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Old Apr 13, 2008, 04:21 PM // 16:21   #21
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as balanced as TNTF/Save yourselves!
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Old Apr 13, 2008, 04:27 PM // 16:27   #22
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To be honest, I read the title (Do you think Soul Reaping is underpowered in PvE?) and thought that the post was going to be: "If yes, then you're an idiot."
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Old Apr 13, 2008, 04:32 PM // 16:32   #23
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theres absolutely nothing wrong with soul reaping

*waits patiently for QQing*
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Last edited by Calista Blackblood; Apr 13, 2008 at 04:36 PM // 16:36..
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Old Apr 13, 2008, 04:39 PM // 16:39   #24
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Anyone who thinks it's underpowered clearly hasn't seen sabway in PvE.
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Old Apr 13, 2008, 04:43 PM // 16:43   #25
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Its fine. !4 points of energy is not too bad.

But the change I want is: You gain one point of energy for each two points on SR whenever a non-spirit creature dies in your range.

Screws gimmicks and enjoy the days of the Pvers.
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Old Apr 13, 2008, 04:51 PM // 16:51   #26
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Can I say yes and QQ as hardcore as all the rangers over in the expertise thread defending thier little expertise attribute?
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Old Apr 13, 2008, 04:57 PM // 16:57   #27
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with the dozens of nerfs it has gotten...... i can easily say no..
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Old Apr 13, 2008, 05:53 PM // 17:53   #28
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soul reaping sucks, where other casters can hide their energy to protect themselves from energy burn and energy surge, necros just have to stand there and take it. Infinite energy really is a terrible thing.










(this is sarcasm)
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Old Apr 13, 2008, 06:07 PM // 18:07   #29
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Is it underpowered? No. But it remains saddled with a pointless, clunky, and irritating timer mechanic that punishes good play and randomizes something that should be reliable. The timer should be removed, not because it would buff SR, but because the timer itself makes the game less enjoyable without serving any purpose. With the timer gone, SR would be just fine for PvE purposes.

SR sucks totally and completely for PvP purposes, and would require a complete reworking to be made viable in PvP.
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Old Apr 13, 2008, 06:08 PM // 18:08   #30
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still overpowered
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Old Apr 13, 2008, 06:29 PM // 18:29   #31
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SR is fantastic up to the point when you use an incredibly intensive build. I have a death build with 15 SR and 14 DM and it still runs out of energy sometimes. This is due to spamming Bone Fiends AND Icy Veins AND Blood of the Master AND Necrosis AND Putrid Bile. It makes a very powerful build which is only fueled sufficiently by SoLS, Soul Reaping and Consume Corpse. I estimate I'm burning about 6 energy every second. It's damn fun to play though.
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Old Apr 13, 2008, 09:47 PM // 21:47   #32
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Considering that a certain amount of players feels it's overpowered - shouldn't that imply that we - the PvE players - should demand for it to be balanced?
Or is balance a term we dish out ONLY when something feels underpowered?
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Old Apr 13, 2008, 09:49 PM // 21:49   #33
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Only if Ursan, SY and TNTF, or even PvE skills in general get hit so hard by the nerf bat, that they're worse than pre-buff Otyugh's Cry.
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Old Apr 13, 2008, 10:06 PM // 22:06   #34
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There is the issue of how insanely strong the PvE skills can actually be. Since even if they were 10 times worse then the worst PvP skill - they would still be overpowered because they require no attribute point investment and yet they get better with higher levels!
Basically as long as this system stays - the skills are unbalanced by default.

But in the case of SR - we have something that can actually be balanced on PvP terms. So why not demand that it should be balanced on those terms?
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Old Apr 13, 2008, 10:10 PM // 22:10   #35
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From a PvP (GvG) perspective, SR is extremely conditional. The only true deaths come from spikes, and rarely pressure.
Which there isn't usually a death until around 2 minutes in from the start becasue the Monks need to be weakened in terms of energy, and your primary attribute is mainly a waste until that point.
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Old Apr 13, 2008, 10:17 PM // 22:17   #36
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It's really not..
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Old Apr 13, 2008, 10:41 PM // 22:41   #37
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/draws deep breath

Soul Reaping is broken.

It's underpowered for MM builds and overpowered for everything else. Why does that matter? Because Soul Reaping was designed and built to power MM builds. That's what it's for. Period.

It's broken, plain and simple.

Sabway is a great example. It takes a page out of PvP SR exploitation by powering BOTH an SS necro AND a healer off of minion triggers. That's the same exact thing that got it in trouble in PvP. A necro would create and then destroy a minion and ALL necros on his team would get the SR trigger. That's broken...and that's what led to the timer....which actually further breaks SR.

Most PvE AND PvP players don't want to face that, because they LIKE exploiting that mechanic. But that's where the problem lies. Here is the correct solution, that solves ALL problems and leave NO room for exploitation:

  • Remove the SR timer.
  • Remove minion/spirits triggering SR entirely.
  • Significantly lower the costs of minion Animation spells.
Tada. Problem solved. Minion Masters now have corpse-exploitation synergy restored. Energy returns become much more stable and consistent, and no one else can fuel off of a MM in the party.

Best of all the atrocious timer is removed!
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Old Apr 13, 2008, 10:54 PM // 22:54   #38
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play sabway

sr rocks my socks
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Old Apr 13, 2008, 10:57 PM // 22:57   #39
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What a perfect reply to illustrate my point.
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Old Apr 13, 2008, 10:57 PM // 22:57   #40
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Unlimited energy = win

Un-nerf Soul Reaping please
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