's recharging AND there is no way you can even use it.
Now tell me - how is that gamble worth picking over something like CoP?
And then you use Thievery and steal the same skill again! Or maybe his Fire attunement which is also recharging?
Hell if you're extremely lucky - you might steal a skill that the foe has two copies of! Try stealing a rez of a Sorrows Furnace monky!
Sure stealing that SS does sound nice - but if you don't get as lucky you'll end up with a full bar of completely worthless spells. And that' doesn't exactly strike me as:
It's strikes me as baggage.
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Yes PVE lacks long term effect and Diversion still only disables a random skill for Xsecs with the stealing skill u can disable 2 and with SoI u can use the skill at 14att. also if u read back in my 1st post u can mix ANY thing with a SOI build cuz Atts dont matter so u can use any skill you want w/o having low Atts and use them at 14att with 13FC
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Mar 07, 2008, 08:26 PM // 20:26
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#39
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
Yes PVE lacks long term effect and Diversion still only disables a random skill for Xsecs with the stealing skill u can disable 2 and with SoI u can use the skill at 14att. also if u read back in my 1st post u can mix ANY thing with a SOI build cuz Atts dont matter so u can use any skill you want w/o having low Atts and use them at 14att with 13FC
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You disable a RANDOM spell.
The spell could actually be already recharging. So there is actually a chance of disabling a spell that the foe already can not use.
IF you use the second spell stealing skill - you have the possibility of stealing the SAME spell AGAIN.
The thing is - ANY build would be better then what YOU posted. Well - let's put an "almost" before that any ...
What you posted was pretty much the FIRST build everyone thought of when we heard of SoI - and also the first build that everyone FORGOT!
Why go into a game HOPING that you MIGHT get a bunch of good skills when you can bring them with you from the START and use the power of SoI to fuel them?
Your input isn't helping the mesmer. It actually makes him look much weaker then he really is.
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Mar 07, 2008, 08:42 PM // 20:42
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#40
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by upier
You disable a RANDOM spell.
The spell could actually be already recharging. So there is actually a chance of disabling a spell that the foe already can not use.
IF you use the second spell stealing skill - you have the possibility of stealing the SAME spell AGAIN.
The thing is - ANY build would be better then what YOU posted. Well - let's put an "almost" before that any ...
What you posted was pretty much the FIRST build everyone thought of when we heard of SoI - and also the first build that everyone FORGOT!
Why go into a game HOPING that you MIGHT get a bunch of good skills when you can bring them with you from the START and use the power of SoI to fuel them?
Your input isn't helping the mesmer. It actually makes him look much weaker then he really is.
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2 things 1 go back look at what i said in the build to start with and with diversion ur still disabling a random skill for the most part or not at all if they dont cast or have a monk with hex remove, not saying Diversion is bad <3 it for pvp but i find it lacking use in PVE
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