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Old Apr 26, 2008, 08:01 PM // 20:01   #1
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Default Wand or Staff

what are the pro's and con's of each?
which one do you think is better and why?
im trying to decide if im going to use staff's or wand/offhands
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Old Apr 26, 2008, 08:06 PM // 20:06   #2
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Staves have a 20% HRT (Halved Recharge Time) effect on all skills.
Wands can use 40/40 and high-energy.

I prefer Wand/Offhand on my more offensive and less specialised guys, because I don't usually run too many attributes.
Or PvE skills.

If you're running stuff like Pain Inverter, a staff would be a better option in my opinion.
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Old Apr 26, 2008, 10:28 PM // 22:28   #3
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Weapon switching is the key.
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Old Apr 26, 2008, 11:22 PM // 23:22   #4
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http://www.guildwarsguru.com/forum/s...php?t=10265961 (staves look cooler though imho)
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Old Apr 27, 2008, 02:33 AM // 02:33   #5
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With wand+focus you can get dual 20/20, which is usually ideal for most ele builds.
Only time you'd want a staff is if (a) you had key skills from off attributes that would benefit from the all-spell recharge mod, or (b) you needed a 20% longer enchant mod.
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Old Apr 27, 2008, 02:43 AM // 02:43   #6
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imo staffs for monks in pve, and wands/offhands for everything else, except mesmers who work well generically with both in pve. (this is just in general, for all around play styles. its best to get both, a negative energy set, and a defense set too...)
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Old Apr 27, 2008, 09:10 AM // 09:10   #7
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One thing to note. Staffs can get 20% enchanting where as wands can't. If you have a build that relies on enchants then taking a staff is a wise decision.
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Old Apr 27, 2008, 10:44 AM // 10:44   #8
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I use staves all the way ^_^
I also switch to sword and shield on some builds though.

That way i can get 20% enchant.
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Old Apr 28, 2008, 12:23 AM // 00:23   #9
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I use wands and an offhand most of the time.
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Old Apr 28, 2008, 03:42 AM // 03:42   #10
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10%HSR 20% enchanting spear on the primary hand
+1 attrib/20%HSR on the offhand
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Old Apr 28, 2008, 06:25 AM // 06:25   #11
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Hmm.. I use mostly of the time a staff/caster weapon but wands got highenergy .. and for the most of the builds you need to have a high energy weapon set.. and thats with wands/focuses. in my oppinion you need to take both
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Old Apr 28, 2008, 02:41 PM // 14:41   #12
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The only reason to use a staff is the enchanting mod. For a single attunement, sitting on an enchanting swap is not ideal, since you are sacrificing a 20% recharge mod for the enchanting mod. The only builds that I would consider sitting on an enchanting staff over a 40/40 swap would be builds including 2+ enchantments, specificly ones with lower durations.

If you really must cast attunement with a 20% enchanting mod, learn to weapon swap, don't just sit on the staff.

Dual 20/20s are going to be more efficent (i.e. faster damage output) than any other combination. The enchnating mod does not add anything to your ability to dish out damage (or support spells for that matter). Manwhile, a +1(20%) mod is inferior to a half cast time mod. You'll net more DPS out of casting rodgorts in 1s a third of the time (nevermind the occasional 1/2s casts) than you will casting it at 15 fire magic a fifth of the time. Reduced cast times also means lower chances of being hit by interupts, and less time standing still.
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Old Apr 28, 2008, 08:14 PM // 20:14   #13
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Hi. Read Me. This is the best (insert element) magic weapon set.
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Old Apr 28, 2008, 09:26 PM // 21:26   #14
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Read above post and close this thread.
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Old Apr 30, 2008, 06:22 PM // 18:22   #15
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staff are better for specializtion, on my mezmer i run 4 diffrent green staffs, on my monk i run a divine favor off hand, and a healing or prot wand.
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Old May 01, 2008, 08:50 PM // 20:50   #16
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Quote:
Originally Posted by weretoad
staff are better for specializtion, on my mezmer i run 4 diffrent green staffs, on my monk i run a divine favor off hand, and a healing or prot wand.
That's not the case at all. There are exactly two situations where you'd want to use a staff over a wand.
  • Your build has a large number of enchantments, and you want the benefit of an enchanting mod without sacrificing dual 20% fast cast mods.
  • Your build has enough PvE only skills that benefit from a 20% universal faster recharge mod that you can justify sacrificing an additional 20% recharge on your main attribute. At this point, you just swap to your enchanting staff when using PvE skills if it actually matters that much.
An elementalist has no reason to use a staff full time, and a mesmer has even less of a reason. Also: most green staffs are crap.
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